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NATO Counters - 3/31/2016 8:50:43 PM   
solops

 

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Are standard NATO counters an option for this game or do I have to use a mod? I detest toy soldiers. This is a make or break item for me.

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RE: NATO Counters - 4/1/2016 7:18:28 AM   
berto


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quote:

ORIGINAL: solops

Are standard NATO counters an option for this game or do I have to use a mod? I detest toy soldiers. This is a make or break item for me.

+1

I finally succumbed and bought the game in a recent sale. But after finishing the first tutorial scenario, I have no real urge to play it. Yes, "toy soldiers" are quite the turnoff.

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RE: NATO Counters - 4/1/2016 10:12:16 PM   
rathomp

 

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+1
I'm in the same boat.
Bought the game shortly following release last year after much looking. All indications from developer posts showed NATO style counters as an option but that turned out wrong.
There are periodic posts saying the counters are integral to the game and just need a little more work but nothing yet (AFAIK).

I also find the toy soldiers totally distracting for a turn-based strategy game.
Still hoping.


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Post #: 3
RE: NATO Counters - 4/2/2016 8:50:40 AM   
harry_vdk

 

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quote:

ORIGINAL: berto


quote:

ORIGINAL: solops

Are standard NATO counters an option for this game or do I have to use a mod? I detest toy soldiers. This is a make or break item for me.

+1

I finally succumbed and bought the game in a recent sale. But after finishing the first tutorial scenario, I have no real urge to play it. Yes, "toy soldiers" are quite the turnoff.

Berto,

Till there is a official option you can try the mod made by maitrebongo.

I have run the tutorial with his mod and that look very good.

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Post #: 4
RE: NATO Counters - 4/2/2016 10:57:53 AM   
berto


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Yes, thanks, I know of the mod. I've been too busy to try it just yet.

There are issues with that mod that only the devs can fix, it seems.

I'd really like OOB Pacific to work for me. Because it's the probably the closest I'll ever get to one of several life-long war gaming dreams: the ability to play out, at the operational level, all of the significant WWII Pacific land and combined arms campaigns, not just the usual suspects, but many of the "obscure" ones (like New Georgia, Bougainville, China War, etc.). Lite beer & pretzels is better than nothing.

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RE: NATO Counters - 4/2/2016 11:43:53 AM   
maitrebongo


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quote:

ORIGINAL: berto

There are issues with that mod that only the devs can fix, it seems.



What issues ?

Except the size of the fire effects (which is not so much ugly), is there anything else i don't know ?

If you tell me, i could try to fix it.

For information, i tried this mod on almost all the scenarios, and it works fine on my computer...

< Message edited by maitrebongo -- 4/2/2016 11:50:24 AM >


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RE: NATO Counters - 4/2/2016 12:39:42 PM   
berto


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Facing issues? Upside down counters?

In the game, for actual game play, not just appearances, is unit facing significant? Or irrelevant? If the latter, things like this are disconcerting. (Click on image to view in full.)

quote:

As far as i see, it seems to be in the initial placement of units in the scenario.

Is this fixable in the scenario editor?

As an alternative, what if units always have vertical orientation, no visual rotating, with facing indicated by on-counter markings, or by some other means.

I admit I don't know much about the game beyond a quick run-through of the first tutorial scenario. I admit that I really don't know what I am talking about. I concede that your mod might resolve most issues, and make the game playable (for me; YMMV). I'll see.

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RE: NATO Counters - 4/3/2016 12:45:55 AM   
berto


Posts: 17364
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From: metro Chicago, Illinois, USA
Status: online

I applied the mod. I had a bit of confusion there, because following your instructions at the Slitherine Forum

quote:

To use it, unzip the archive file in the folder "Documents\My Games\Order of Battle-Pacific\Mods" of your computer.

I did the following:

  • Placed the OoB-Boardgame.zip file in the Mods folder.
  • Used the Windows 7 Extract All... function to unzip the file in place. I chose the suggested default destination: C:\Users\Robert\Documents\My Games\Order of Battle - Pacific\Mods\OoB-Boardgame

    That created:

    Documents\My Games\Order of Battle-Pacific\Mods\OoB-Boardgame\OoB - Boardgame

    that is, your mod folder nested one level too deep. (And note the difference in spaces in the names.) At game's launch, there was no option to select your mod, and the game display came up with the "toy soldiers" look as usual.

    To fix this, I had to cut-and-paste the child OoB - Boardgame folder up one level -- i.e., move the child folder into the Mods folder. Then on game launch, indeed I was prompted to select your mod, else the game default setup.

    You might want to doublecheck the packaging of your mod, else word the instructions more carefully. (It might also depend on how the end user "unzips" the file. Different unzipping mechanisms give different results, apparently.) You need to clarify that, however you get there, the OoB - Boardgame folder needs to be right there in Mods.

    Is it possible that others have tried your mod, failed, given up in frustration?

    Nice splash screens, BTW. <thumbs up>

    quote:

    ORIGINAL: berto

    There are issues with that mod that only the devs can fix, it seems.

    quote:

    ORIGINAL: berto

    Facing issues? Upside down counters?

    ...

    So, yes, at scenario start, the orientation of the counters is kind of screwy. They certainly don't face all in an up position. In the tutorial, all counters were initially facing westward. Strange, because the action will be to the east. (At the Slitherine Forum, the sample screenshot shows ships upside down initially.)

