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RE: 3D graphics Mod

 
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RE: 3D graphics Mod - 6/9/2016 6:51:03 AM   
Crossroads


Posts: 9073
Joined: 7/5/2009
Status: offline
Thanks a ton Herr Maus Man!

Everyone, this will be available in the imminent 1.02 UPDATE install and the content in its Mods folder




_____________________________

Campaign Series Legion
---
CS: East Front III | CS: Vietnam IN-THE-WORKS
CS: Middle East 1948-1985 2.0 DUE OUT SOON
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

(in reply to Maus Man)
Post #: 31
RE: 3D graphics Mod - 6/20/2016 4:35:32 PM   
Inquisition


Posts: 14
Joined: 6/10/2013
Status: offline
Wow, that looks great. Unfortunately, I cannot get it to work. I downloaded the latest zip, unzipped it in the mods folder and activated it with JSGME. The terrain in-game still looks the same as before. Did I overlook any steps?

(in reply to Crossroads)
Post #: 32
RE: 3D graphics Mod - 6/20/2016 5:44:23 PM   
Crossroads


Posts: 9073
Joined: 7/5/2009
Status: offline
quote:

ORIGINAL: Inquisition

Wow, that looks great. Unfortunately, I cannot get it to work. I downloaded the latest zip, unzipped it in the mods folder and activated it with JSGME. The terrain in-game still looks the same as before. Did I overlook any steps?


Edit: Oops, meant Maus Man Mod of course:

Make sure the Zip program you use does not create a double folder (ie: first a folder called "MausMan 3D Terrain Graphics" after zip name, then another one with the content. If so, copy the inner folder to your Mods folder.

It should look like this:






Attachment (1)

< Message edited by Crossroads -- 6/20/2016 6:05:53 PM >


_____________________________

Campaign Series Legion
---
CS: East Front III | CS: Vietnam IN-THE-WORKS
CS: Middle East 1948-1985 2.0 DUE OUT SOON
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

(in reply to Inquisition)
Post #: 33
RE: 3D graphics Mod - 6/20/2016 6:04:41 PM   
Crossroads


Posts: 9073
Joined: 7/5/2009
Status: offline
On another note, there was a 1.02 Open Beta out for download for a couple of hours where the folder was screwed up before we spotted it. Make sure your folder structure is as above

_____________________________

Campaign Series Legion
---
CS: East Front III | CS: Vietnam IN-THE-WORKS
CS: Middle East 1948-1985 2.0 DUE OUT SOON
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

(in reply to Crossroads)
Post #: 34
RE: 3D graphics Mod - 6/20/2016 6:58:11 PM   
**budd**


Posts: 2291
Joined: 7/4/2009
From: Tacoma
Status: offline
sometimes there is an extra folder level, check to see how many folder levels you have. 1 level above game files as above.

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"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Crossroads)
Post #: 35
RE: 3D graphics Mod - 6/20/2016 9:56:19 PM   
Inquisition


Posts: 14
Joined: 6/10/2013
Status: offline
Thank you! The screenshot was really helpful. My folder was missing a 'graphics' folder for some reason. I created one and copied all the files into it - and it worked.

(in reply to **budd**)
Post #: 36
RE: 3D graphics Mod - 6/21/2016 6:50:10 AM   
Crossroads


Posts: 9073
Joined: 7/5/2009
Status: offline
Glad to hear that, Inq!

_____________________________

Campaign Series Legion
---
CS: East Front III | CS: Vietnam IN-THE-WORKS
CS: Middle East 1948-1985 2.0 DUE OUT SOON
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

(in reply to Inquisition)
Post #: 37
RE: 3D graphics Mod - 6/22/2016 7:00:45 PM   
Crossroads


Posts: 9073
Joined: 7/5/2009
Status: offline
Now included in the 1.02 UPDATE - Just launch your JSGME to enjoy!

_____________________________

Campaign Series Legion
---
CS: East Front III | CS: Vietnam IN-THE-WORKS
CS: Middle East 1948-1985 2.0 DUE OUT SOON
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

(in reply to Maus Man)
Post #: 38
RE: 3D graphics Mod - 12/4/2016 9:34:29 PM   
Maus Man


Posts: 37
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
So getting back to more refinements to this mod. There were still some rough parts in the update in 1.02. I'm posting a replacement to include little fixes and attention to elevation changes for roads and rail. Did some work on the files used to display different conditions. Also more enhancements added to the ruined towns/cities in the terrain files.

Just deactivate the current MausMan mod (and probably delete it). Then download and unzip this new one your mods and activate.

MausMan Downloads

And for those who like vehicle profile counters as an alternate in the 3-D view, I also added an incomplete mod of how I view units in 3d. Most units for most stock scenarios in ME have been converted with this mod. Download at the same site. Its called '..3D Units MausMan Graphics.zip' -a work in progress for anyone interested.






(in reply to Crossroads)
Post #: 39
RE: 3D graphics Mod - 12/4/2016 9:44:58 PM   
Maus Man


Posts: 37
Joined: 8/13/2007
From: Minnesota, USA
Status: offline
oh, screenshot time

BTW, AI was allowed to play Israel on this run.





Attachment (1)

(in reply to Maus Man)
Post #: 40
RE: 3D graphics Mod - 12/5/2016 3:49:58 PM   
Crossroads


Posts: 9073
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Maus Man

So getting back to more refinements to this mod. There were still some rough parts in the update in 1.02. I'm posting a replacement to include little fixes and attention to elevation changes for roads and rail. Did some work on the files used to display different conditions. Also more enhancements added to the ruined towns/cities in the terrain files.

Just deactivate the current MausMan mod (and probably delete it). Then download and unzip this new one your mods and activate.

MausMan Downloads

And for those who like vehicle profile counters as an alternate in the 3-D view, I also added an incomplete mod of how I view units in 3d. Most units for most stock scenarios in ME have been converted with this mod. Download at the same site. Its called '..3D Units MausMan Graphics.zip' -a work in progress for anyone interested.



Nice, thank you! I like what you did with unit Outline (BIT) files, showing the facing there

Here's my Libya'85 scenario, Sirte looking the busy port town it is




Attachment (1)

_____________________________

Campaign Series Legion
---
CS: East Front III | CS: Vietnam IN-THE-WORKS
CS: Middle East 1948-1985 2.0 DUE OUT SOON
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

(in reply to Maus Man)
Post #: 41
RE: 3D graphics Mod - 4/21/2017 1:11:15 AM   
BloodyBill76


Posts: 66
Joined: 4/14/2015
Status: offline
@ Maus Man, do you still have the EF/WF 3d terrain mods for the campaign series? If so can I get them?

(in reply to Maus Man)
Post #: 42
RE: 3D graphics Mod - 6/1/2017 7:27:31 PM   
hsarnoff

 

Posts: 55
Joined: 5/21/2007
Status: offline
Shared to https://www.facebook.com/groups/1883329641902873/

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Post #: 43
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