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Altering Shipbuilding Turn 1

 
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Altering Shipbuilding Turn 1 - 2/8/2016 11:36:27 PM   
Anachro


Posts: 743
Joined: 11/23/2015
From: LA, Cali now in Boston, MA
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Hello,

I'm diving into the Japanese grand campaign to start learning about the Japanese economy...it's a daunting task. I have one quick question:

Is it possible to access the ship availability screen in turn 1 to start halting and changing shipbuilding? The screen seems grayed out in the intelligence screen on turn 1. Or is there some other way to access it? I'm doing this in PBEM as this is prep for a PBEM.

< Message edited by Anachro -- 2/9/2016 12:38:52 AM >
Post #: 1
RE: Altering Shipbuilding Turn 1 - 2/8/2016 11:52:44 PM   
rustysi


Posts: 3346
Joined: 2/21/2012
From: LI, NY
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If that's the case just wait for turn 2. You don't have to do everything on turn 1.

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(in reply to Anachro)
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RE: Altering Shipbuilding Turn 1 - 2/9/2016 2:55:12 AM   
CyrusSpitama


Posts: 209
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From: Naw'lins, Luzianna
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Yeah honestly, I spread out my JPN orders over the first week. I shut down all factories of all types and don't setup R&D and factories until turn 3 or 4. This gives time for supplies to shift around enabling more proper factory changes and increases.

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RE: Altering Shipbuilding Turn 1 - 2/9/2016 7:41:47 AM   
Alfred

 

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Are you playing with fixed or variable reinforcements arrival dates?

Also historical first turn on or off? Presumably off.

Alfred

< Message edited by Alfred -- 2/9/2016 8:43:35 AM >

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RE: Altering Shipbuilding Turn 1 - 2/9/2016 11:44:18 AM   
Anachro


Posts: 743
Joined: 11/23/2015
From: LA, Cali now in Boston, MA
Status: offline
I have it set to historical first turn off and +/- 15 days variable reinforcement. As for the other responses, I'll probably end up spreading it out like the rest of you.

< Message edited by Anachro -- 2/9/2016 12:45:46 PM >

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RE: Altering Shipbuilding Turn 1 - 2/9/2016 12:23:00 PM   
Alfred

 

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There's your answer.

You cannot do anything with the reinforcements screens on turn 1 when you have variable reinforcements on.  Ship building for Japan is a bit different because the player determines when reinforcements arrive whereas the other reinforcement screens, where the player has no input on their arrival times, on turn 1 the reinforcements don't show up at all.

Alfred

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Post #: 6
RE: Altering Shipbuilding Turn 1 - 2/9/2016 1:23:22 PM   
Anachro


Posts: 743
Joined: 11/23/2015
From: LA, Cali now in Boston, MA
Status: offline
Thanks for the answer, Alfred. Back to reading manual and any other helpful threads, documents on the Japanese economy...

(in reply to Alfred)
Post #: 7
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