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RE: Feature Request - 5/15/2017 6:33:39 AM   
rico21

 

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+1
You win your place in the TOTH list!




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Post #: 271
RE: Feature Request - 5/15/2017 11:33:57 AM   
Peter Fisla


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quote:

ORIGINAL: jcourtney

That's awesome Peter. I think that would be a killer feature and would ensure the longevity of TotH. IMO building something like that into the next major update should take precedence over all of the other wishlist items (all of which I support) as it provides the best path to making those things happens.

Just out of curiosity, I don't suppose that you would be considering using Python, seeing as you developed with C++? I would think that would be fairly accessible to the average person (I'm thinking along the lines of Minecraft) and would lend itself to some powerful extensibility. I'm sure you would have no problem finding volunteers to help out (*ahem*). Either way, I'm looking forward to seeing what you come up with. Love the game so far.

My mind boggles thinking of all the possibilities..


Sorry, I wrote next major version of the game; not next major update. AI scripting requires extensive changes...so this means TotH 2.0 - I plan to use Unreal Engine.

The game was written in Visual C++ 2013 Pro edition and uses GDI windows graphics library.

< Message edited by Peter Fisla -- 5/15/2017 11:34:43 AM >

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Post #: 272
RE: Feature Request - 5/19/2017 1:31:44 PM   
rico21

 

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One of the greatest qualities of the game is the rate of fire that works very well with machine guns, mortars and cannons.
But not with the tanks that are bridled by a single level that does not allow to simulate elite crews and their prowess on the battlefield.




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Post #: 273
RE: Feature Request - 5/19/2017 2:48:41 PM   
UP844


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I think AFV ROF works really fine as it is implemented now.

On the other hand, I would like very much having Multiple Hits and Gyrostabilizers on my Shermans .

As for elite crews, I remember ASL had armor leaders, but I am afraid adding them will mean opening a huge can of worms for Peter.



_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

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Post #: 274
RE: Feature Request - 5/19/2017 3:31:29 PM   
rico21

 

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I would just like to have this line...




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Post #: 275
RE: Feature Request - 5/19/2017 4:32:50 PM   
UP844


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I understand, but since every "rule change" must be coded by Peter I have no way to estimate how hard this will be.

In my opinion, however, there are much more important issues to address before worrying about Uberpanzers that, if properly treated, will blow up as any other tank ).



_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

(in reply to rico21)
Post #: 276
RE: Feature Request - 5/19/2017 6:57:55 PM   
rico21

 

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True, true and true but I had to play Villers Bocage on Battle Academy because on TOTH it's too bad!

(in reply to rico21)
Post #: 277
RE: Feature Request - 5/19/2017 8:27:05 PM   
UP844


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Re-creating the fight at Villers-Bocage in ToTH would require having the British crews dismounted from their tanks. I doubt crew quality affected German gunnery, since the whole affair took place at short range.

A possible alternative came to my mind: currently, AFVs can be started in "Immobilised" state. It would be nice to have the possibility of setting up "not in good order", i.e. pinned/broken/broken+ for infantry and stun/shock/unconfirmed kill for AFVs. Such a feature would make possible to create hit-and-run scenarios where one side is surprised and will slowly recover during the game.


< Message edited by UP844 -- 5/19/2017 8:28:22 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

(in reply to rico21)
Post #: 278
RE: Feature Request - 5/20/2017 3:06:54 AM   
rico21

 

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Good alternative even if the addition of elite status should add panache in the game

(in reply to UP844)
Post #: 279
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