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RE: "Brüder Gegen Brüder" Campaign (NEW!)

 
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RE: "Brüder Gegen Brüder" Campaign (NEW!) - 12/21/2015 5:57:20 PM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
I don't know what I can do, then. I haven't seen anyone else report this error so it might be a problem on your end... we'll wait for the Devs to notice that error log.
The log did mention subunits, so it could be due to a mess-up in the subunit models.

Try my Common folder. As always, back up your own:

http://puu.sh/m3PC6/352c93d731.zip

A lot of the subunits are custom models, I downloaded them from somewhere, but I don't remember where or who made them.

EDIT:
Your error log mentioned that the current version is 2.0.10. The actual current version is 2.0.10b, I think you might need to install the new update: http://www.matrixgames.com/forums/tm.asp?m=3978945

< Message edited by Stimpak -- 12/21/2015 7:21:02 PM >

(in reply to battlerbritain)
Post #: 31
RE: "Brüder Gegen Brüder" Campaign (NEW!) - 12/22/2015 9:21:53 PM   
battlerbritain

 

Posts: 197
Joined: 11/2/2013
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Thanks but I have installed the 2.0.10b update and running it again it says that I'm up to date.

I'm running a completely vanilla install. I think you must have some other files for the Campaign that aren't in the zip file?

(in reply to Stimpak)
Post #: 32
RE: "Brüder Gegen Brüder" Campaign (NEW!) - 12/23/2015 12:06:53 AM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
Re-packaged it with some updates. Hopefully this one will work:
http://puu.sh/m5qMi/0fc9620d5b.zip

(in reply to battlerbritain)
Post #: 33
RE: "Brüder Gegen Brüder" Campaign (NEW!) - 12/23/2015 12:43:31 PM   
battlerbritain

 

Posts: 197
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Nope, same error but I see you've added the DefaultSubunit.bmp to the EGerman folder.

So I've done some digging.

I noticed only the EGerman-USER.xls was in your zip file so I copied it and renamed it EGerman.xls.

I tried loading up the Scenario Editor and loading each of your 4 EG Scenarios: they all crash the same.
The error they report is a bit more detailed:
Could not find supporting data for "". The xls file containing it may be missing or modified without authorization. The Forces page for this side is disabled.

So I created a Scenario from scratch using the EGerman User you've supplied and they appear on the map.

So that's a bit of progress.

So I'm thinking you've either got some map markers you've used, eg mines, bridges etc, or unit flags for units that aren't in the zip, or the scenario needs a locked EGerman.xls file, which isn't in the zip file?

Hope this helps,

B

(in reply to Stimpak)
Post #: 34
RE: "Brüder Gegen Brüder" Campaign (New Campa... - 2/20/2016 9:39:49 PM   
Deathtreader


Posts: 916
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

Hi,

Just wondering before I start.....is version 1.3 still the latest?

Thanks,

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to Stimpak)
Post #: 35
RE: "Brüder Gegen Brüder" Campaign (New Campa... - 2/20/2016 11:40:33 PM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
Yeah, nothing's new with this while I've received no feedback. I'm also testing the 2.0.11.1 beta which features rather different gameplay from 2.0.10.

(in reply to Deathtreader)
Post #: 36
RE: "Brüder Gegen Brüder" Campaign (New Campa... - 2/21/2016 10:06:45 AM   
battlerbritain

 

Posts: 197
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By the way I fixed the problem I had by using the 2.11 Beta version.

(in reply to Stimpak)
Post #: 37
RE: "Brüder Gegen Brüder" Campaign - 7/3/2016 3:17:44 AM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
Coming back to this after quite some time, but I've decided that I will revamp this entire campaign sometime in the future. Once more advanced editing tools become available towards the release of Southern Storm, I will probably re-do the maps as well as the campaign proper.

Until then, I feel it fruitless to keep half this campaign locked away from the players just because I cannot keep it in the campaign format without sacrificing. My holidays are coming up, so one should expect that I will, within a week or two, break up the campaign into it's original 5 component scenarios and balanced accordingly.

The scenarios will be re-written for 2.0.11 and heavily re-balanced: looking back at the campaign I am noting that I put too much emphasis on story telling, and the gameplay suffered as a result; mostly in the form of the scenarios simply being too easy. They will be adjusted to give the player a much harder challenge, both by design and the gameplay improvements brought upon by 2.0.11.

