I need Help - AI Testing
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
I need Help - AI Testing
I think I have articulated a few times that I am working on a new revised base Ai to try and reduce the waste in the AI or at least minimise it.
The background was the old WITP AI was much maligned as being too easy too predictable not worth playing too passive etc etc.
I don't actually agree with that what they achieved with what they had for a game of this compeity was spectacular
When we went into developing the AI for AE we tried to make it more dynamic but in essence because we couldn't get it to work
ended up reverting to a scripted AI which in essence has meant everyone has been playing me via proxy of the Ai for a number of years !!!
To try to get a bit of shock and awe in the AE AI I realised quite quickly that given time a player can set up roadblocks in bases that will stop the AI
taking "must take" bases
So as we got closer and closer to Gold the AI kept getting more and more aggressive as I ramped up the pressure and raided HI and other theatres for resources to
try and keep up the skeer while the Allies were weak.
For about 6 months after release all those years ago this worked and worked well - we are all used to the AI now and probably don't remember the initial shock when the AI
went back to PH for a 2nd strike - or hit PM in Dec 41 - or tried the Mersing Gambit or or or
However there was a price to the aggression
As players learned the game some or most of those early AI "lunges" and not fully supported invasions or the AI's tendency not to provide sufficient escorts made them horribly vulnerable
So after 6 months the Ai became a punchbag in Scen 1 and Scen 2
So the began my Ironman series where I give the AI enough resources to kaje a hit and keep swinging.
Anyway the reason for going through all this is that I have been working on a new baseline AI script I only have one variant so far and I need some folks to try it out while I keep testing
So I am attaching three scenarios to this thread
A New Scen 1
A new Scen 2
and a
new Tier 1 Ironman (i.e. Scen 10 equivalent where the AI does not get out right free stuff ie hidden supply but it does get large amounts of extra on map stuff and a much stronger starting
economy.
They all have the same AI script at present so I don't mind which scen people play but I need feedbhack to improve the script and KI simply don't have the time anymore to do it all myself.
So this is a plea for help
I will post the scenarios next
I need help on either assessing the scens so PBEM players telling whether especially Scen 2 is out of wack and the impact of the new bases
or
AI player telling me how the Ai plays out
Scen 1 (set to Scen 100) is in this post
The background was the old WITP AI was much maligned as being too easy too predictable not worth playing too passive etc etc.
I don't actually agree with that what they achieved with what they had for a game of this compeity was spectacular
When we went into developing the AI for AE we tried to make it more dynamic but in essence because we couldn't get it to work
ended up reverting to a scripted AI which in essence has meant everyone has been playing me via proxy of the Ai for a number of years !!!
To try to get a bit of shock and awe in the AE AI I realised quite quickly that given time a player can set up roadblocks in bases that will stop the AI
taking "must take" bases
So as we got closer and closer to Gold the AI kept getting more and more aggressive as I ramped up the pressure and raided HI and other theatres for resources to
try and keep up the skeer while the Allies were weak.
For about 6 months after release all those years ago this worked and worked well - we are all used to the AI now and probably don't remember the initial shock when the AI
went back to PH for a 2nd strike - or hit PM in Dec 41 - or tried the Mersing Gambit or or or
However there was a price to the aggression
As players learned the game some or most of those early AI "lunges" and not fully supported invasions or the AI's tendency not to provide sufficient escorts made them horribly vulnerable
So after 6 months the Ai became a punchbag in Scen 1 and Scen 2
So the began my Ironman series where I give the AI enough resources to kaje a hit and keep swinging.
Anyway the reason for going through all this is that I have been working on a new baseline AI script I only have one variant so far and I need some folks to try it out while I keep testing
So I am attaching three scenarios to this thread
A New Scen 1
A new Scen 2
and a
new Tier 1 Ironman (i.e. Scen 10 equivalent where the AI does not get out right free stuff ie hidden supply but it does get large amounts of extra on map stuff and a much stronger starting
economy.
They all have the same AI script at present so I don't mind which scen people play but I need feedbhack to improve the script and KI simply don't have the time anymore to do it all myself.
So this is a plea for help
I will post the scenarios next
I need help on either assessing the scens so PBEM players telling whether especially Scen 2 is out of wack and the impact of the new bases
or
AI player telling me how the Ai plays out
Scen 1 (set to Scen 100) is in this post
- Attachments
-
- Scen110..estScen.zip
- (925.74 KiB) Downloaded 609 times
RE: I need Help - AI Testing
Scen 2 update (Scen 101)
- Attachments
-
- Scen2101.zip
- (945.84 KiB) Downloaded 452 times
RE: I need Help - AI Testing
Scen 10 (Scen 102)
- Attachments
-
- IronmanTe..en102.zip
- (948.21 KiB) Downloaded 431 times
RE: I need Help - AI Testing
Thanks to everyone who helps with this
RE: I need Help - AI Testing
ps not Extended Map standard map only at present
RE: I need Help - AI Testing
Gday Andy.
I'll give them a bash, sick of being chased around the Pacific in Ironman 3.
My approach will be a somewhat historical one, defending on the PI, Malaya, Burma & China (and defending Tahiti!) (if thats where the AI attacks)
I'll try and keep notes.
