Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

EF Base Mods - New and Revised

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> EF Base Mods - New and Revised Page: [1]
Login
Message << Older Topic   Newer Topic >>
EF Base Mods - New and Revised - 1/19/2016 6:48:02 AM   
XLVIIIPzKorp


Posts: 216
Joined: 10/24/2006
Status: offline
After procuring a copy of Photoshop I updated and added to all the EF base mods I have made previously available. I think I modded every base in EF. With Photoshop I've been able to improve image clarity, color blending, and translucence. Examples are below.

Sure beats MS Paint. :)

All files are as named below and are available for download here: https://www.dropbox.com/sh/3p5zrn68n1ulyrq/mWnsTFpcNH

Of note:

All new German camo patterns
New German VP hex marker
All minor country bases redone
Perspective added where noticeable
Added two new styles for Finns as Axis
New Italians EF
New Polish Insignia
Added Polish LWP
All German units shield insignias have been reduced a bit in size.
And finally lots of minor color and highlighting changes.

Of further note, due to the file structure of CS, Soviet Guards vs. German can only be displayed in combo with either of the German Vanilla units.

East Front is final. Don’t plan on looking at it anymore. I’m seeing these in my sleep LOL When I get ambitious again I plan on going through West Front. I’ll keep you posted.

Minors


Soviet and Poles


Wehrmacht and Waffen SS
Post #: 1
RE: EF Base Mods - New and Revised - 1/19/2016 10:24:50 AM   
Crossroads


Posts: 14587
Joined: 7/5/2009
Status: offline
Absolutely marvellous stuff, Herr Forty-eight!

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

(in reply to XLVIIIPzKorp)
Post #: 2
RE: EF Base Mods - New and Revised - 1/20/2016 8:10:45 PM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Thanks a lot. They´re superb!

< Message edited by Jafele -- 1/20/2016 9:13:16 PM >


_____________________________

Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE

(in reply to Crossroads)
Post #: 3
RE: EF Base Mods - New and Revised - 1/21/2016 4:38:11 AM   
XLVIIIPzKorp


Posts: 216
Joined: 10/24/2006
Status: offline
Thanks guys. Glad you like. :)

(in reply to Jafele)
Post #: 4
RE: EF Base Mods - New and Revised - 1/23/2016 11:31:50 AM   
Big Ivan


Posts: 718
Joined: 6/9/2008
From: Mansfield, OH
Status: offline
Question?

How do you extract these into EFII?

The file looks like it is a double zip!? Never worked with one of those before.

Do you extract directly into the game (saving old files)or place in mods folder and use JSGME?

Thanks for any help!
Big Ivan

_____________________________

Blitz call sign Ivan the Big.

(in reply to XLVIIIPzKorp)
Post #: 5
RE: EF Base Mods - New and Revised - 1/24/2016 4:45:56 AM   
XLVIIIPzKorp


Posts: 216
Joined: 10/24/2006
Status: offline
Big Ivan,

Assuming you have JSGME installed, create a folder in the MODS folder for the base scheme you downloaded. For example in MODS folder create another folder named "Wehrmacht Camo 2". Then unzip the contents of the "Wehrmacht Camo 2.zip" into that folder. Use this same procedure for any bases you download. When you start your JSGME, you'll see the folders you created, simply activate them to use your new bases. In the image below you see my West Front MODS folder with various mods available. As you can see I have several Base mods in this folder. Hope that helps.






Attachment (1)

(in reply to Big Ivan)
Post #: 6
RE: EF Base Mods - New and Revised - 1/24/2016 8:39:50 AM   
Crossroads


Posts: 14587
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: XLVIII Pz. Korp

Big Ivan,

Assuming you have JSGME installed, create a folder in the MODS folder for the base scheme you downloaded. For example in MODS folder create another folder named "Wehrmacht Camo 2". Then unzip the contents of the "Wehrmacht Camo 2.zip" into that folder. Use this same procedure for any bases you download. When you start your JSGME, you'll see the folders you created, simply activate them to use your new bases. In the image below you see my West Front MODS folder with various mods available. As you can see I have several Base mods in this folder. Hope that helps.







48th,

Do you think you could zip the content of your Mods folder including all your base mods as one Zip file?

I know may of the good commanders inhibiting these fora are not necessarily that comfortable with file folders etc, so I believe that could be a great assistance towards them.

