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Map Overlay? - 11/25/2015 1:16:40 AM   
StrategyGamer

 

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Question, I am new to this editor, and it doesn't seem like their is an overlay option.
Is there a way to add an overlay, or just interpret the locations.


< Message edited by StrategyGamer -- 11/25/2015 3:34:36 PM >
Post #: 1
RE: Map Overlay? - 11/25/2015 2:59:42 PM   
Lobster


Posts: 1898
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online
Opart Design and Debug (ODD) by Curt Chambers is good for hex laying on a map. You use the Map Tool under the Design Module heading. Much of this program is out dated due to TOAW changing but the Map Tool is a great way to make maps. You could try to make a map on the fly but it won't be accurate. I think for your own use it wouldn't be a big deal but if you put out a scenario for others to play accuracy is important.

You can go here https://thetoawbeachhead.wordpress.com/ a great TOAW website with lots of stuff.

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RE: Map Overlay? - 11/25/2015 3:51:35 PM   
StrategyGamer

 

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Thx!
I'm just used to ATG's editor overlay, hopefully TOAW IV has that feature, as ODD can be overloaded. (due to experimentation)

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RE: Map Overlay? - 11/25/2015 5:22:56 PM   
ogar

 

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@Lobster,

You once did a great post on mapping, and ODD. With a list of how-to's and best practices. I cannot find the *&^% thing here to link. I did try holding my printed out copy to the screen, but that is not working as an attachment to this msg. either.

Do you have a copy of that post, or can you find it ? It is a great summary of techniques for getting maps ready for TOAW. I think reposting that list would be very helpful -- it has been very very useful to me.

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RE: Map Overlay? - 11/25/2015 9:04:18 PM   
Lobster


Posts: 1898
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online
Maybe this thread post #40? Kinda brief.

http://www.matrixgames.com/forums/tm.asp?m=3817968&mpage=2&key=

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