Until then...



< Message edited by Stimpak -- 7/3/2016 3:20:35 AM >

(in reply to battlerbritain)
Post #: 38
RE: "Brüder Gegen Brüder" Campaign - 7/3/2016 11:47:58 PM   
Deathtreader


Posts: 916
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

Hey Stimpak,

Just wanted to let you know that I enjoyed playing your campaign! As for the storytelling..... it gave the whole endeavour context, which in a hypothetical situation is a GOOD thing. Thanks for your efforts and I look forward to your next "batch".

Rob.



_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to Stimpak)
Post #: 39
RE: "Brüder Gegen Brüder" Campaign - 7/15/2016 4:04:52 PM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
The first scenario, Shoot Back, has been converted to a standalone scenario:

WL_AEG Shoot Back

(in reply to Deathtreader)
Post #: 40
RE: "Brüder Gegen Brüder" Campaign - 7/17/2016 8:09:36 PM   
Beachinnole


Posts: 532
Joined: 4/27/2013
From: Jacksonville, FL, USA
Status: offline
Thanks, I usually only have time for stand alone scenarios myself.


_____________________________

"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!

(in reply to Stimpak)
Post #: 41
RE: "Brüder Gegen Brüder" Campaign - 7/24/2016 12:58:24 PM   
KesaAnna

 

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I hope You stick with this , because, frankly, an NVA campaign would be a dream come true ! I Like playing the Soviets, but I would rather play the East Germans.

(in reply to Beachinnole)
Post #: 42
RE: "Brüder Gegen Brüder" Campaign - 7/26/2016 5:45:41 PM   
Mad Russian


Posts: 13239
Joined: 3/16/2008
From: Texas
Status: offline
East German campaigns are coming...

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to KesaAnna)
Post #: 43
RE: "Brüder Gegen Brüder" Campaign - 7/27/2016 2:29:48 AM   
Rincovsk


Posts: 57
Joined: 3/13/2016
From: Brazil
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Fantastic! More Warsaw Pact campaings in the horizon! Indeed KesaAnna, a dream come true! I am also a soviet player! MR, looking forward more of your splendid work. Stimpak, did also enjoy a lot your scenarios...keep it up! Cheers!

(in reply to Mad Russian)
Post #: 44
RE: "Brüder Gegen Brüder" Campaign (New Campa... - 4/9/2017 8:04:55 PM   
MANoWARU51

 

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Joined: 5/7/2016
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The introduction narrative was really great. We need more introductions/briefings like this.

(in reply to Stimpak)
Post #: 45
RE: "Brüder Gegen Brüder" Campaign (CEG 2 Rem... - 7/3/2017 6:19:01 AM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
A little project I've been working on:



Yep, it's a complete overhaul and remake of the second map in the Campaign, CEG 2 Red Storm.
The map has been rebuilt from the ground-up using QGIS and updated methods for rendering.

-Terrain elevations are no longer guesswork, but instead are supported by terrain data
-Liberties have been taken with the road network for gameplay purposes
-The map has been shifted roughly 2-3km south, including more open terrain
-And more!

A British scenario is in the works for this map along with a first-of-it's-kind "gamemode".

Enjoy!

Attachment (1)

(in reply to MANoWARU51)
Post #: 46
RE: "Brüder Gegen Brüder" Campaign (CEG 2 Rem... - 7/3/2017 1:07:20 PM   
Capn Darwin


Posts: 6861
Joined: 2/12/2005
From: Newark, OH
Status: offline
Looks awesome!

_____________________________

13 Update soon. Everyone is working hard on Southern Storm!

Website still in limbo

Cap'n Darwin aka Jim Snyder
On Target Simulations

(in reply to Stimpak)
Post #: 47
RE: "Brüder Gegen Brüder" Campaign (CEG 2 Rem... - 7/3/2017 6:10:48 PM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
And, as a recent owner of FPG, I've decided to take a few scenarios that use East German units, and I've replaced them with scenarios that use... well, East German units.
Here is the Soviet Alamo for now. Your equipment is worse, but your troops are of slightly higher quality, so expect an even tougher fight. Good luck!



FPG_WGIII2_The Soviet Alamo_EGL is attached. East German faction required.

