Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player E-mail: AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: AAR Page: <<   < prev  179 180 181 182 [183]
Login
Message << Older Topic   Newer Topic >>
RE: 4 player E-mail: AAR - 1/22/2018 7:34:03 PM   
AllenK


Posts: 5683
Joined: 2/17/2014
From: England
Status: offline
Cape Naturaliste.

The Jap subs are caught on the surface by the Allied escort (both roll a 2). With 2 surprise points to the Allies and NE losses, they are used to increase an A to a D. The subs get a bit of a battering.




Attachment (1)

(in reply to AllenK)
Post #: 5461
RE: 4 player E-mail: AAR - 1/22/2018 7:34:43 PM   
AllenK


Posts: 5683
Joined: 2/17/2014
From: England
Status: offline
The subs stay to fight. How about the Allies?

(in reply to AllenK)
Post #: 5462
RE: 4 player E-mail: AAR - 1/22/2018 7:36:39 PM   
Orm


Posts: 15341
Joined: 5/3/2008
From: Sweden
Status: offline
Allies stay.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 5463
RE: 4 player E-mail: AAR - 1/22/2018 7:48:46 PM   
AllenK


Posts: 5683
Joined: 2/17/2014
From: England
Status: offline
Searches: Axis 4, Allies 7. No combat. The sub aborts to Truk.

Next up, Coral Sea.

The subs glimpse Allied shipping through the murk but it disappears into a storm and contact is lost in the murk. Searches: Axis 3, Allies 9.

Finally, North Atlantic

Searches: Axis 4, Allies 10. No combat.

Stukas ground strike Sevastopol but to minimal effect.




Attachment (1)

< Message edited by AllenK -- 1/22/2018 7:49:04 PM >

(in reply to Orm)
Post #: 5464
RE: 4 player E-mail: AAR - 1/22/2018 7:58:52 PM   
AllenK


Posts: 5683
Joined: 2/17/2014
From: England
Status: offline
German rail moves

4-4 INF from Kiev USSR to Trieste Italy.
6-4 MOT from Hamburg to Kiev.
Rumanian HQ to west of Kiev (52,56).

Italy rails Turin MIL from Naples to Syracuse.

Over to Mayhemizer.

(in reply to AllenK)
Post #: 5465
RE: 4 player E-mail: AAR - 1/23/2018 6:43:47 PM   
Mayhemizer


Posts: 5538
Joined: 9/7/2011
From: Finland
Status: online
One Axis attack in USSR. Odds are 42:3 B. (Attacked unit is 3-3 INF)

No planes from Germany.

Do USSR want to send any planes?


Germany can intercept by 6 factor Bf109.




Attachment (1)

< Message edited by Mayhemizer -- 1/23/2018 6:44:25 PM >

(in reply to AllenK)
Post #: 5466
RE: 4 player E-mail: AAR - 1/23/2018 6:58:57 PM   
Orm


Posts: 15341
Joined: 5/3/2008
From: Sweden
Status: offline
No, thank you. No air.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer)
Post #: 5467
RE: 4 player E-mail: AAR - 1/23/2018 7:41:58 PM   
Mayhemizer


Posts: 5538
Joined: 9/7/2011
From: Finland
Status: online
Is this German or USSR decision? Suddenly I feel like I have never played this game before...

Is USSR decides, would you like to bring planes and try to make it non-automatic (5:1)?




Attachment (1)

< Message edited by Mayhemizer -- 1/23/2018 7:42:12 PM >

(in reply to Orm)
Post #: 5468
RE: 4 player E-mail: AAR - 1/23/2018 7:44:08 PM   
Mayhemizer


Posts: 5538
Joined: 9/7/2011
From: Finland
Status: online
Now frames are on German colors in that picture. Maybe I clicked somehow it and it was on USSR colors on my screen...

(in reply to Mayhemizer)
Post #: 5469
RE: 4 player E-mail: AAR - 1/23/2018 7:52:21 PM   
Orm


Posts: 15341
Joined: 5/3/2008
From: Sweden
Status: offline
Since it is a city it is always the defenders choice. In this case the USSR selects LCT. And USSR selects assault.

Still no air added.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer)
Post #: 5470
RE: 4 player E-mail: AAR - 1/23/2018 7:54:36 PM   
Mayhemizer


Posts: 5538
Joined: 9/7/2011
From: Finland
Status: online
Oh city. I was so confused because I did not notice that. Second time in this AAR

(in reply to Orm)
Post #: 5471
RE: 4 player E-mail: AAR - 1/23/2018 7:55:04 PM   
warspite1


Posts: 35384
Joined: 2/2/2008
From: England
Status: offline
Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Mayhemizer)
Post #: 5472
RE: 4 player E-mail: AAR - 1/23/2018 7:59:49 PM   
Orm


Posts: 15341
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.

