OT - Joel Billings Interview

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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IdahoNYer
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OT - Joel Billings Interview

Post by IdahoNYer »

Figure some might find this interesting:

Joel Billings interview
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LargeSlowTarget
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RE: OT - Joel Billings Interview

Post by LargeSlowTarget »

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Yaab
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RE: OT - Joel Billings Interview

Post by Yaab »

- Tell us, Joel, what does Leadership do? Inspiration? Aggressiveness?
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SheperdN7
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RE: OT - Joel Billings Interview

Post by SheperdN7 »

+1 to Yaab's comment.
Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner
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geofflambert
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RE: OT - Joel Billings Interview

Post by geofflambert »

I don't happen to know if their are good games covering these, and it might be difficult to come up with a decent order of battle, but a short list of ones I'd like to see:

Cannae
Alesia
Salamis
Breitenfeld
Lützen

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Orm
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RE: OT - Joel Billings Interview

Post by Orm »

ORIGINAL: geofflambert

I don't happen to know if their are good games covering these, and it might be difficult to come up with a decent order of battle, but a short list of ones I'd like to see:

Cannae
Alesia
Salamis
Breitenfeld
Lützen
Interesting list. Inspiring even. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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RE: OT - Joel Billings Interview

Post by Orm »

Here is a list of battles that I would like to play in a game, but that I am sure I never will.

Battle of Lund
First Battle of Narva
Battle of Fraustadt
Battle of Poltava
Second Battle of Svensksund
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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mussey
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RE: OT - Joel Billings Interview

Post by mussey »

ORIGINAL: Yaab

- Tell us, Joel, what does Leadership do? Inspiration? Aggressiveness?
Col. Mussbu

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HansBolter
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RE: OT - Joel Billings Interview

Post by HansBolter »

Never knew Joel was behind SSI.

Have very fond memories of many of his games.
Hans

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RE: OT - Joel Billings Interview

Post by USSAmerica »

ORIGINAL: IdahoNYer

Figure some might find this interesting:

Joel Billings interview

Thanks for posting the interview! I enjoyed reading it. [8D]
Mike

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"They need more rum punch" - Me

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RE: OT - Joel Billings Interview

Post by btd64 »

ORIGINAL: HansBolter

Never knew Joel was behind SSI.

Have very fond memories of many of his games.

I didn't know it either, but i'm not surprised. Joel did a lot of games that I played in the early days....GP
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RE: OT - Joel Billings Interview

Post by bush »

Thanks for sharing!
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CaptBeefheart
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RE: OT - Joel Billings Interview

Post by CaptBeefheart »

SSI for wargaming and Micropose for general strategy: The golden era of computer gaming.

Cheers,
CC
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PaxMondo
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RE: OT - Joel Billings Interview

Post by PaxMondo »

So reading that, when WitP is mentioned it doesn't seem positive ... I don't think 2by3 will take it up again ...
Pax
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RE: OT - Joel Billings Interview

Post by wworld7 »

ORIGINAL: Commander Cody

SSI for wargaming and Micropose for general strategy: The golden era of computer gaming.

Cheers,
CC

I liked them both. Fun old days
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RE: OT - Joel Billings Interview

Post by Sardaukar »

Microprose's Gunship in Commodore 64....good old days [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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szmike
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RE: OT - Joel Billings Interview

Post by szmike »

ORIGINAL: PaxMondo

So reading that, when WitP is mentioned it doesn't seem positive ... I don't think 2by3 will take it up again ...

it was said here and there over forum several times, no witp2 as the first one was nightmare.....

well, unless there's new team to rewrite it, but I doubt there would be. Reading that I'm even more impressed with AE effort and michaelm beta patches
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RE: OT - Joel Billings Interview

Post by BBfanboy »

ORIGINAL: Sardaukar

Microprose's Gunship in Commodore 64....good old days [8D]
I had a Commodore 64 cartridge game called "Battle of the Bulge" - can't remember the publisher. It was a strategy game with a time element.

The units on the map moved along roads to the towns you set them to and could collide with enemy movement at any point. Once you gave the orders you sat back and accelerated the timeline until you saw something you needed to interrupt and give new orders.

The key element was units getting fatigued or not following orders - you had to decide whether to exhort the fatigued/errant ones with orders to keep moving or let them rest and regain their strength. Terrain and strategic position played a big part in the decisions.

What I remember most clearly was that if you get a Tank Combat Team behind the German main thrust and take out their artillery, the Allied infantry could stand against the Panzers.

In many ways it was like a mini version of WITP-AE ... deciding where to block and where to abandon, how to allocate units, and what to protect (Allied fuel dumps were critical of course).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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rustysi
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RE: OT - Joel Billings Interview

Post by rustysi »

Thanks for the post, finally got to reading it.

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wodin
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RE: OT - Joel Billings Interview

Post by wodin »

Pleased you enjoyed it:)
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