Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Multiplayer scenario The Church

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Scourge of War: Waterloo >> Mods and Scenarios >> Multiplayer scenario The Church Page: [1]
Login
Message << Older Topic   Newer Topic >>
Multiplayer scenario The Church - 11/23/2015 6:48:38 PM   
mitra76

 

Posts: 327
Joined: 5/23/2011
Status: offline
Played with the friends last week; is one of scenarios I called Battlefront type; three minor objectives represent the ideal front line between the two opposing enemies to conquer to dominate the battlefield, with tow major obj to represent the supply points and which can give a lot of points if conquered. In this scenario only 1 obj appears at the start , the others will appears few after the start of battle

Mission: a French and Prussian corps must conquest the battle field on the village of Plancenoit, two other objectives will appears soon after the start; the supply points of two army will be shown after 45 minutes. The supply points gives 1000 points for minutes, the central objectives for minutes. If the players are 6 or less leave the cavalry corps control to the AI

Victory condition: won the force with more points at the end




Attachment (1)

_____________________________

Visit my wargame blog: http://warforgame.blogspot.it/
Post #: 1
RE: Multiplayer scenario The Church - 11/26/2015 12:59:33 PM   
roy64


Posts: 138
Joined: 6/9/2015
Status: offline
I've been playing this scenario in single player & have to say I've thoroughly enjoyed it, thanks, keep them coming.

(in reply to mitra76)
Post #: 2
RE: Multiplayer scenario The Church - 11/26/2015 5:14:57 PM   
mitra76

 

Posts: 327
Joined: 5/23/2011
Status: offline
Thanks i'll do :)

_____________________________

Visit my wargame blog: http://warforgame.blogspot.it/

(in reply to roy64)
Post #: 3
RE: Multiplayer scenario The Church - 11/26/2015 11:14:34 PM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
Nice! Thanks!

_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to mitra76)
Post #: 4
RE: Multiplayer scenario The Church - 11/27/2015 9:53:11 PM   
gradkinz

 

Posts: 8
Joined: 11/27/2015
Status: offline
How do you install this scenario?

(in reply to mitra76)
Post #: 5
RE: Multiplayer scenario The Church - 11/27/2015 11:50:11 PM   
Mr Digby

 

Posts: 78
Joined: 11/24/2015
Status: offline
Put it in My Documents/SOWWL/Scenarios

Then open it in MP scenario or single player user scenarios.

(in reply to gradkinz)
Post #: 6
RE: Multiplayer scenario The Church - 11/28/2015 3:45:33 AM   
gradkinz

 

Posts: 8
Joined: 11/27/2015
Status: offline
thank you!

(in reply to Mr Digby)
Post #: 7
RE: Multiplayer scenario The Church - 11/29/2015 3:26:58 PM   
ETF


Posts: 1602
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
Awesome we will use this next Saturday for our 6 player LAN session!

_____________________________

My Top Matrix Games 1)CMANO PRO(WEGO/RT??) 2)Waterloo 3)End all Wars 4)War In the Pacific/AE

Twitter -Tactical Wargamer
@TacticWargamer

(in reply to gradkinz)
Post #: 8
RE: Multiplayer scenario The Church - 1/29/2019 3:01:15 PM   
roy64


Posts: 138
Joined: 6/9/2015
Status: offline

quote:

ORIGINAL: mitra76

Played with the friends last week; is one of scenarios I called Battlefront type; three minor objectives represent the ideal front line between the two opposing enemies to conquer to dominate the battlefield, with tow major obj to represent the supply points and which can give a lot of points if conquered. In this scenario only 1 obj appears at the start , the others will appears few after the start of battle

Mission: a French and Prussian corps must conquest the battle field on the village of Plancenoit, two other objectives will appears soon after the start; the supply points of two army will be shown after 45 minutes. The supply points gives 1000 points for minutes, the central objectives for minutes. If the players are 6 or less leave the cavalry corps control to the AI

Victory condition: won the force with more points at the end





Have you got any new scenarios Mitra?

_____________________________


(in reply to mitra76)
Post #: 9
RE: Multiplayer scenario The Church - 1/29/2019 10:10:33 PM   
ETF


Posts: 1602
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
Yes that would be nice indeed!

_____________________________

My Top Matrix Games 1)CMANO PRO(WEGO/RT??) 2)Waterloo 3)End all Wars 4)War In the Pacific/AE

Twitter -Tactical Wargamer
@TacticWargamer

(in reply to roy64)
Post #: 10
RE: Multiplayer scenario The Church - 2/2/2019 9:24:09 AM   
mitra76

 

Posts: 327
Joined: 5/23/2011
Status: offline
Hi guys,

I restarted last week to play, after a pause period, with my group on DOW teamspeak, so soon I'll restart to produce multi scenarios; the possobility to save a multiplayer game and restart gives more possibility for longer battles

_____________________________

Visit my wargame blog: http://warforgame.blogspot.it/

(in reply to ETF)
Post #: 11
RE: Multiplayer scenario The Church - 2/2/2019 11:45:06 AM   
ETF


Posts: 1602
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
Great news....let me know if you're on Steam on any Saturday night would love to get our LAN group loaded up again sir.....usually 4-5 guys cheers

_____________________________

My Top Matrix Games 1)CMANO PRO(WEGO/RT??) 2)Waterloo 3)End all Wars 4)War In the Pacific/AE

Twitter -Tactical Wargamer
@TacticWargamer

(in reply to mitra76)
Post #: 12
RE: Multiplayer scenario The Church - 2/3/2019 12:36:25 PM   
roy64


Posts: 138
Joined: 6/9/2015
Status: offline

quote:

ORIGINAL: mitra76

Hi guys,

I restarted last week to play, after a pause period, with my group on DOW teamspeak, so soon I'll restart to produce multi scenarios; the possobility to save a multiplayer game and restart gives more possibility for longer battles

Good news.

_____________________________


(in reply to mitra76)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Scourge of War: Waterloo >> Mods and Scenarios >> Multiplayer scenario The Church Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.135