I'll give them a bash, sick of being chased around the Pacific in Ironman 3.
My approach will be a somewhat historical one, defending on the PI, Malaya, Burma & China (and defending Tahiti!) (if thats where the AI attacks)
I'll try and keep notes.
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RE: I need Help - AI Testing
This is the straight Ironman scenario (IJ AI, player = Allies) correct?ORIGINAL: Andy Mac
Scen 10 (Scen 102)
Pax
RE: I need Help - AI Testing
Thanks guys yes scen 10 is 1st tier ironman v Allied
RE: I need Help - AI Testing
I've powered up scen 100.
AI=Hard, Historical first turn.
2 IJN minisubs penetrate Pearl and make hits on BB, its very rare to get any minisub hits.
KB manages hits on some 30 ships at PH, 3 DD are sunk but the damage is spread around.
2BB have over 70flot, 1 other 51flot
3 good CL have around 50flot and a number of other surface combat ships have 10-20flot.
Really a good strike, the BB fleet is heavily damaged and 3/4 of the modern CL have been damaged enough to spend a lot of time in port.
Force Z copped 9 torp hits, both sunk.
Most of the remaining airstrikes seem normal, only possible oddity was the LBA flying from the Saigon area attacked Mersing rather than Singapore on their Day 1 strikes?
AI=Hard, Historical first turn.
2 IJN minisubs penetrate Pearl and make hits on BB, its very rare to get any minisub hits.
KB manages hits on some 30 ships at PH, 3 DD are sunk but the damage is spread around.
2BB have over 70flot, 1 other 51flot
3 good CL have around 50flot and a number of other surface combat ships have 10-20flot.
Really a good strike, the BB fleet is heavily damaged and 3/4 of the modern CL have been damaged enough to spend a lot of time in port.
Force Z copped 9 torp hits, both sunk.
Most of the remaining airstrikes seem normal, only possible oddity was the LBA flying from the Saigon area attacked Mersing rather than Singapore on their Day 1 strikes?
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RE: I need Help - AI Testing
Trying 102. I'll let you know....GP
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RE: I need Help - AI Testing
Thanks guys I will check out Saigon issue
RE: I need Help - AI Testing
Jeffk also check out the revised Australian locations look better ?
RE: I need Help - AI Testing
Just remember even 102 is Ironman |Tier 1 ie not nasty or nasty nasty - I am trying build up and get the Ai working better 1st
RE: I need Help - AI Testing
Got stuck pretending to be a plumber, I'll have a look tonight.ORIGINAL: Andy Mac
Jeffk also check out the revised Australian locations look better ?
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RE: I need Help - AI Testing
Playing 102 ... up to Dec 20th or so. AI is doing fine so far. All advances are well supported. nothing stupid so far.ORIGINAL: Andy Mac
Just remember even 102 is Ironman |Tier 1 ie not nasty or nasty nasty - I am trying build up and get the Ai working better 1st
Pax
RE: I need Help - AI Testing
Andy
1st Motor Bde is shown at Cairns, its units were at Gatton, a western suburb of Brisbane.
4, 10 & 15 Bdes are at Puckapunyal, they should be at Bonegilla which is just outside of Wodonga (base 1657)
Units of 13 Bde in Western Australia should be in Perth, 10 LH is OK at Geraldton.
Except for 1 Mot Bde only a few hexes.
1st Motor Bde is shown at Cairns, its units were at Gatton, a western suburb of Brisbane.
4, 10 & 15 Bdes are at Puckapunyal, they should be at Bonegilla which is just outside of Wodonga (base 1657)
Units of 13 Bde in Western Australia should be in Perth, 10 LH is OK at Geraldton.
Except for 1 Mot Bde only a few hexes.
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RE: I need Help - AI Testing
Dec 11
3 days of PH attacks, must be an AI record[&o]
Not a lot of extra damage but my fighters took more beatings, everything else normal.
3 days of PH attacks, must be an AI record[&o]
Not a lot of extra damage but my fighters took more beatings, everything else normal.
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RE: I need Help - AI Testing
Good thanks Pax
ORIGINAL: PaxMondo
Playing 102 ... up to Dec 20th or so. AI is doing fine so far. All advances are well supported. nothing stupid so far.ORIGINAL: Andy Mac
Just remember even 102 is Ironman |Tier 1 ie not nasty or nasty nasty - I am trying build up and get the Ai working better 1st
RE: I need Help - AI Testing
OK will update are new bases ok ??
ORIGINAL: JeffK
Andy
1st Motor Bde is shown at Cairns, its units were at Gatton, a western suburb of Brisbane.
4, 10 & 15 Bdes are at Puckapunyal, they should be at Bonegilla which is just outside of Wodonga (base 1657)
Units of 13 Bde in Western Australia should be in Perth, 10 LH is OK at Geraldton.
Except for 1 Mot Bde only a few hexes.
RE: I need Help - AI Testing
Yes, both Puckapunyal & Greta were major training bases, you included Wodonga )Bandiana & Bonegilla camps) but 3rd Div (4,10 & 15 Bdes) were based there.
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