el cid again
Tillius: Welcome aboard! You will find MANY unique features to China in RHS/AE Level II. This is a test -
I wish you to use all of these capabilities.
River craft often can change functions - sometimes in a single day - sometimes longer. This way you
can make transports, landing vessels, minesweepers, minelayers, gunboats (etc) as you need them. Rivers
are very developed - but the game starts in the "dry season" - be sure to exploit their longer navigable
length in wetter times of year. An art clue is that generally a river shown in wide art is navigable in
wet seasons, while a river shown in narrow art is not. Notes written on the map art tend to explain which
rivers are seasonal. This is general, not only in China.
There are a couple of regiments of actual ROC Marines.
There are many kinds of aircraft, and there are aircraft factories for China in India, at Lao Wing, at Chunking
and at Kunming. I turned off those not yet in production. They should be turned on when the first day of the first
month of production is reached. Each aircraft type not in production in 1941 has (month/year) following its name
so you know when it starts production. Some of these are just because they were used operationally. Others are
very nice to have. Even trainers - if used as bombers or recon planes operationally - are included. China has
a small but real air force, and if hoarded for use on special occasions, usually can surprise some poor Japanese
unit or location badly. If left too close to the enemy at known bases, they might be exterminated!
Don't forget the controversial guerilla units. These work superbly. They "live off the land" - and come in two
flavors. NRA (ROC is officially the National Resistance Army) ones get just enough supplies to support the full
strength "regiment" (battalion). RED (communist ones) get slightly more supplies - so they can slowly build up
enough to support an attack even if TOTALLY isolated from locations with friendly supplies. These units can
wander cross country almost without regard for supply sources. They are not very useful as such, but great ways
to harass lines of supply, and capture undefended locations.
We added the important "heavy guns" or "medium artillery" - regiments of 105 and 150 mm guns (often German). These
were rarely committed, but when they did, won battles. See the First and Second Battles of Changsha.
RHS China has vast numbers of replacements provided - sometimes 600 squads a month of a single type - and this for
large numbers of squad types. This is because combat units in AE for China usually reappear after 30 days - but at
1/3 strength. Otherwise, many units in China are not at full strength at start or when they appear as brand new
units. You need huge numbers of replacements to be able to have some units fit to fight.
China also has two regiments of proper engineers - not pioneers. At the start you can't see them because they
are road building in Tibet. In this scenario, the historical plan to build up the Tea & Horse Caravan Road to a
primary road is implemented. [To do it in a timely way, engineers were sent to both ends of the road. Tibet -
a quasi independent place - refused to let them enter the country. But in fact it was weak - and in this scenario -
the British - who supplied what weapons they had - put pressure on them to let the ROC engineers work. Fairly early
in the game these regiments will appear and the road will be a highway from India to, basically, Kunming. Some
Allied units can use it for strategic movement after that.] Note Tibet has three static defense "regiments" -
very weak units whose "heavy weapons" are two Vickers machine guns. These defend the two capitals and the one
part of Tibet which was just "conquered" in a minor war you never heard of with ROC China! Tibet has no airfields
and it is hard to build them there - due to extreme altitude - and in game terms - because it is hard to get supplies
to build anything over the long roads and trails. Tibet trails often are closed in Winter. Tibet is treated
as British Commonwealth in RHS.
Note that Sinkiang (and a sliver of adjoining territory) is treated as Soviet. There are even NKVD regiments in it.
But there is also a civilian ROC base force (to support a weird airline operating Junkers trimotors - that airline
being taken over by the ROC government).
Note the ROC airliners (also taken over by the government) and other planes at Hong Kong are NOT required to sit
and be wiped out by the Japanese. You MAY move some or all of them if you wish. There are no house rules against
flying Allied planes to China - although in fact even ROC paid for fighters were forced to leave China. But in this
scenario, the Allies have great flexibility because of Japans aggressive pre war build up. The real problem is
not needing allied planes in some other area - they ARE allowed to operate in China (just as, by 1944, the Allies
actually were doing in force).
has already proven to be a crippling bout with cancer.
I survived, but am now forced to certain limitations.
Energy and ambulation have been effected the most.
Real life is infinitely more important than any game, so take care and never forget the golden rule: carpe diem.
Sid, I'm the appointed Clown-in-Chief in the Chinese theatre, so watch your back! It was a lot fun stopping and harassing the mighty Wehrmacht [PBEM, no AI] circa Barbarossa '41 in WitE with my 1-1 ants.
Let's see what can the light Japanese army do...
< Message edited by el cid again -- 5/24/2018 11:00:49 AM >