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SPWAW edited color palette

 
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SPWAW edited color palette - 2/10/2016 4:28:58 PM   
Riitaoja2


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Has anyone else played around with changing all the colors of the game by editing the file PALETTE.LBM in the games main directory?

I played around with this file in my old PaintShop Pro program and found out the color palette is fairly easy to change. I went for a more "realistic" look with less bright colors.

Personaly I think the old Steel Panther palette had too bright and cartoonish colors.


EDIT
New palette is now available from this link:
http://www.matrixgames.com/forums/forceddownload.asp?file=0;4025033

< Message edited by Riitaoja2 -- 2/16/2016 12:54:08 AM >
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RE: SPWAW edited color palette - 2/10/2016 4:36:37 PM   
Riitaoja2


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Here is another screenshot




Attachment (1)

< Message edited by Riitaoja2 -- 2/10/2016 5:37:39 PM >

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RE: SPWAW edited color palette - 2/10/2016 4:39:54 PM   
Riitaoja2


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This one shows the change to jungle terrain.


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< Message edited by Riitaoja2 -- 2/16/2016 1:00:51 AM >

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RE: SPWAW edited color palette - 2/10/2016 4:45:29 PM   
Riitaoja2


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This one show the difference in water coloring.




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< Message edited by Riitaoja2 -- 2/10/2016 5:46:35 PM >

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RE: SPWAW edited color palette - 2/10/2016 5:06:00 PM   
Major Mess


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OOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH!!!!!


I like that.

A LOT.


Would it be possible to get a copy of your new palette file?
I too think that the colors are too vivid - cartoonish in coloring.

I'd like to see what you've done here.


PS:
Riitaoja2 - your continued experimenting is wonderful, I can see why you've been promoted up from Riitaoja to Riitaoja2



cheers


MM

_____________________________

You can find the SPWaW 2016 D/L Right HERE!


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RE: SPWAW edited color palette - 2/10/2016 5:32:31 PM   
Riitaoja2


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I will try and send it to you in a PM.

quote:

PS:
Riitaoja2 - your continued experimenting is wonderful, I can see why you've been promoted up from Riitaoja to Riitaoja2
Yes it is the new and improved version!

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RE: SPWAW edited color palette - 2/10/2016 5:55:18 PM   
Riitaoja2


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Editing the color palette is extremely simple at least with Paint Shop Pro 3.12 (32bit version).
Here is a picture showing the steps:

Then when you are done editing the palette.lbm file just save it.




Attachment (1)

< Message edited by Riitaoja2 -- 2/10/2016 6:56:22 PM >

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RE: SPWAW edited color palette - 2/10/2016 6:14:48 PM   
Riitaoja2


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Some things to keep in mind when editing the palette:
The first colour (index0) should always be black and have a value of 0 for Red, Green and Blue. Do not edit it or the game will just crash. Also I believe the color in (index 245) should also have a 0 RGB value.

And ofcourse always keep a back up of your original palette.lbm so if you mess it up you can go back easily.

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RE: SPWAW edited color palette - 2/10/2016 7:08:08 PM   
Major Mess


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R2

Got it!

I installed it in my Test-Bed install, and I really like what you've done.
The colours are muted, and at least to my eye they're much more realistic.
I'm going to test this for a bit, but it sure looks good right now.


Thanks Man, you do good work.

And, hahahahahahaha .... I'm not going near that palette. That's a job for an artist, I'm just a tractor.

So R2, if you make a newer, more better version pls shoot me a copy.

Cheers

Major Mess

PS: If this turns out to be as wonderful as I think it might be, I'd like your permission to host your file at The Depot
PPS: I've got PSP 7, I'll give this palette editing thing a try ........ no guarantees LOL


_____________________________

You can find the SPWaW 2016 D/L Right HERE!


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RE: SPWAW edited color palette - 2/10/2016 7:22:05 PM   
Matt R


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From: TX
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*spits coffee everywhere*

Wow! It never occurred to me that you could do this!!

R2.. I like that better than your actual screen name, haha!

