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Freeze Units - 6/23/2016 12:58:51 PM   
alex0809

 

Posts: 81
Joined: 5/15/2012
Status: offline
I am playing around a bit with the editor, very fun and easy to use, I like it!

Although it would be great if at some point you could look over some of the "cancel" buttons, "remove row" buttons etc. Because there are a fair amount of crashes or, I think, unintended behaviour. Not a huge deal but sometimes I forget about it and crash the editor.

Now for my main question, I would like some "political rules" in my scenario, is it possible to freeze units if a Logic condition is met? And also, is it possible to change hex ownership if a Logic condition is met?

< Message edited by alex0809 -- 6/23/2016 1:01:57 PM >
Post #: 1
RE: Freeze Units - 6/23/2016 4:52:16 PM   
Vic


Posts: 5367
Joined: 5/17/2004
Status: offline
Hi alex,

Please do report any crash that you can repeat. Needlessly to say its a BETA and I can use all the help I can get to squish any remaining bugs.

As for your question. I will be adding more functionality to the simple editor in the form of more libraries in the (near) future. The freeze units is interesting since it will be usuable i an a range of scenarios.

Hex ownership is more complicated. But if you feel up to it take a look at the "Keys of Potential Doom", you could see if you could write your own event library.

Best wishes,
Vic

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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Decisive Campaigns and Advanced Tactics


(in reply to alex0809)
Post #: 2
RE: Freeze Units - 6/23/2016 5:00:41 PM   
alex0809

 

Posts: 81
Joined: 5/15/2012
Status: offline
Thanks Vic,

I would like to take a look at the "Keys of Potential Doom" then. Can you tell me where to find them?

EDIT: just found it in the Wiki. Very interesting! I think that will allow me to model most of the things I want.

I will update this thread with crashes if any they happen but here's off the top of my head:

- in Tables editor, when you remove cells you can click that button even after you have removed the last cell -> crash
- officer editor, when you enter any value other than number in CombatMod Column -> crash



< Message edited by alex0809 -- 6/23/2016 5:06:25 PM >

(in reply to Vic)
Post #: 3
RE: Freeze Units - 6/23/2016 5:08:36 PM   
Vic


Posts: 5367
Joined: 5/17/2004
Status: offline
Good luck. Its largely undocumented stuff, but by looking at some of the libraries I have already written you might be able to pick up a clue or two.
Don't dispear if it is to difficult, thats what i would expect and thats the reason i am providing the "Simple" Editor.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Decisive Campaigns and Advanced Tactics


(in reply to alex0809)
Post #: 4
RE: Freeze Units - 6/23/2016 5:44:52 PM   
alex0809

 

Posts: 81
Joined: 5/15/2012
Status: offline
I will try at least. I have dealt with worse documentation already. The Wiki has a lot of helpful articles.

However, I am a bit stumped at the very start with the advanced editor. Say I want to edit your CommandProblems.dcxevlib. How do I load it? I can only find a load option in the events tab but that crashes when I enter -1 for Event# to import.

(in reply to Vic)
Post #: 5
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