Doolitovs Raid 1989 Beta

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butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

Doolitovs Raid 1989 Beta

Post by butch4343 »


Doolitovs Raid 1989

Here's a wee thing I have been working on the last few days, I would if your interested be more than grateful any feedback you might have on it, or any improvements you feel it needs.

This is from the original GIUK battleset and its only playable from a NATO standpoint at the minute. It doesnt have scoring as I struggle a bit with that, and the magazines are a guess as well.

Theres 3 files in the zip

1 is the Beta Scenario, the other is a template for others to use if they wish with and the last is the Delta INI file.

Regards

Attachments
HarpoonDo..89Beta1.zip
(448.15 KiB) Downloaded 32 times
AlexGGGG
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RE: Doolitovs Raid 1989 Beta

Post by AlexGGGG »

AEW Sentries on Waddington are not ready.
Quick turnaround may (or may not) be enabled on AAW aircraft.
butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

RE: Doolitovs Raid 1989 Beta

Post by butch4343 »

AlexGGG

Thanks I knew I had forgotten something!

Updated now!
Attachments
HarpoonDo..Beta2.zip
(448.05 KiB) Downloaded 35 times
AlexGGGG
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RE: Doolitovs Raid 1989 Beta

Post by AlexGGGG »

Another thing, enemy CVBG is not very active on SAMs. You may want to switch their Engage Opportunities on, or something. Or set their RoE against air contacts to FREE. Now, they will not shoot SAMs almost until they are hit by missiles. This also has a side effect that they will not use SAMs to defend their ASW helo screens.

And I killed all ships I can see at 2 days to go,

LOSSES (ships only):
-------------------------------
1x BPK Udaloy I [Pr.1155]
2x EM Sovremenny I [Pr.956]
1x RKR Kirov [Pr.1144 Orlan]
3x SKR Krivak II [Pr.1135M Burevestnik-M]
1x TAKR Kiev [Pr.1143 Krechyet]
1x VT Dubna [Kerch]
butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

RE: Doolitovs Raid 1989 Beta

Post by butch4343 »

Thanks Alex, Ill have a wee think om how to toughen it up a little.

Cheers though
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: Doolitovs Raid 1989 Beta

Post by magi »

well sir.... i have started playing this some last night... here are some of my feelings:

*i believe the briefing should be more refined more developed...
what are the asw missions...?
where do you want the patrols..?
what are the allied subs mission..? what are the doing in the north sea..?
what are the perceived soviet surface groups intentions...?
what is the little allied surface group doing...? where are they going...?

*i am not certain why the allied subs are grouped... but its no big deal...

*i believe given the situation... emphasize a greater asw role... adding asw air assets to try to establish patrols from Iceland to norway... it would give another layer of depth to the scenario...

*i think some more ambiance would be nice... like... weather conditions... biologic's.. some commercial vessels... that would be cool...

*it could be cool if the allied group was going to a facility and dock since we now have those features....

*i did have one problem... my fighters on aaw patrol would all head for the tankers after they used around 25% of there fuel.. it seemd kind of early for it and was an aggravation... i need to check it out a little...

i thinks its great that you are doing this for us... the best of luck to you....
butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

RE: Doolitovs Raid 1989 Beta

Post by butch4343 »

All,

Thanks very much for all your help and thoughts with the scenario,it was more difficult than I thought to convert the old harpoon missions, I think it shows quite markedly the world of difference between CMNAO and Harpoon as games.

AlexGGG : Ive sorted the firing ranges out for the SAMs and moved the CVG north to make mass strikes more difficult.

Magi:I have been more specific in what I want each unit to do, and I have added a few twists, hopefully without being too obvious at the same time.

Thanks again
Attachments
HarpoonDo..9Beta8.zip
(257.3 KiB) Downloaded 19 times
butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

RE: Doolitovs Raid 1989 Beta

Post by butch4343 »

All further to the above

Thanks very much for all your help and thoughts with the scenario, it was more difficult than I thought to convert the old harpoon missions, because CMNAO has so many more options (Harpoon Classic came out in 2000 i think), If you had told me in 2002 that there would be a game like CMNAO , I would have laughed.

AlexGGG : Ive sorted the firing ranges out for the SAMs and moved the CVG north to make mass strikes more difficult ad over a longer period.

Magi:I have been more specific in what I want each unit to do, and I have added a few twists, hopefully without being too obvious at the same time. I cant see the fuel issue you mentioned with fighters am afraid.

I tend not to add the biologicals or third parties, its a fair point its just a personal preference not to clutter the battle area, although now ou mention it, a few oil rigs might add more missions

Changes:

There is now a Warsaw Pact Sub threat to UK land targets.

CVG moved north to complicate, co-ordination of CVG strikes.

Theres an additional sea denial mission to be flown from RAF Machrahanish using B52s

There are a small number of W.P fighers now active in Iceland (I might add more tonight)

Subs have been split and given specific objectives.

The NATO Surface Group has been split, the supply ships are to return to Campbeltown. The Escort FFG is seperate and the player can decide to either send it with the supply ships or join the ASW hunt.

I would be chuffed if you had any further feedback, particularly if you think its too biased one way or another, or if its just right?