Just an idea

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

(in reply to XLVIIIPzKorp)
Post #: 7
RE: EF Base Mods - New and Revised - 1/24/2016 10:06:09 AM   
Big Ivan


Posts: 718
Joined: 6/9/2008
From: Mansfield, OH
Status: offline
48th,

Hey thanks a million!
Followed what you indicated and Wham! new bases in EF!! Enabled with JSGME and now I have Winter Axis Finns, Guards and Wehrmacht vanilla.

Had to do some file work but got everything in the right place, so sweet. They look so much more appealing than the standard bases, nice work!!

Thanks again!

Big Ivan

_____________________________

Blitz call sign Ivan the Big.

(in reply to Crossroads)
Post #: 8
RE: EF Base Mods - New and Revised - 1/24/2016 6:41:30 PM   
XLVIIIPzKorp


Posts: 216
Joined: 10/24/2006
Status: offline
Thank you. Appreciate the comments. Any of the German bases will work in WF too. I do plan on redoing all the WF, just need to get the ambition to do it. Here's a pic of of the American Army in winter clothes mixing it up with the SS in the Ardennes






Attachment (1)

(in reply to Big Ivan)
Post #: 9
RE: EF Base Mods - New and Revised - 1/24/2016 6:45:08 PM   
XLVIIIPzKorp


Posts: 216
Joined: 10/24/2006
Status: offline

quote:

ORIGINAL: Crossroads


quote:

ORIGINAL: XLVIII Pz. Korp

Big Ivan,

Assuming you have JSGME installed, create a folder in the MODS folder for the base scheme you downloaded. For example in MODS folder create another folder named "Wehrmacht Camo 2". Then unzip the contents of the "Wehrmacht Camo 2.zip" into that folder. Use this same procedure for any bases you download. When you start your JSGME, you'll see the folders you created, simply activate them to use your new bases. In the image below you see my West Front MODS folder with various mods available. As you can see I have several Base mods in this folder. Hope that helps.







48th,

Do you think you could zip the content of your Mods folder including all your base mods as one Zip file?

I know may of the good commanders inhibiting these fora are not necessarily that comfortable with file folders etc, so I believe that could be a great assistance towards them.

Just an idea



Yeah,I was thinking about doing something like that. I'll take a look into it. Have to be careful because some will overwrite others. Maybe one or two zips for all the minors. I'll be back.

(in reply to Crossroads)
Post #: 10
RE: EF Base Mods - New and Revised - 4/24/2016 5:38:07 AM   
zartanlaw

 

Posts: 13
Joined: 3/22/2014
Status: offline
Thanks again for another set of cool bases XLVIII Pz. Korp. I remember the times you did the FEB for your friend here. Always awesome to see them. Great battles ahead.

(in reply to XLVIIIPzKorp)
Post #: 11
RE: EF Base Mods - New and Revised - 5/20/2016 5:59:04 AM   
Zap


Posts: 3360
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: online
I have a question. How does the Russian guards with vanilla work. I don't understand that process. You mean the german bases can't be used in scenarios with guards?

_____________________________


(in reply to XLVIIIPzKorp)
Post #: 12
RE: EF Base Mods - New and Revised - 12/28/2016 4:57:10 PM   
Kursk1943


Posts: 257
Joined: 3/15/2014
From: Germany
Status: offline
Link in your first post seems to work no more, could you provide a new one?

(in reply to Zap)
Post #: 13
RE: EF Base Mods - New and Revised - 1/12/2017 10:20:15 PM   
XLVIIIPzKorp


Posts: 216
Joined: 10/24/2006
Status: offline
Try this:
https://www.dropbox.com/s/t1f2jeb1r7smxgl/EF%20Base%20Mods.zip?dl=0
Seems I lost the previous link.

All the Base mods are now in one zip folder. Simply download, unzip into your JSGME MODS folder, start up JSGME, and pick and choose which bases you want to use.

(in reply to Kursk1943)
Post #: 14
RE: EF Base Mods - New and Revised - 1/14/2017 5:57:30 PM   
Kursk1943


Posts: 257
Joined: 3/15/2014
From: Germany
Status: offline
That worked, thank you!

(in reply to XLVIIIPzKorp)
Post #: 15
RE: EF Base Mods - New and Revised - 4/30/2019 3:03:13 AM   
Edorf

 

Posts: 34
Joined: 5/14/2013
Status: offline

Too late of course but it would be nice to get this base mod. Anyone?

(in reply to Kursk1943)
Post #: 16
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> EF Base Mods - New and Revised Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.168