Moving Air Bases

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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rainman2015
Posts: 229
Joined: Thu Feb 12, 2015 1:52 am

Moving Air Bases

Post by rainman2015 »

So, i know that airbases, especially heavy bomber type bases (HE-111s, etc) suck up a lot of supplies/fuel, etc, and thus cost a lot of trucks to move, but in 41, i still mostly don't worry about it, and get my Luftwaffe bases moving as groups together up close to the ever moving front, generally within 6-10 hexes of the front after all moves are done, and then i will move my Stukas/Me109s up a little closer during the turn once a breakthru has happened.

I do quite a bit of ground unit bombings prior to attacking, and also of course ground support, so if the bases were not close to the front, the planes would end up flying a lot more miles each turn and wear out the Luftwaffe

This means i am constantly (most every turn) moving my air bases, most all of them, except if a mud turn hits, also tend to shut this down by the time snow hits.

How big a deal is this for sucking away my precious truck surplus? Do yall do this also? I suppose i could do a lot fewer ground unit bombings and save on Luftwaffe miles flown and not need the bases so close to the front, but i sure like those bombings and the disruptions prior to attacking key hexes!

Thanks
Randy
:)
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Moving Air Bases

Post by swkuh »

Playing Axis, want air bases close enough for interception & escort. After Soviet air forces have been well handled, then unescorted long range bombing is worthwhile. Watch air losses inter-turn and at start of next turn. Believe Soviet air forces aren't a factor until '43 or so.
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