< Message edited by Orm -- 1/23/2018 8:00:23 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 5473
RE: 4 player E-mail: AAR - 1/23/2018 8:01:38 PM   
Mayhemizer


Posts: 5538
Joined: 9/7/2011
From: Finland
Status: online
My bad. I was just so confused because I missed that it was a city. I would like to erase a couple of posts so that some still would believe that I know what I'm doing...

Germany advanced to city, so that they can tell in Berlin that they are doing something.

Rebase
German Bf110 from eastern France to western France
Finnish FTR to north
Stuka few hexes in southern front of USSR

Italian NAV few hexes in Sicily

Japanese CVP at Tokyo rebases to Kaga in China Sea

Reorg
TRANS in Sea of Japan reorgs the AMPH in Korea.

(in reply to warspite1)
Post #: 5474
RE: 4 player E-mail: AAR - 1/23/2018 8:10:08 PM   
warspite1


Posts: 35384
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 5475
RE: 4 player E-mail: AAR - 1/23/2018 8:11:56 PM   
Mayhemizer


Posts: 5538
Joined: 9/7/2011
From: Finland
Status: online

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.

(in reply to warspite1)
Post #: 5476
RE: 4 player E-mail: AAR - 1/23/2018 8:15:19 PM   
warspite1


Posts: 35384
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.
warspite1

That was good of you - but would have been unfair - the Soviets had already declined air support. Thanks anyway.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Mayhemizer)
Post #: 5477
RE: 4 player E-mail: AAR - 1/23/2018 8:18:57 PM   
Orm


Posts: 15341
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


There might be two questions here.

The first part of the discussion was, in my understanding, about if defensive air should be added or not. And who decides the LCT (Land Combat Table) has a impact here because if the defender select LCT then it would have been enough to reduce the odds to less than 10:1 so that it wouldn't be automatic. If it is attacker then it would have needed to be reduced to less than 7:1. Theoretically that is a huge difference.

And I tried to answer why it has some importance if a automatic attack is blitz or assault. If it is blitz then some units may advance two hexes. If it is assault then the attacker may only enter the attacked hex. This, of course, also depends on the terrain in the combat hex.

And with all that said I might have misunderstood your comment.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 5478
RE: 4 player E-mail: AAR - 1/23/2018 8:22:27 PM   
Orm


Posts: 15341
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.
warspite1

That was good of you - but would have been unfair - the Soviets had already declined air support. Thanks anyway.


I disagree here. It was only right and fair to ask again. The original question implied that it was Germany that selected LCT when in fact it was USSR that did so. And that makes some difference so it was right and proper to announce this fact and ask again. And thus we had a right to change our minds. Although in this case it made no difference in the end.

If you want to discuss why I elected to send no air in your name we can do so in our closed thread.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 5479
RE: 4 player E-mail: AAR - 1/23/2018 8:46:59 PM   
warspite1


Posts: 35384
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Sorry I don't understand. This is a city but given the odds you were stating earlier I assumed its still 10:1 and so automatic.

Regardless of the odds there are no Soviet aircraft to be flown, and if a combat type needs to be decided (although not sure why) then its the assault table please.


If it is a blitz combat then breakthrough movement during advance after combat would be allowed. With assault there is no such movement.
warspte1

No, I don't know why because the odds were announced as 42:3. Even with the weather I didn't know why this was being debated - the combat chart showed automatic.


I asked again, because with ground support it was possible to make non-automatic assault.
warspite1

That was good of you - but would have been unfair - the Soviets had already declined air support. Thanks anyway.


I disagree here. It was only right and fair to ask again. The original question implied that it was Germany that selected LCT when in fact it was USSR that did so. And that makes some difference so it was right and proper to announce this fact and ask again. And thus we had a right to change our minds. Although in this case it made no difference in the end.

If you want to discuss why I elected to send no air in your name we can do so in our closed thread.
warspite1

a) Please see post 5472
b) If I'm not around I am more than happy for you to choose - that is always the way we've worked.
c) Re choice I knew it was a city so maybe I just ignored the choice


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 5480
RE: 4 player E-mail: AAR - 1/23/2018 9:20:22 PM   
Orm


Posts: 15341
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: warspite1

a) Please see post 5472


Yes. I read post 5472. It was that post that prompted most of my posts. I tried to answer the parenthesis question even though the main question was solved.

Anyway. It is always tougher to discuss when not face to face. Therefore I suggest that we meet in Berlin. Perhaps you could bring some advisors as well? Maybe an Army Group or two?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 5481
Page:   <<   < prev  179 180 181 182 [183]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: AAR Page: <<   < prev  179 180 181 182 [183]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.186