Could you next take a whack at the darker greens and browns.. some of the vehicle icons need a serious work-over, especially the Soviet armor. If you could alleviate some of the palette issues, I'd probably take a whack at them.

< Message edited by Matt R -- 2/10/2016 8:24:01 PM >


_____________________________

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RE: SPWAW edited color palette - 2/11/2016 12:35:45 AM   
Riitaoja2


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Major Mess:

I might do some more tweaking with the colors but if you like the palette feel free to post it at the depot. And also edit it as much as you want. I suggest making very small changes to the Red, Green and Blue values though so that no one color jumps out too much. And also try to keep the color gradient smooth for best results.

Matt:

I actualy think the colours look ok for the soviet tanks using the new palette. There are some problems with them dissapearing into the terrain graphics but that can be fixed by adding some shadows & highlights to the graphic. In the example screenshot there is the KV-85 as it appears without modification and with some shadows and brown color added abowe it. The small icon is real size and the larger is zoomed in for a better view.

Ofcourse one could do a full rewrite of the palette and build whole new icons from scratch with the new colors but I'm not really that good at pixel art.

If you have some examples of the vehicles that need a work-over I can take a look at them and see if I can fix them with a pallette tweak.

PS. I send you the new palette file too!





Attachment (1)

< Message edited by Riitaoja2 -- 2/11/2016 1:36:48 AM >

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RE: SPWAW edited color palette - 2/11/2016 12:51:43 AM   
Riitaoja2


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Here is one more screenshot of Soviet tanks. No shadows/highlights added. The .jpg compression might also affect picture quality.



Attachment (1)

< Message edited by Riitaoja2 -- 2/16/2016 1:01:43 AM >

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RE: SPWAW edited color palette - 2/11/2016 2:12:15 AM   
Matt R


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I think the icons you posted are the original WaW ones - there are very different ones in the Enhanced and 2016 versions of WaW.

About half, or maybe more, of the Soviet icons are excellent.. but their provenance shall remain unmentioned.

There are a bunch, though, mainly the T-34 and KV series, that are fine in detail and scale, but which need some work to make them look better in the game.

I can try to improve on them if there's enough interest.


Matt




Attachment (1)

_____________________________

"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'

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RE: SPWAW edited color palette - 2/11/2016 2:17:31 AM   
Matt R


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From: TX
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Not to derail the palette thread, but here are some experimental panzers I did for a friend for another SP game. They look a helluva lot better in that other game's palette than in WaW. I suppose if there's any interest in adding that stuff, well, here are the icons!


Matt




Attachment (1)

_____________________________

"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'

(in reply to Matt R)
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RE: SPWAW edited color palette - 2/11/2016 8:33:21 AM   
sami heimola

 

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Hmm looks great (palette & tank icons)... Riitaoja2, could you upload that palette.lbm file into somewhere for d/l? I don't dare to edit it myself... I don't want to take a risk what comes SPWAW's function in my PC.

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RE: SPWAW edited color palette - 2/11/2016 10:04:07 AM   
Zap


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quote:

ORIGINAL: Matt R

Not to derail the palette thread, but here are some experimental panzers I did for a friend for another SP game. They look a helluva lot better in that other game's palette than in WaW. I suppose if there's any interest in adding that stuff, well, here are the icons!


Matt






Wow, badly needed you mean you have the icons done or are you looking for a push to finish. That would look absolutely great. I don't have the ability to do what you have done but I would encourage you and be grateful if I could someday replace the stock images with yours in the game.

< Message edited by Zap -- 2/11/2016 11:05:30 AM >


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RE: SPWAW edited color palette - 2/11/2016 10:12:12 AM   
Zap


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From: LAS VEGAS TAKE A CHANCE
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quote:

ORIGINAL: Major Mess

OOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH!!!!!


I like that.

A LOT.


Would it be possible to get a copy of your new palette file?
I too think that the colors are too vivid - cartoonish in coloring.

I'd like to see what you've done here.


PS:
Riitaoja2 - your continued experimenting is wonderful, I can see why you've been promoted up from Riitaoja to Riitaoja2



cheers


MM



In any case, if Mattr or Riitaoja2 some thing in an improvement would be soooo welcome. Can't pay you but.....