Attachment (1)

(in reply to Capn Darwin)
Post #: 48
RE: East German Campaign + Faction - 7/9/2017 4:22:53 AM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
Big update to East German faction.

Some changes off the top of my head:
-Fixed some unit icons (T-72Ms now look like T-72Ms and not "T-72BV" with ERA the East Germans didn't have)
-Fixed some formation errors
-MFRW RM-70 now correctly has an extra 40 rockets, instead of an extra 40 launchers over the BM-21.
-S-8KOM and S-8OFP2 (HEAT and HE-Frag versions respectively) named accordingly
-The LuftStreitKräfte has been completely reformatted:
quote:


-Dates corrected
-MiG-17F and MiG-17PF introduced but are only available until 1983.
-MiG-21 loadouts adjusted: MiG-21MF with 96x S-5K, MiG-21MF with 4x S-24B, MiG-21F with 64x S-5K, MiG-21M with 32x S-5K and 2x AS-7 Kerry, MiG-21PFM with 2x 250kg bombs, MiG-21PFM with 2x PB-250 retarded bombs, MiG-21PFM with 2x S-24, MiG-21SPS/K with Gsh-23L, 2x AS-7 Kerry and 32x S-5K, MiG-21Bis with Gsh-23L, 2x AS-7 Kerry, and 2x 250kg bombs, MiG-21Bis with Gsh-23L, 2x AS-7 Kerry, and 2x PB-250 retarded bombs.
-Overabundance of MiG-23 variants simplified
-Four loadouts now exist for MiG-23s: MiG-23MF with 4x AS-7 Kerry, MiG-23ML with 128x S-5K, MiG-23BN with 2x AS-7 Kerry and 2x 500kg bomb, and MiG-23BN with 4x 500kg bomb
-Su-7s of all variants removed: none were present in 80's Frontal Aviation.
-Su-17s have been universally renamed Su-22.
-Su-22 (Strike) loadouts: Su-22 with 6x RBK-500 CBU, Su-22 with 288x(?) S-5K,Su-22 with 9x S-24B.
-Su-22 (SEAD) loadout: Su-22 with 4x AS-12 Kegler
-Su-22 (Level Bomber) loadouts: Su-22 with 6x 500kg bombs, Su-22 with 6x PB-250 retarded bombs, Su-22 with 6x RBK-500 Cluster Bombs
-IL-28 (Level Bomber) loadouts: IL-28 with 4x 500kg bombs, IL-28 with 8x 250kg bombs, IL-28 with 8x PB-250 retarded bombs, all IL-28 aircraft are only available until 1984.
-MiG-29 9-13s have been removed: they would have been used strictly in an air defense role. This also eliminates your only Night-Capable, All-Weather aircraft option! Good luck!




Helicopter changes:
quote:


-(Some) Dates corrected
-Introduced SC/CV Mi-9
-Introduced UH Mi-8T
-Removed UH Mi-17
-Reintroduced AH Mi-24Ds.
-Mi-24D loadouts: Mi-24D with 4x AT-2b Swatter and 64x S-5K, Mi-24D with 4x AT-2b Swatter and 40x S-8KOM, Mi-24D with AT-2b Swatter and 20x S-13OF, Mi-24D with 80x S-8OFP-2
Vanilla Helicopter Squadron removed.
Haubschraberregiment removed.


The Helicopter formations have been replaced by their real-world formations, per Relikte.
quote:

By 1990 there were two East German Attack Helicopter Squadrons, or Kampfhubschraubergeschwader, KHG-3 and KHG-5, each assigned to their respective districts (3. Armee and 5.
Armee). The template you obtain in game includes 4x Mi-9, 4x Mi-2, 24x Mi-24D, and 12x Mi-8TB.
To get KHG-3 from this template, spawn the Kampfhubschraubergeschwader, delete one flight of Mi-24D, then remove two more subunits from the remaining Mi-24D flights.
Then, add two more Mi-8TB flights and delete a single subunit from each for a total of 19x Mi-24D and 16x Mi-8TB.

In 1990, KHG-5 obtained a new Squadron, or Staffel of 12x Mi-24P. FCRS takes place in 1989, but it's reasonable to believe this sale would be pushed faster as the Soviets prepared for war in the alternate timeline.
To get KHG-5 from this template, spawn the Kampfhubschraubergeschwader, then spawn four flights of Mi-24P, subordinating three of them under the first to create the squadron.
Lastly, delete two Mi-8TB subunits.