    [edit: I discovered the Classic Unit Facings option, toggling it off to Never. This removed the irritant of, at move's end, units reorienting themselves either to the east or to the west.]

    Your mod is quite nice. Thank you! Removes a major impediment to my enjoying the game. I'll give it a more serious try now.

    < Message edited by berto -- 4/3/2016 3:59:59 AM >


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    RE: NATO Counters - 4/8/2016 12:09:12 AM   
    Wolfe1759


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    They have been promising this for over a year now - still no sign of it though, or even hint of if it is anything but a mock up and actually is going to be in the game.

    http://www.matrixgames.com/forums/tm.asp?m=3751557

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    RE: NATO Counters - 4/10/2016 9:22:13 PM   
    berto


    Posts: 17364
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    From: metro Chicago, Illinois, USA
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    quote:

    ORIGINAL: berto

    Your mod is quite nice. Thank you! Removes a major impediment to my enjoying the game. I'll give it a more serious try now.

    Largely due to this mod, I purchased both the Morning Sun and the U.S. Marines expansions.

    < Message edited by berto -- 4/13/2016 7:25:31 AM >


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    Post #: 10
    RE: NATO Counters - 4/11/2016 4:03:00 PM   
    Lukas


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    It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

    Keep an eye out for the next beta test announcement because this new mode will need some proper testing!

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    RE: NATO Counters - 4/11/2016 5:59:00 PM   
    harry_vdk

     

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    quote:

    ORIGINAL: Lukas

    It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

    Keep an eye out for the next beta test announcement because this new mode will need some proper testing!

    Lucas,

    You can can add me to the list for this.

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    Post #: 12
    RE: NATO Counters - 4/12/2016 12:50:34 AM   
    DonCzirr


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    quote:

    ORIGINAL: harry_vdk


    quote:

    ORIGINAL: Lukas

    It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

    Keep an eye out for the next beta test announcement because this new mode will need some proper testing!

    Lucas,

    You can can add me to the list for this.



    + 1 more customer here if the Dev supplied NATO Mode is released ... been waiting on that ...


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    RE: NATO Counters - 4/13/2016 8:01:56 PM   
    gravyhair

     

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    Same here. So lame.

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    Post #: 14
    RE: NATO Counters - 7/21/2016 3:21:41 PM   
    DonCzirr


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    quote:

    ORIGINAL: Lukas

    It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

    Keep an eye out for the next beta test announcement because this new mode will need some proper testing!



    Hi Lukas,

    With Winter War out the door, can we now expect focus on bringing the NATO counters to release status?

    Thanks

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    Post #: 15
    RE: NATO Counters - 7/22/2016 2:54:09 AM   
    bairdlander


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    I just came on here to see if there were NATO counters.Count me out if no NATO counters.This is bullshit.

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    Post #: 16
    RE: NATO Counters - 9/29/2016 8:47:54 PM   
    OxfordGuy3


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    quote:

    ORIGINAL: bairdlander

    I just came on here to see if there were NATO counters.Count me out if no NATO counters.This is bullshit.


    +1

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    Post #: 17
    RE: NATO Counters - 10/1/2016 12:00:29 AM   
    Wolfe1759


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    quote:

    ORIGINAL: Lukas

    It's very close to completion.



    Posted in April

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    RE: NATO Counters - 10/1/2016 1:07:14 AM   
    DonCzirr


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    Yep ... I have assets ear-marked for OOB modules ... won't be spent though until they provide this feature.

    The Devs probably are thinking that grinding expansions will net them more profit .... but I wonder if that is so?

    I've seen extensive threads in the Matrix forum where many old school gamers state that they refuse to buy games that only have "little toy soldiers".

    That's worth considering OOB Dev team ....



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    RE: NATO Counters - 10/1/2016 11:41:29 PM   
    aaatoysandmore

     

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    quote:

    ORIGINAL: DonCzirr

    Yep ... I have assets ear-marked for OOB modules ... won't be spent though until they provide this feature.

    The Devs probably are thinking that grinding expansions will net them more profit .... but I wonder if that is so?

    I've seen extensive threads in the Matrix forum where many old school gamers state that they refuse to buy games that only have "little toy soldiers".

    That's worth considering OOB Dev team ....





    There are some games I like with little toy soldiers (Total Wargames for one, Norbsofts Civil War series) but these kind of games should give you a choice since they aren't animated. Though I can't really get past the 10's on all the counters in the first place before we get to toy soldiers and nato counters.

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    Post #: 20
    RE: NATO Counters - 10/3/2016 1:23:44 AM   
    James Taylor

     

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    This would be a good game to finally get these nato counters right. First, let's do away with the base, all we need is the nato symbol, no need to clutter the hex with useless color.

    Next, no numbers, how about various colorations to present the readiness for combat units' ability to cause enemy casualties. With a potential loss parameter presentation we don't need no specifics, we have to trust our units' abilities, know our terrain effects and the logistical conditions. Any good commander knows at least these.

    Add some experience symbols, some asset attachment designations, and why not the actual unit designation( I/2/23 = I company, 2nd battalion, 23 regiment).

    Nuff Said, KISS!

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