On Experience : This is the issue I think most important. There is too wide a range of experience, and morale. At the division level there are always new men. This is because all armed conflict involves losses on both sides. This may not be true of elite squads against raw, barely trained squads, but at divisional levels bullets fly both ways. In ATG it is possible to have elite divisions that take no battle losses, and with each success this result becomes more likely. This makes counter-attacking counter-productive (I could not resist the phrase). Those who only play the attacking powers might not realize how tough this is on the Soviet player, for example. Since this is an ATG issue I think we need something like "superior doctrines" to address the width of the experience-morale-losses gap. I think 2-1, 3-1 should be the widest it gets. Now it is more like 5-1, even 10-1. In real life defenders tend to learn more from defeats than the attackers learn from victories, but that is not currently reflected in the simulation. If we had a mechanism to address this issue it would help I think. Perhaps another "superior training" dose, one that came with combat rather than being bought. Men exiting basic training in 1942 had learned new techniques than those of 1938. I have no problem with the Germans having an edge on the Soviets, but not such a large edge. The wear and tear of attacking just is lost in this model. Do not make the mistake of thinking it is a German-Soviet problem. Once any nation starts on the downhill slope the 10-1, 20-1 range makes the slope too steep. It can be hard to realize the problem unless you are on the wrong side of it. Chuck
I find the Soviets currently overpowered if you look at the quantities of losses the Soviets are able to sustain KV1 heavy tanks 200+ getting near 4 times the German losses,
if well used the Germans can do well on the Russian front, if they are not they will be crushed with ease, if every time the Germans Soviets or any other power do not perform as well a player believes they should,
we make alterations to make them more powerful, then we will be creating a imbalance in the game, the MOD designers can only aim for a realistic representation of German and Soviets forces and leave it to the players to fight it out.
I have played the Soviets several times and never found the Axis forces to be to powerful.
The main element to German failure was the winter it was the levelling of the playing field,
a loss of mobility and unpreparedness for winter warfare effected Germans forces and caused catastrophic losses to the Germans losses they never really recovered from,
that and bad decisions led to their defeat. As we don't have weather particularly Mud and Snow,
were the German advantages could be suspended, lets face it these advantages amount to only a 15% modification in combats, is it possible to alter this German modification for winter months.
And I might add that the effects of the winter and autumn could have been mitigated by the Germans, to inflict the same casualties on the Germans is to presume that the player would reach the same level of professional incompetence as the Germans historical Leader.
< Message edited by ironduke1955 -- 4/21/2016 7:21:35 AM >