Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How are Casualties Handled?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> How are Casualties Handled? Page: [1]
Login
Message << Older Topic   Newer Topic >>
How are Casualties Handled? - 1/20/2016 3:18:11 PM   
Stilletto

 

Posts: 112
Joined: 1/8/2003
From: Texas
Status: offline
Greetings,

Forgive me if this has been answered. I have just discovered the joy of this type of game so I don't have any background on how this works.

I prefer a game with individual soldiers but I can't find much of that any more. Reading this forum I heard about John Tiller, and his games look very interesting.

So, on to the question. I see the counters are made up of individual items such as vehicles and leaders, but the regular soldiers come in squads or half squads. When a squad takes damage does it track individuals or is the squad as whole unit that lives or dies as a unit?

Thank you.



_____________________________

When in danger, when in doubt, run in circles, scream and shout.

"Ms. Betty has sharp thorns, but underneath is a delicate flower." -ltfightr
Post #: 1
RE: How are Casualties Handled? - 1/20/2016 3:38:13 PM   
Peter Fisla


Posts: 2430
Joined: 10/5/2001
From: Canada
Status: offline
The 'casualties' concept is handled the same way as in ASL, squad can be reduced to half-squad and then killed. Leaders can be wounded (light/serious which means KIA). Crew (specialized troops that are used for Ordnance weapons), is the same as half-squad in terms of size of the unit.

(in reply to Stilletto)
Post #: 2
RE: How are Casualties Handled? - 1/20/2016 4:32:10 PM   
Richie61


Posts: 586
Joined: 3/2/2009
From: Massachusetts
Status: offline
Kinda like this?

quote:

Casualties in are handled in a somewhat abstract manner, in order to avoid having to track casualties on a man by man basis:
• A squad that breaks can be thought of as having suffered light casualties.
• A squad that breaks and is replaced by a lower quality squad can be thought of as having suffered casualties among key personnel, causing it to become less effective.
• A squad that is casualty reduced (K result) to a half squad (HS) has suffered heavy casualties.
• A squad that is eliminated due to a Killed in Action (KIA) result has suffered catastrophic casualties.


_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Peter Fisla)
Post #: 3
RE: How are Casualties Handled? - 1/20/2016 6:44:49 PM   
Peter Fisla


Posts: 2430
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Richie61

Kinda like this?

quote:

Casualties in are handled in a somewhat abstract manner, in order to avoid having to track casualties on a man by man basis:
• A squad that breaks can be thought of as having suffered light casualties.
• A squad that breaks and is replaced by a lower quality squad can be thought of as having suffered casualties among key personnel, causing it to become less effective.
• A squad that is casualty reduced (K result) to a half squad (HS) has suffered heavy casualties.
• A squad that is eliminated due to a Killed in Action (KIA) result has suffered catastrophic casualties.



Nope ;), a squad that beaks does not suffer any casualties. However a squad that breaks by a large margin will be replaced by a lower quality squad type. A squad that suffers casualties is reduced to half-squad, a half-squad that suffers casualties is killed. I hope this helps...

(in reply to Richie61)
Post #: 4
RE: How are Casualties Handled? - 1/20/2016 7:39:05 PM   
Richie61


Posts: 586
Joined: 3/2/2009
From: Massachusetts
Status: offline
Peter,

Well I be

I think we are both on the same path here. I quoted a thing I read back in 2009 from An ASLSK tutorial, but I see what you mean

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




(in reply to Peter Fisla)
Post #: 5
RE: How are Casualties Handled? - 1/25/2016 7:35:20 PM   
tyrion22

 

Posts: 52
Joined: 5/9/2012
Status: offline
quote:

ORIGINAL: Peter Fisla
Nope ;), a squad that beaks does not suffer any casualties. However a squad that breaks by a large margin will be replaced by a lower quality squad type. A squad that suffers casualties is reduced to half-squad, a half-squad that suffers casualties is killed. I hope this helps...


This system seems to be copied from ASL, so shouldn't the interpretation be the same? I'm quite sure that in ASL, a reduction in quality is supposed to represent small casaulty reductions (which is why the quality is permanently reduced), while a reduction to a half-squad is a major casualty reduction. I think this system is quite brilliant, since you use counters ASL provides anyway (lower quality squads) to gain more granularity than in other squad level board games (most have just squad -> half-squad -> eliminated).

Looking at the video about infantry movement and fire, it seems an ASL player would be able to jump right into this game and start playing.

< Message edited by oivind22 -- 1/25/2016 8:37:20 PM >

(in reply to Peter Fisla)
Post #: 6
RE: How are Casualties Handled? - 1/25/2016 8:05:59 PM   
Peter Fisla


Posts: 2430
Joined: 10/5/2001
From: Canada
Status: offline
Yes, people familiar with ASL should be able to jump right into the game ;)

(in reply to tyrion22)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> How are Casualties Handled? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.104