_____________________________


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RE: SPWAW edited color palette - 2/11/2016 3:11:35 PM   
Matt R


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From: TX
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quote:

ORIGINAL: Zap
Wow, badly needed you mean you have the icons done or are you looking for a push to finish. That would look absolutely great. I don't have the ability to do what you have done but I would encourage you and be grateful if I could someday replace the stock images with yours in the game.


Thanks buddy. A friend on a forum for another SP derivative, who I assume is a WoT player, wanted this stuff. The Lowe and Tiger (P) are the only two of the four I can name, the others are VK4501 or something.

These look fine in that other game, because they use their own palette. Indeed, I drew these icons using that palette in PSP. Drawing directly from the palette is a huge advantage.

But in SP:WaW.. since the palette is more limited, there's far less you can do, mainly in the realm of camoflage and details and highlights.

But yeah, you could drop these right in the game and use them. I just applied the WaW palette, and there's not much loss of detail. In fact I might be making more of an issue of this than it really is.

If Geoff ever gets the notion to include some experimental panzers in future upgrades of WaW, here are a few icons to use.

Matt

_____________________________

"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'

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RE: SPWAW edited color palette - 2/11/2016 3:12:39 PM   
Matt R


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From: TX
Status: offline
quote:

ORIGINAL: Zap
Can't pay you but.....


I'd settle for a six-pack of Shiner Bock

_____________________________

"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'

(in reply to Zap)
Post #: 19
RE: SPWAW edited color palette - 2/11/2016 3:34:36 PM   
Matt R


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I fart around on occasion, like with this Panzer IB and 7TPs. I became burnt out on my Vietnam mod.. mainly due to having to repeat what I had already finished.. like a lot.




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"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'

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Post #: 20
RE: SPWAW edited color palette - 2/11/2016 4:23:33 PM   
Riitaoja2


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One more thing I forgot to mention here is that when the palette.lbm file has been edited in Paint Shop Pro you can also save the palette to a palette.pal file. This .pal file can then be used with Fred's SHP editor so that you have the correct color palette for editing.

I will attach the edited palette in .txt format here. If you want to use it remember to save it in .pal extension.

EDIT: This is now an obsolete version and removed.

< Message edited by Riitaoja2 -- 2/16/2016 1:03:07 AM >

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RE: SPWAW edited color palette - 2/11/2016 4:43:19 PM   
Riitaoja2


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Matt:

Those are good looking graphics. The palette in the Camo Workshop games is indeed different. They also might have changed the way the game engine uses the colors. In SPWAW not all of the 256 colors are usable I believe.

For SPWAW I went with the easiest path. That is I just changed the palette so that the original graphics would still look ok.

If a larger palette change is made it would also most likely reguire alot if not all of the icons to be repainted in the shp editor. That would be a huge effort and I don't think it is really practical.


I am currently looking at screen shots of the game using the original palette. Then with Paint net and the color mixer plugin I am changing the saturation, brightness, contrast and hue values. Then when I find a result that is pleasing I load a picture of the actual palette to Paint net. Then again with the color mixer I am adding in the values that I used for the screenshot.

Now what I am left with is a picture of a 256 color palette which has all the colors changed. I then open the palette.lbm file with PaintShopPro and start to input the colors one by one until the actual game palette is changed to match the screenshot colors. I read the color values from the screenshot with the color picker tool.

Another method would be to first save the palette file into a text file and then using a text editor change all the values.


< Message edited by Riitaoja2 -- 2/11/2016 5:48:07 PM >

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RE: SPWAW edited color palette - 2/11/2016 5:07:46 PM   
Riitaoja2


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quote:

ORIGINAL: sami heimola

Hmm looks great (palette & tank icons)... Riitaoja2, could you upload that palette.lbm file into somewhere for d/l? I don't dare to edit it myself... I don't want to take a risk what comes SPWAW's function in my PC.


Hold your horses Sami!

