Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Pharus system view

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> After Action Reports >> RE: Pharus system view Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Pharus system view - 7/15/2016 10:32:27 PM   
Retreat1970


Posts: 661
Joined: 11/6/2013
From: Wisconsin
Status: offline
Lol, I sometimes click your pictures like I can interact.

The Banoserit are only phaser, and the Human are only missiles. See if you can put that to an advantage.

Wow, you're looking at taking 3K minimum to bust that homeworld. Good luck. I always hated recruiting for invasions.

(in reply to Twigster)
Post #: 61
RE: Pharus system view - 7/15/2016 10:36:09 PM   
AVN

 

Posts: 15
Joined: 6/27/2016
Status: offline
I just want to let you know that I'm still following your AAR.

I believe (although I'm not 100% sure) that the main part of your strategy is to minimize losses of ships/mines/bases as much as possible.
Am I correct ?

(in reply to Twigster)
Post #: 62
RE: Pharus system view - 7/16/2016 8:47:22 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
quote:

Lol, I sometimes click your pictures like I can interact.

The Banoserit are only phaser, and the Human are only missiles. See if you can put that to an advantage.

Wow, you're looking at taking 3K minimum to bust that homeworld. Good luck. I always hated recruiting for invasions.


I have done that myself, lol
Thanks for the tip- especially on the Humans being just Missiles.
About busting that home world- yep, and unfortunately it is going to require me spending even more for more troop transports.

(in reply to Retreat1970)
Post #: 63
RE: Pharus system view - 7/16/2016 8:52:22 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
quote:

I just want to let you know that I'm still following your AAR.

I believe (although I'm not 100% sure) that the main part of your strategy is to minimize losses of ships/mines/bases as much as possible.
Am I correct ?


Thanks! As for strategy: well, yes- largely. Zenox racial victory conditions however require me to go for the most controlled Ancient ruins and build the Archives. This war for what I am calling the Core systems (the nearby Banoserit colonies)is unavoidable, however. I'll show you why with the next postings. But after this I will very definitely being playing it peaceful for as long as possible.

(in reply to AVN)
Post #: 64
Known Galaxy - 7/16/2016 9:09:34 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
This is the Galaxy as I know it at the moment...




Attachment (1)

(in reply to Twigster)
Post #: 65
RE: Known Galaxy - 7/16/2016 9:12:31 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
There are lots of Desert planets nearby. The Banoserit then are direct competitors for colonies in my part of the Galaxy at this point in time. I have to take them out.




Attachment (1)

< Message edited by Twigster -- 7/16/2016 9:19:04 PM >

(in reply to Twigster)
Post #: 66
RE: Known Galaxy - 7/16/2016 9:14:44 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
Notice that there are NO Continental planets near my home world, and just a few in the Banoserit empires areas.





Attachment (1)

< Message edited by Twigster -- 7/16/2016 9:18:27 PM >

(in reply to Twigster)
Post #: 67
Back to the story... - 7/16/2016 9:20:36 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
I got Terraforming, finally! And the moment of decision at Varacta comes closer.




Attachment (1)

(in reply to Twigster)
Post #: 68
RE: Back to the story... - 7/16/2016 9:23:27 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
I had to start taxing the newer colonies.




Attachment (1)

(in reply to Twigster)
Post #: 69
RE: Back to the story... - 7/16/2016 9:25:39 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
A couple of people have commented on War Weariness popping back to good as soon as a war is concluded. True, but- being at extreme War Weariness for too long does terrible things to the economy.




Attachment (1)

(in reply to Twigster)
Post #: 70
RE: Back to the story... - 7/16/2016 9:27:27 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
The battle at Varacta begins.




Attachment (1)

(in reply to Twigster)
Post #: 71
RE: Back to the story... - 7/16/2016 9:28:56 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
It does not go too well...




Attachment (1)

(in reply to Twigster)
Post #: 72
RE: Back to the story... - 7/16/2016 9:31:26 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
The end of 1 Battlefleet.




Attachment (1)

(in reply to Twigster)
Post #: 73
11/11/2226 - 7/16/2016 9:33:25 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
The economy is deteriorating more quickly now. The situation is critical.




Attachment (1)

(in reply to Twigster)
Post #: 74
RE: 11/11/2226 - 7/16/2016 9:35:34 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
In what is an extremely hard choice as well as an act of desperation, I decide to scrap two LSPs. This really, really hurts.




Attachment (1)

(in reply to Twigster)
Post #: 75
1/30/2227 - 7/16/2016 9:37:53 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
2 Battlefleet's 10 heavy cruisers arrive at Varacta.




