From: Plymouth, England
I've been creating a few tiny scens in the editor and a couple of questions have come up-
1- I set both sides (mine and the computers)ROE's to 'Weapons Free', and 'Postures Hostile' and 'Engage Opportunity Targets' so that our ships will hopefully automatically begin blasting anything they see, and although that works fine with the computer's vessels, my own seem to be slow on the draw.
For example I send a Blue and a Red MRK Nanuchka 1 on a head-on course at each other with silent EMCON, and they spot each other with eyeballs at about 7 miles.
But although the enemy appears as a yellow icon, my ship won't automatically fire at it!
However the enemy isn't so shy, and a few seconds later he unleashes Sirens at me, and only THEN does my ship recognise it as hostile (its icon turns red), and launches a return volley of Sirens.
My question therefore is how can I make my ship automatically engage the yellow icon without waiting for it to turn red? Is there a magic button I need to click during setup in the Editor?
Or must I micro-manage my ship by manually ordering it to engage the enemy, and/or designating it as Hostile myself?
2- When enemy Sirens are coming in headon, my Nanuchka engages with Geckos, but doesnt turn so that it can also bring its rear-mounted 57mm Gun to bear on them. I have to manually turn the Nan broadside on to the incoming missiles to enable the gun to begin firing automatically.
Is that normal?
If so, do we have the big chore of having to micro-manage every vessel in an entire fleet if the AI hasn't got the brains to do it automatically?
< Message edited by Poor Old Spike -- 12/14/2015 8:46:26 PM >
"Fight with your brain first and your weapons second!"