Its my intention once I have the core mission sorted, to fast forward 10 years then 20 years in a world where the cold war continued, and fight the same mission with updated equipment for both sides.
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: Doolitovs Raid 1989 Beta

Post by magi »

whata guy... ill check it out...

"Thanks very much for all your help and thoughts with the scenario, it was more difficult than I thought to convert the old harpoon missions, because CMNAO has so many more options (Harpoon Classic came out in 2000 i think), If you had told me in 2002 that there would be a game like CMNAO , I would have laughed."

^^^this so true.... this COMMAND is just amazing really....
magi
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Joined: Sat Feb 01, 2014 1:06 am

RE: Doolitovs Raid 1989 Beta

Post by magi »

butch... it helps us if you if you would put version tag on your updated scenarios.... and most of the guys replace the attachment in their original post... it just makes it easier for us as we test them out....
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: Doolitovs Raid 1989 Beta

Post by magi »

you left GODS EYE on.... thought you would want to know...

*this line is unclear..."submarine los angeles to proceed too 100nm narvic and... etc"... a named reference would be good like you did with sosus RPs...
butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

RE: Doolitovs Raid 1989 Beta 10

Post by butch4343 »

Hi Guys

Sometimes am a total pillock, am kicking myself for leaving God Mode on [:@] I have moved some units around to maintain the element of surprise

Ok so I have saved my attachment as Beta 10 in the file save name and I have done that in the Side Briefing notes as well. Is that what you mean Magi?

I have put markers in where I want the Los Angeles Sub To Patrol

I have added some transits of air units to simulate Soviet Recce Aircraft transiting the GAP and I have added units in order to simulate backdoor attacks on the UK.

If you think I have the scenario about right , then let me know [:)]

Attachments
HarpoonDo..Beta10.zip
(276.58 KiB) Downloaded 34 times
magi
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Joined: Sat Feb 01, 2014 1:06 am

RE: Doolitovs Raid 1989 Beta 10

Post by magi »

okidokie... ill check it out... those mig 31's with that long range missile suck...


have just gotten into the last one... no more mystries for me... cleaner kick off... getting more interesting...

the only thing i dont really understand at this moment is why red doesn't have any able AEW/search assets out..?
butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

RE: Doolitovs Raid 1989 Beta 10

Post by butch4343 »

Cheers to everyone for all the help.

Magi: Thanks for testing the scenario, I didnt realise the Foxhounds were such a pain, but am glad they are lol

The lack of search assestts I take to mean the lack of land based assestts?

My interpretation of the orgional Harpoon mission (If you havent played it and would like too , give me a PM) was that Iceland had only reccently fallen to the Warsaw Pact and thus sufficent heavy air units hadnt yet deployed to Iceland, I would also consider two other things , first the USSR didnt have huge amounts of LRMPA and AEW in 1980s, they tended to rely more on Satelite based platforms from my understanding and a lot of that was tied up in protecting the Rodina in the case of the Mainstay fleet or protecting typhoon submarine TU-142 Bear Fs (42) or Maritime Patrol TU-Bear Cs (37) Thats in contrast to the nearly 900 P3s , Nimrods and Atlantiques. Second , given the previous point and that fact that Iceland is in effect deep in NATO dominated seas , Im not sure the soviet navy would want to push scarce airframes that far forward, its not like the bears really lack range.
magi
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Joined: Sat Feb 01, 2014 1:06 am

RE: Doolitovs Raid 1989 Beta 10

Post by magi »

ok....
magi
Posts: 1533
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RE: Doolitovs Raid 1989 Beta 10

Post by magi »

while i think it a fine idea to reproduce some of the old harpoon scenarios... however i also feel that one should use them as a basic design and not be over dogmatic about.... if you can make a better scenario.. you should go for it.... also command is a far more dynamic game with variables that can be controlled to create more challenging/interesting game play with higher fidelity...

there are some scenarios that are designed here from story books... and some of them are pretty cool... but there are some that when i fire them up and take a look just seem real wrong in some aspect... as an example... force disposition/composition is really not right given the mission and geography.. and when you make comment on that point... they say...well thats the way it is in the book.... so... i know for sure not to read the book... and then i play it in editor mode (which is wonderful) and just put the assets where i want them....


butch4343
Posts: 327
Joined: Thu Mar 26, 2015 2:09 pm

RE: Doolitovs Raid 1989 Beta 10

Post by butch4343 »

Magi

Yeah I agree this was way harder than simply transposing over the old missions to CMNAO , CMNAO has so many more options than Harpoon.

I tend to play in editor mode to be honest, ususally I play a scenario once, then start messing around with force levels, CMANO i feel is good enough to form opinions around, example RAF Tornado Sqn Vs a Warsaw pact airfield, what damage can i do with retarded bombs, how many jets will I loose? ok lets try with JP233 how effective was that?

I have another couple of scenarios in the pipe line but I leave for my holidays tomorrow, so I might with hold them for a bit longer.





Thanks to you all for your help and if theres no other pointers, Ill transfer my finished 1989 mission to be included in the scenario pack, do you just post it in there, no need to ask the moderators?

Regards

Butch
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