Attachment (1)

(in reply to Twigster)
Post #: 76
RE: 1/30/2227 - 7/16/2016 9:39:45 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
...and suffer the same fate as 1 Battlefleet. AND I got some more good news. Things are not exactly going as well as hoped.




Attachment (1)

(in reply to Twigster)
Post #: 77
4/15/2227 - 7/16/2016 9:43:46 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
After 6 solid years of war, and being well behind the curve (too many of my assets are still too far from the fighting front), I decide to sue for peace. My thinking was that the economy simply could not take the strain anymore.




Attachment (1)

(in reply to Twigster)
Post #: 78
RE: 4/15/2227 - 7/16/2016 9:46:25 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
Both empires had approached me for peace about a year and a half earlier.




Attachment (1)

(in reply to Twigster)
Post #: 79
6/23/2227 - 7/16/2016 9:48:40 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
This happens two months after ending the war. Great, and so much for taking a breather to gather forces and give the economy a break.




Attachment (1)

(in reply to Twigster)
Post #: 80
RE: 4/15/2227 - 7/16/2016 9:51:36 PM   
Retreat1970


Posts: 661
Joined: 11/6/2013
From: Wisconsin
Status: offline
Awesome update. I feel your pain. It isn't going to get easier either.

On a side note: you do know what a Terraforming building does right? So I'm confused about your excitement.

(in reply to Twigster)
Post #: 81
8/8/2227 - 7/16/2016 9:52:07 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
No new fighting has taken place yet. Reinforcements are starting to enter the combat area, but 3 Battlefleet is still quite some time away.




Attachment (1)

(in reply to Twigster)
Post #: 82
10/23/2227 - 7/16/2016 9:59:24 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
I decide to take advantage of the lull and try to sneak in a gas mining station of my own at Varacta. Having the scouts in the enemy's backyard proves vital in making a guesstimate as to whether I have time to get forces to Varacta to defend the refueling point BEFORE enemy forces arrive. In the meantime... YAY! My newest colony (a source of Zentabia, though so far away from my other colonies no freighters have arrived yet) has revolted and gone independent. Yet more resources (I had paid for 5 ground battalions at Zerolast) and time (I have to conquer the new independent colony. Hopefully before it becomes a new empire) lost. Swell.




Attachment (1)

(in reply to Twigster)
Post #: 83
Jump to 1/20/2229 - 7/16/2016 10:04:18 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
There has still been no new fighting. Not being shown is the rather intense espionage war ongoing, not only between me, the Pharus Authority and the Banoserit Territory, but also several Pirate clans continue to (sometimes) destroy or delay construction on mining stations. The economic situation is looking a little brighter. My gas mining station at Varacta has been completed. And the bulk of my forces are nearly all gathered, allowing me to seriously plan my next strike.




Attachment (1)

(in reply to Twigster)
Post #: 84
Recent Comparisons-Military - 7/17/2016 10:37:00 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
A quick look at the current empire comparisons.




Attachment (1)

(in reply to Twigster)
Post #: 85
RE: Recent Comparisons-GDP - 7/17/2016 10:38:16 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
GDP... the war is hurting my economic development, obviously.




Attachment (1)

(in reply to Twigster)
Post #: 86
RE: Recent Comparisons-Territory - 7/17/2016 10:39:45 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
The Humans with a Way of Darkness government are expanding rather nicely.




Attachment (1)

(in reply to Twigster)
Post #: 87
RE: Recent Comparisons-Territory - 7/17/2016 10:44:04 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
I had an idea while my forces were gathering for my next move; I sent a scout to the Banoserit Territory capital system, which from long range scans appeared top be far less-well defended than the Pharus system. Indeed, that is exactly what my scout has discovered. Instead of attacking the enemy (which is likely stronger than the force I will be sending to attack) where he is strongest, I will attack the softer target.




Attachment (1)

(in reply to Twigster)
Post #: 88
Tebren 1 - 7/17/2016 10:45:47 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
Tebren 1's ground defenses.




Attachment (1)

(in reply to Twigster)
Post #: 89
Elsewhere... - 7/17/2016 10:47:57 PM   
Twigster

 

Posts: 1017
Joined: 1/13/2015
Status: offline
After scouting Tebren, I sent a scout to do something I have been neglecting the entire game thus far- exploring the ship graveyards and the like.




Attachment (1)

(in reply to Twigster)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> After Action Reports >> RE: Pharus system view Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.164