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VASL Mod - 2/26/2016 4:52:15 PM   
JMass


Posts: 2361
Joined: 6/3/2006
From: Italy
Status: offline
This is my VASL terrain and counters mod.
It is JSGME (JoneSoft Generic Mod Enabler) compatible, if not using it please backup your Terrain.png file.

http://www.mediafire.com/file/15za191rg8t3xfc/TotH.zip

The zip file contains three versions of my mod: v1.1, v1.1 with small markers, v1.1 with small markers and original terrain.






Attachment (1)

< Message edited by JMass -- 4/21/2017 9:24:39 AM >


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Post #: 1
RE: VASL Mod - 2/26/2016 4:54:29 PM   
dox44

 

Posts: 567
Joined: 5/7/2000
From: the woodlands, texas
Status: online
wow game changer for me.

(in reply to JMass)
Post #: 2
RE: VASL Mod - 2/26/2016 5:54:39 PM   
john688

 

Posts: 34
Joined: 11/30/2007
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Great work!,

Though I think German Elites should be 4-6-8.

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Post #: 3
RE: VASL Mod - 2/26/2016 6:16:37 PM   
JMass


Posts: 2361
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: john688

Great work!,

Though I think German Elites should be 4-6-8.



Thanks, German Elites in v1.1 are 4-6-8.

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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

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Post #: 4
RE: VASL Mod - 2/26/2016 6:25:11 PM   
Storm72


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Joined: 1/6/2016
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That is Awesome - Thank You!

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Post #: 5
RE: VASL Mod - 2/26/2016 6:54:53 PM   
kylania

 

Posts: 142
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So is this an ASL style mod with TotH correct values on the counters?


Update: Nope, just different style counters. Still pretty though!

< Message edited by kylania -- 2/26/2016 7:01:02 PM >

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Post #: 6
RE: VASL Mod - 2/26/2016 7:12:57 PM   
Richie61


Posts: 586
Joined: 3/2/2009
From: Massachusetts
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Nice job! Very clean and clear images

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Post #: 7
RE: VASL Mod - 2/26/2016 7:24:52 PM   
DerGrenadier


Posts: 106
Joined: 12/11/2011
From: Germania Superior
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Awesome

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Post #: 8
RE: VASL Mod - 2/26/2016 7:27:40 PM   
kylania

 

Posts: 142
Joined: 1/2/2015
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One thing that I've changed with this mod and the ASL one is making the Fire Counters much smaller. That way don't entirely obstruct the unit counters so you can still see what unit had fired. I did leave the 1 pixel edge on the bottom and right sides so that you can tell at a glance if units in a stack fired. Changed this for all the 'full size' circle things like Fire, Final Fire, Close Combats and Tired. Still debating if I like the banners of the ASL mod or the letters of this one though for things like Pinned and Broken.

Basically just cut the counter out (sans the 1 pixel edges bottom and right), pasted it right back where it was and shrunk it down to 30x30 and nudged it into the top left corner. Attached you can see how it looks.

Attachment (1)

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Post #: 9
RE: VASL Mod - 2/26/2016 7:29:08 PM   
parusski


Posts: 5169
Joined: 5/8/2000
From: Jackson Tn
Status: offline
Outstanding. I thank you.

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Post #: 10
RE: VASL Mod - 2/26/2016 7:32:26 PM   
Gerry4321

 

Posts: 858
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I like this a lot. One thing I always hated in ASL was the counter clutter (fire, etc.) that covered the actual units.

Anyway you could make it available for mod incompetents like me?

quote:

ORIGINAL: kylania

One thing that I've changed with this mod and the ASL one is making the Fire Counters much smaller. That way don't entirely obstruct the unit counters so you can still see what unit had fired. I did leave the 1 pixel edge on the bottom and right sides so that you can tell at a glance if units in a stack fired. Changed this for all the 'full size' circle things like Fire, Final Fire, Close Combats and Tired. Still debating if I like the banners of the ASL mod or the letters of this one though for things like Pinned and Broken.

Basically just cut the counter out (sans the 1 pixel edges bottom and right), pasted it right back where it was and shrunk it down to 30x30 and nudged it into the top left corner. Attached you can see how it looks.


(in reply to kylania)
Post #: 11
RE: VASL Mod - 2/26/2016 7:42:19 PM   
kylania

 

Posts: 142
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Don't want to step on JMass' toes since it's his mod, but I have no problem providing an edited version for him (or just you if that's OK with him).

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Post #: 12
RE: VASL Mod - 2/26/2016 7:44:11 PM   
idjester

 

Posts: 369
Joined: 12/22/2011
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This is very impressive... I like it alot. Thanks for the effort and time to do this for us.

I will be doing another video scenario replay using your awesome mod to show people what it looks like.

Thank you, kind sir...

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Post #: 13
RE: VASL Mod - 2/26/2016 7:59:25 PM   
Richie61


Posts: 586
Joined: 3/2/2009
From: Massachusetts
Status: offline

quote:

ORIGINAL: idjester

This is very impressive... I like it alot. Thanks for the effort and time to do this for us.

I will be doing another video scenario replay using your awesome mod to show people what it looks like.

Thank you, kind sir...


Told you it was a nicer mod then mine

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




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Post #: 14
RE: VASL Mod - 2/26/2016 8:07:43 PM   
Storm72


Posts: 40
Joined: 1/6/2016
Status: offline
Just played Tutorial 2 with this mod and loved it!

1 Observation - The MMG on the USA side was represented by an LMG Counter.






Attachment (1)

< Message edited by Storm72 -- 2/26/2016 8:08:05 PM >


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Post #: 15
RE: VASL Mod - 2/26/2016 8:43:48 PM   
idjester

 

Posts: 369
Joined: 12/22/2011
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quote:

ORIGINAL: Richie61


quote:

ORIGINAL: idjester

This is very impressive... I like it alot. Thanks for the effort and time to do this for us.

I will be doing another video scenario replay using your awesome mod to show people what it looks like.

Thank you, kind sir...


Told you it was a nicer mod then mine


Not true... They are both totally kick ass mods... You both rock!!!

(in reply to Richie61)
Post #: 16
RE: VASL Mod - 2/26/2016 9:02:39 PM   
kylania

 

Posts: 142
Joined: 1/2/2015
Status: offline

quote:

ORIGINAL: Storm72
The MMG on the USA side was represented by an LMG Counter.


This is because the American side doesn't technically have an LMG. There's the Medium and two Heavy's - the M1917 and the .50cal. So technically "Medium MG" is the "LMG" of the American forces. See page 57 of the Manual.

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Post #: 17
RE: VASL Mod - 2/26/2016 9:18:54 PM   
proflui

 

Posts: 69
Joined: 12/12/2014
From: Hong Kong, now in Toronto
Status: offline

quote:

ORIGINAL: kylania

So is this an ASL style mod with TotH correct values on the counters?


Update: Nope, just different style counters. Still pretty though!


+1

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Post #: 18
RE: VASL Mod - 2/26/2016 9:34:16 PM   
Storm72


Posts: 40
Joined: 1/6/2016
Status: offline

quote:

ORIGINAL: kylania


quote:

ORIGINAL: Storm72
The MMG on the USA side was represented by an LMG Counter.


This is because the American side doesn't technically have an LMG. There's the Medium and two Heavy's - the M1917 and the .50cal. So technically "Medium MG" is the "LMG" of the American forces. See page 57 of the Manual.


FOUND IT!
Thanks!


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I spent half my money on Wargames - Women - Booze and Gambling. The other half I wasted.

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Post #: 19
RE: VASL Mod - 2/26/2016 11:14:14 PM   
Dietrich53

 

Posts: 55
Joined: 2/12/2016
Status: offline
Dear JMass, Richie61, Kylania,

could you please give me a quick explanation how to do the mods in Photoshop?
- do I "just"change the pictures at the same spot of the big terain.png?
- how do I save it? Any special safe parameters?

Thanks a lot!

Dietrich


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RE: VASL Mod - 2/26/2016 11:54:35 PM   
kylania

 

Posts: 142
Joined: 1/2/2015
Status: offline
Yup Dietrich, that's exactly it. I just opened the terrain.png in Gimp. Dragged down some guide lines (drag from the outside ruler onto the image and a little blue line will appear) to select each counter area. That then allowed the Select Tool to snap to that grid for easy selecting. So just change the image in those specific pixels to be whatever you wanted. Then Overwrite the file or Save as an XCF so you have an original with layers to adjust later and Export out as a PNG file. I just used whatever the default export settings in Gimp were. :)

Works the same in Photoshop but i think you can just save as png instead of having to export into png.

Attached you'll see what the screen looks like in Gimp.

Attachment (1)

< Message edited by kylania -- 2/26/2016 11:56:49 PM >

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Post #: 21
RE: VASL Mod - 2/27/2016 1:14:04 AM   
Dietrich53

 

Posts: 55
Joined: 2/12/2016
Status: offline
Thank you very much! Works like a charm!

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Post #: 22
RE: VASL Mod - 2/27/2016 1:18:20 AM   
Bradley62


Posts: 110
Joined: 6/29/2006
Status: offline
Thanks for doing these mods, adds quite a bit to the game. Made it an automatic purchase.

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Post #: 23
RE: VASL Mod - 2/27/2016 2:09:29 AM   
giffin


Posts: 182
Joined: 3/24/2015
Status: offline

quote:

ORIGINAL: kylania

One thing that I've changed with this mod and the ASL one is making the Fire Counters much smaller. That way don't entirely obstruct the unit counters so you can still see what unit had fired. I did leave the 1 pixel edge on the bottom and right sides so that you can tell at a glance if units in a stack fired. Changed this for all the 'full size' circle things like Fire, Final Fire, Close Combats and Tired. Still debating if I like the banners of the ASL mod or the letters of this one though for things like Pinned and Broken.

Basically just cut the counter out (sans the 1 pixel edges bottom and right), pasted it right back where it was and shrunk it down to 30x30 and nudged it into the top left corner. Attached you can see how it looks.


This is a awesome MOD Making "FIRE" counters smaller , can I just drop it in the file folder and it works?

(in reply to kylania)
Post #: 24
RE: VASL Mod - 2/27/2016 3:47:04 AM   
Thomasew

 

Posts: 79
Joined: 12/5/2012
From: Bluewater Bay, South Africa
Status: offline
Hi JMass,


Love your Counters and Markers , .. not too keen on the Map tho ..

I prefer the more 'textured' look of the original map ..

Your Counters/Markers would look great on the original map ..

Keep up the good work ..


Cheers
Tom

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Post #: 25
RE: VASL Mod - 2/27/2016 4:59:21 AM   
Angiel


Posts: 79
Joined: 10/31/2006
From: Toscana Italy
Status: offline
Thanks JMass, great mods.

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Sorry for my bad English.

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Post #: 26
RE: VASL Mod - 2/27/2016 9:18:54 AM   
JMass


Posts: 2361
Joined: 6/3/2006
From: Italy
Status: offline
I uploaded a version with small markers, the link is in the first post.




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

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Post #: 27
RE: VASL Mod - 2/27/2016 1:20:40 PM   
Angiel


Posts: 79
Joined: 10/31/2006
From: Toscana Italy
Status: offline
I like best this latest version.

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Sorry for my bad English.

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Post #: 28
RE: VASL Mod - 2/27/2016 2:16:14 PM   
keas66

 

Posts: 10
Joined: 2/27/2016
Status: offline
Great mod .Thank you very much . How easy would it be to add in more phase/effect counters like Pin , Residual Fire , PrepFire etc ?

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Post #: 29
RE: VASL Mod - 2/27/2016 2:21:27 PM   
Meroka37

 

Posts: 753
Joined: 7/31/2009
Status: offline
I prefer latest version, with former it was difficult to tell a unit under the marker

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