Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Campaign 43 - Recon made easy

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Campaign 43 - Recon made easy Page: [1]
Login
Message << Older Topic   Newer Topic >>
Campaign 43 - Recon made easy - 4/18/2016 12:46:40 AM   
warshipbuilder


Posts: 724
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
I have put together a spreadsheet that tells you everything you need to know about every target on the map as of turn 1 in the 43 campaign game. There are 14 pages all with detailed information. Here is a run down:

Sheet 1 Aircraft, this lists all the aircraft and what factories are producing the airframes and how many.

Sheet 2 Engines, this lists all the engines, and what factories are producing the engines and how many and what engines go in what aircraft.

Sheet 3 Engine Factories, this lists all the engine factories, their xy co-ordinates, location/country, range to the target, capacity, what engines it builds and how many of each type if more than one and its AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 4 Aircraft Parts, this lists all the aircraft parts factories their xy co-ordinates, location/country, range to the target, capacity, what type of aircraft parts it builds and how many of each type if more than one and its AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 5 Airframes, this lists all the airframe factories their xy co-ordinates, location/country, range to the target, capacity, what type of airframes it builds and how many of each type if more than one and its AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 6 Air Bases, this lists every air base, their xy co-ordinates, location/country, range to the target, and its AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 7 Calculator, this calculates when a bombed target will return to production, if the damage is more than 50. You put in the date of your attack, how much damage(Destruction amt). This will give you the # of days until said target gets back to 50 and the date it will return to 50.

Sheet 8 Air Bases with aircraft, this lists all the air bases with aircraft, what unit(s) is assigned to that base, what type of aircraft and how many, and its AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 9 Radar Sites, this lists all the radar sites, their xy co-ordinates, location/country, range to the target, type of radar, and its AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 10 Area RR and Flak Battalions, this lists all the areas, it's population capacity, RR capacity, their xy co-ordinates, location/country, range to the target, type of radar, and its AA defense's. The defense is broken down to what types of weapons and their max altitude capability. I also included at the bottom, the various Flak Battalions and their relative information.

Sheet 11, Industry, this lists aluminum, armament, ball bearings, chemical, rubber and steel factories, their xy co-ordinates, location/country, range to the target, capacity, and their AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 12 POL, this lists the oil refinery's, oil storage, and synthetic fuel factories, their xy co-ordinates, location/country, range to the target, capacity, and their AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 13 U-Boats and V Weapons, this lists all the U-Boat factories, pens, V weapon factories and sites, their xy co-ordinates, location/country, range to the target, capacity, and their AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

Sheet 14 Ports and Power, this lists all the ports and power generating sites, their xy co-ordinates, location/country, range to the target, capacity, and their AA defense's. The defense is broken down to what types of weapons and their max altitude capability.

A couple of things to note, my map mod thinks Austria and Czechoslovakia are part of Germany, so anything in those countries is listed as Germany. Anything in red is not available on turn 1. I have some starting dates for those items, but there is a lot of blank information on them. As time goes by I will fill those in. I have uploaded the file here:

http://www35.zippyshare.com/v/zckpfzLm/file.html

Lastly, I would like to believe the sheets are 100% accurate, but I do not guarantee it. If you spot any errors, let me know and I will correct them.





< Message edited by warshipbuilder -- 5/15/2016 3:24:59 AM >


_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project
Post #: 1
RE: Campaign 43 - Recon made easy - 4/18/2016 9:32:20 AM   
JeffroK


Posts: 6219
Joined: 1/26/2005
From: Planning the end of the world, well out to 2023!
Status: online
Very interesting, I have always thought this game needs something like WITPAE's "Tracker" to keep tack of things.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to warshipbuilder)
Post #: 2
RE: Campaign 43 - Recon made easy - 5/2/2016 12:54:34 AM   
warshipbuilder


Posts: 724
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
I have made a couple of changes. I have added a location column to the Air Bases with Groups sheet and colour coded the NJG units just to help identify them a little easier. I have added a separate sheet for the same NJG units. I have also added a new sheet I called the Events Calendar. It is very incomplete as it only covers the balance of 1943. I think it is self explanatory. New link in post #1.

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to JeffroK)
Post #: 3
RE: Campaign 43 - Recon made easy - 5/8/2016 1:00:21 AM   
warshipbuilder


Posts: 724
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
I have now added and ECM sheet. It lists the name of the equipment, it's type and what it is used for.

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to warshipbuilder)
Post #: 4
RE: Campaign 43 - Recon made easy - 5/15/2016 12:44:23 AM   
warshipbuilder


Posts: 724
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
I have adjusted the calculator page to reflect the different repair rates. I did add a calculation for radar sites, but that is to be taken with a grain of salt. Radar sites have an hourly repair rate as opposed to industrial targets which have a daily repair rate. New link in post #1.

< Message edited by warshipbuilder -- 5/15/2016 12:47:41 AM >


_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to warshipbuilder)
Post #: 5
RE: Campaign 43 - Recon made easy - 5/15/2016 3:22:46 AM   
warshipbuilder


Posts: 724
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
Added a range column on the Airbases with Gruppes and NJG sheets. Minor cosmetic edits as well. New link in post #1.

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to warshipbuilder)
Post #: 6
RE: Campaign 43 - Recon made easy - 6/14/2016 5:41:02 PM   
quertice


Posts: 243
Joined: 9/9/2007
From: Italy - Sicily
Status: offline
great, thanks!

_____________________________


(in reply to warshipbuilder)
Post #: 7
RE: Campaign 43 - Recon made easy - 7/3/2016 12:57:57 AM   
Profilen

 

Posts: 11
Joined: 7/2/2016
Status: offline
Fantastic work! Thanks!

(in reply to quertice)
Post #: 8
RE: Campaign 43 - Recon made easy - 6/30/2017 2:22:49 PM   
Texeiro

 

Posts: 58
Joined: 12/14/2008
Status: offline
Ops...didn´t notice it! This is what I was working on! Sorry WSB! Please reupload if posible, links are dead.

(in reply to Profilen)
Post #: 9
RE: Campaign 43 - Recon made easy - 6/30/2017 4:38:06 PM   
warshipbuilder


Posts: 724
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
emailed you

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to Texeiro)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Campaign 43 - Recon made easy Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.115