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Apache Effectiveness

 
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Apache Effectiveness - 6/14/2016 5:25:50 PM   
chromdome35

 

Posts: 18
Joined: 7/27/2009
Status: offline
I've been playing around with the scenario builder and enjoying it quite a bit.

I've come across an interesting thing related to Apache attack helo's.

Fairly deep into the battle, I flanked a couple of sections of Apaches into the enemy's rear to go after their SP Arty. I currently have four Apaches sitting right next to some russian arty and for a couple of cycles now, the apaches fire at them but aren't making any kills. You would think that any modern attack hele would chew apart a bunch of unprotected SP Arty.

I also noticed that another flight of four apaches were sitting three hexes away from a couple of T80's and never once fired at it. They just sat there for several cycles with full ammo loads, totally ignoring the T80s.

Bug???
Post #: 1
RE: Apache Effectiveness - 6/14/2016 5:40:00 PM   
CapnDarwin


Posts: 7058
Joined: 2/12/2005
From: Newark, OH
Status: offline
Maybe a bug, but more likely bad LOS, low ammo, low readiness or a combination of those. If you are on 2.0.10 then there is a good chance it is a bug. Grabbing the latest 2.0.11 beta patch will solve an number of issues.

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(in reply to chromdome35)
Post #: 2
RE: Apache Effectiveness - 6/14/2016 6:28:43 PM   
cbelva

 

Posts: 1340
Joined: 3/26/2005
Status: offline
There is also a problem in the helo's logic in the game that we will have to try and iron out in SS. When a helo gets low on ammo, it is suppose to plot a route back to it SHQ and rearm/refuel. Normally it does a good job. However, if it runs into an enemy unit between itself and its SHQ, it has a tendency to cancel its move. When it does decide to move again, it looses it desire to go home. We have been working on that, but I don't think we are entirely there yet. If that happens, you have to manually set its movement back to hits HQ.

(in reply to CapnDarwin)
Post #: 3
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