The forum does not allow me to upload a .zip file. But I will look into it later. I may also do some additional tweaks to it and maybe create a set of more than one alternative palette. So people can choose what color scheme they like the best.

Edit: I send you the palette.lbm in a PM!

< Message edited by Riitaoja2 -- 2/11/2016 6:12:04 PM >

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RE: SPWAW edited color palette - 2/11/2016 5:24:53 PM   
Matt R


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quote:

ORIGINAL: Riitaoja2
Matt:

Those are good looking graphics.

Thanks brother.

quote:

ORIGINAL: Riitaoja2
If a larger palette change is made it would also most likely reguire alot if not all of the icons to be repainted in the shp editor. That would be a huge effort and I don't think it is really practical.


Hm, I wouldn't think it would be necessary. As long as all of the original colors are kept, I think it would be fine. We definitely need two or three more shades of red. But if it's already limited, then we'll keep making do.

quote:

ORIGINAL: Riitaoja2
For SPWAW I went with the easiest path. That is I just changed the palette so that the original graphics would still look ok.


I used your revised palette in .pal extension.. and it's brilliant!! Thank you so much, my friend. I think I'll get to work on fixing those Soviet icons. The better greens turned out nicely on this T-34/85, I think.






Attachment (1)

_____________________________

"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'

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Post #: 24
RE: SPWAW edited color palette - 2/11/2016 9:53:41 PM   
Riitaoja2


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I am now working on an improved version of the palette. I have noticed some issues with a couple of colors beign too dark to be usable and the desert graphics are a little too bright in my first version.

I am now manualy going trough all the colors and fine tuning them. This should result in a better palette where more colors are usable to the pixel artist. I will include the revised palette.lbm together with a matching palette.pal file in a new .zip and post it here later when it is ready.




< Message edited by Riitaoja2 -- 2/11/2016 10:55:21 PM >

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RE: SPWAW edited color palette - 2/11/2016 9:57:23 PM   
Riitaoja2


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quote:

ORIGINAL: Matt R

I used your revised palette in .pal extension.. and it's brilliant!! Thank you so much, my friend. I think I'll get to work on fixing those Soviet icons. The better greens turned out nicely on this T-34/85, I think.







Wery nice. Just wait until I get the revised version of the palette ready and you should get a couple more usable shades of green and brown color.

I will also look if I can can actualy add some new shades of red in the palette. It might be possible but I will need to run some tests and make sure it does not mess anything up.

(in reply to Matt R)
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RE: SPWAW edited color palette - 2/11/2016 11:18:40 PM   
Zap


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quote:

ORIGINAL: Matt R

quote:

ORIGINAL: Zap
Can't pay you but.....


I'd settle for a six-pack of Shiner Bock



That's good . I was going to carry your golf bag for 18 holes

_____________________________


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Post #: 27
RE: SPWAW edited color palette - 2/12/2016 6:05:00 PM   
Riitaoja2


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Just a small update:

I found some issues with the new palette where some animated colors were using the same color as the non animated ones. This might cause problems ingame with aimating (or flashing) graphics. I am now making sure no color in the pallette has a duplicate. Or at least that it is not duplicated in the animated colors.

Adding more shades of red color did not go too well. However I managed to adjust the 3 available red colors slightly so that for example houses that have a red roof do not look so ugly.

Also I have worked with some of the animated colors for water. Especialy the deep water hexes were flashing a bit too much and should now look more natural.

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RE: SPWAW edited color palette - 2/12/2016 7:41:29 PM   
Matt R


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Awesome, you're a good man, R2.

My T-34 icon looks fine in PSP, but in the game it looks like a margarita lime.

I'll wait for the revised palette before I try anything else.


Thanks,
Matt

_____________________________

"An army without a leader.. is like a foot without a big toe..."

Bill Murray
'Stripes'

(in reply to Riitaoja2)
Post #: 29
RE: SPWAW edited color palette - 2/12/2016 8:38:51 PM   
Riitaoja2


Posts: 157
Joined: 2/10/2016
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quote:

ORIGINAL: Matt R
My T-34 icon looks fine in PSP, but in the game it looks like a margarita lime.



Does this look any better?




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