So, I loaded up the Bitter End scenario and ran it H v. H though turn 10. I built the transport units on T8, deployed them on T9, and used them on T10, one in the day phase and one in the night phase. It worked as it should using the new 1.09.00 beta patch.
As has been the case in the past, when initiating the airborne drop routine, the computer gets bogged down making calculations.
Now, in the multiplayer game against Dinglir, T14, when entering the airborne phase, that same 20 second or so computing delay does not take place and the airborne units are only able to jump into friendly territory. Some software routine is not executing.
I hope this provides added information for the programmers to resolve this issue.
Know the enemy and yourself...