Finally, Transporthubschraubergeschwader 34 is represented in it's entirety with 22x Mi-8T transport helicopters.



East German updated faction is included. To install, simply extract to the Data folder.

Attachment (1)

< Message edited by Stimpak -- 7/9/2017 4:57:26 AM >

(in reply to Stimpak)
Post #: 49
RE: East German Campaign + Faction - 7/15/2017 7:02:32 PM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
Future update already on the table. Some changes included so far are:

quote:


UNITS
-New sprites for BMP-1P; one with ATGM, one without
-Added a BMP-1P without the ATGM
-BMP-1 SP-1 has had it's HE removed and it's ATGM changed for the older version of the AT3; kicked back to 1984 expiry date.
-Added SPW-152 with 7.62mm SGMT
-Added SPW-152A with 12.7mm DShK
-Added SPW-152K Command variant of SPW-152A
-Added SPW-40 Scout car with 12.7mm DShK
-Added Fasta-4 truck carrying quad-mounted SA-7s. Classified as SPSAM-R.
-T-72s nerfed again! Turns out that the East Germans did not even get 3BM-15; most advanced ammunition is 3BM-12 APFSDS, 3OF26 HE-FRAG, and 3BK-14 HEAT. T-72 and T-72 Übergangs use 3BM-9, and T-72M/M1 use 3BM-12.
-T-55AM2D and T-55AM2D2 received +1 fire control upgrade.
-More dates correction

FORMATIONS
-In Mech Inf formations, instead of the 3rd infantry unit in a platoon being an RPG-7 AT team, it is now a normal MechInf squad that is forced to be an RPG-7 carrying variant.
-Regimental Recon companies adjusted:
Regimental Recon Company (Tank Regiments/BMP Regiments): SPW-40P2U, BRM-1K section, BMP-1 platoon (1x Sniper squad, 2x Mech squad, 1x MANPADS team), 2x SPW-40P2 sections (Scouts with options of heavy weapons including RPG-7, AT-3, AT-4)
Regimental Recon Company (BTR "SPW" Regiments): SPW-40P2U, SPW-60/70 platoon (1x Sniper squad, 2x Mech squad, 1x MANPADS team), 3x SPW-40P2 sections (Scouts with options of heavy weapons including RPG-7, AT-3, AT-4)



More changes to come...

In the meantime, I'm remaking the old CEG 2 campaign mission "Jerry's Revenge" to use the updated East German faction, much more accurate ORBATs, the new map, and finally give it an actual challenge.

(in reply to Stimpak)
Post #: 50
RE: East German Campaign + Faction - 7/31/2017 1:38:55 AM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
CEG 2 ran into some issues and I won't be able to release the scenario this weekend. However, what I can release is the updated East German Database.

In addition to the changes mentioned in the last post,

quote:


-Reserve Regiments added
-New unit classification: TANK-RE, or Reserve tanks
-Scouts translated to Späher
-Rifles translated to Schützen
-Reserveschützen added, poorly equipped (And should be set to low veterancy in-game) infantry
-Heavily armed Pioneer infantry are added, but are not classified as Engineers since that function does not work in FCRS
-RPG-2 weapon added; only Reserveschützen are equipped with them, and later on if I "extend" the timeframe earlier
-Flamethrowers added
-ATO VFT tank flamethrower added
Which means...
-TO-55 added. Not existent in any East German formation, but the unit is there and can be found under Low-Level Units
-Bumped up some units that previously were "out of timeframe" - some still served in the mentioned reserve formations


New .zip is attached - unzip to your Data folder just like the rest and overwrite anything you already have.

Attachment (1)

(in reply to Stimpak)
Post #: 51
RE: East German Campaign + Faction - 8/6/2017 5:28:06 AM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
Preview...



With an hour left on the clock, can the SPz BMP-2 company claim the final VP in time, or will the British hold fast?

(in reply to Stimpak)
Post #: 52
RE: East German Campaign + Faction - 8/15/2017 4:52:50 AM   
Stimpak


Posts: 411
Joined: 8/23/2015
From: BC, Canada
Status: online
CEG 1 remake is well under way. A quick comparison and preview:


Before...



And after...

(in reply to Stimpak)
Post #: 53
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