Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fulda 55 - reworked

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Fulda 55 - reworked Page: [1]
Message << Older Topic   Newer Topic >>
Fulda 55 - reworked - 7/29/2016 4:29:59 AM   

Posts: 534
Joined: 7/23/2014
Status: online
New version:
U.S. Army units completely re-designed to historical. Added 1 Air Army for Warsaw Pact forces.

The Scenario Fulda 55 in Classical TOAW folder is neither well-balanced or historical-real. So I redefined the Warsaw Pact OOB and TOE to its true situation in April 1955, and by which greatly strengthened Warsaw Pact ground forces. The Warsaw Pact players may have more chances against the mighty NATO tactical air force.

V.Feskov et al.:"Вооруженные Силы СССР после Второй мировой войны: от Красной Армии к Советской (часть 1: Сухопутные войска" for Soviet OOB 1955 for Soviet Army unit designations and Soviet VVS OOB. for Soviet Army units TOE. for U.S. Army units OOB.

Attachment (1)

< Message edited by NikolaiEzhov -- 2/19/2017 7:33:48 AM >


Proletariat of the world, unite!
Post #: 1
RE: Fulda 55 - reworked - 7/29/2016 12:24:13 PM   

Posts: 1898
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online
It is exceedingly difficult to get any nations forces correct because the OOB never mirrors what is actually on hand simply what a unit is supposed to have. Even what is on hand is not accurate because it does not show what was combat operational and what was not. This is especially true of highly technical equipment such as air and helo units. Anyway, good to see you took the time to try and get it 'right'.


"Getting back to reality...I'll only go as a tourist!"

(in reply to NikolaiEzhov)
Post #: 2
RE: Fulda 55 - reworked - 7/30/2016 5:15:49 PM   


Posts: 297
Joined: 9/6/2009
Status: offline
Thanks for your work. I think the TOAW engine is better suited for 1950's hypothetical conflicts vs 1980's, so this should be interesting.

Echoing what Lobster wrote, I think getting the OOB and TOE accurate is the first step, then after many, too many tests, and after adjusting events, and possibly the .eqp, a designer needs to 'persuade' the OOB and TOE in order to deal with the limits of the TOAW engine.

And as you wrote, getting this scenario more accurate was long overdue. Thanks.

(in reply to NikolaiEzhov)
Post #: 3
RE: Fulda 55 - reworked - 7/30/2016 5:55:09 PM   

Posts: 534
Joined: 7/23/2014
Status: online
The most sad thing is that this scenario is still not balanced.
The original Fulda 55 scenario played on Rugged Defense results in 8:0, all the time NATO wins.
As NATO tactical air force being TOO STRONG, and will result in very high (60%) rate of Air Interdiction in turn 7-8 and immediately halt the Warsaw Pact offense. To make things worse, the Soviet player has no approach to suppress NATO air power. The whole Soviet 24th Air Army and 43rd Air Army will be wiped out in turn 4, or even faster.
In turn 8 I (as WP player) received a airborne division but I've find that I just can't parachute it out, as transports are destroyed or intercepted halfway, in East German sky.

< Message edited by NikolaiEzhov -- 7/30/2016 5:59:19 PM >


Proletariat of the world, unite!

(in reply to ogar)
Post #: 4
RE: Fulda 55 - reworked - 2/19/2017 5:45:36 AM   

Posts: 534
Joined: 7/23/2014
Status: online
Reworked again:

U.S.Army OOB basically redefined to historical status, which greatly strengthens the NATO combat capability.
Added 26th Air Army (from Belorussian MD) to Pact forces, hoping that it turning the tide in the air.

Attachment already updated in post #1.


Proletariat of the world, unite!

(in reply to NikolaiEzhov)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Fulda 55 - reworked Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI