- Thank You for your comment on the significant 'Chances given to the AI' when it is entitled to OBA.
I played that scenario six times trying to balance it the best way I could before uploading.
I observed the same 'AI-high favorable tendency' four times out of six but not for so long:
13 times for You, usually 6 to 8 times for me. (Please note that I do not dispute your report!)
- Overall, the AI seems to benefit from a far more easier to contact OBA & a far more effective and sustainable FFE, also.
Only Peter, IMO, could tune a more balanced setting for the AI-driven OBA and (why not) allow us -when editing the 'Settings/Scenario Attributes'-
to trigger the OBA (AI or HUMAN side) from a precise turn and/or with a certain degree of incertainty -like Reinforcements.
The original ASL scenario KGP1 indicated that the random draw of the US OBA could only start from Turn 2.
- That said, I noticed in my last two tests that it was possible to force the AI in partially 'diverting' its OBA (and some US Squads) by sending :
1° 2 SS Squads, a 8-0 Leader and a Panther towards the crossroads' VPO at the entrance of Stoumont,
as quickly as possible and avoiding the paved road by a hook by the East,
2° 2 SS Squads (DM, PSK for instance) in the wooden house & woods situated along the N.33.
< Message edited by LN59 -- 5/16/2018 3:53:12 PM >
"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)