The description as far as affect on other units in an organized Fleet for both fleet combat targeting and fleet countermeasure modules seem self evident.
But two slightly vague scenarios I'm not sure of - anyone know or has a dev commented on this in past?
1 - Do fleet bonus modules - targeting and countermeasures - only affect the other units in a fleet, or does the ship with the fleet modules also benefit from the fleet module bonus?
e.g. If there are 10 regular ships in organized fleet + 1 'flagship' that has the fleet modules - do ALL 11 ships, including the 'flagship' with fleet bonus modules installed receive the bonuses? Or do you need to have 2 'flagships' or more in each fleet, in order for each of them to give the other 'flagship' the bonus as well?
Other way to put it - if the ship with fleet modules installed does not benefit directly from it, then I assume you would need at minimum 2 ships or more in each fleet with the installed fleet bonus modules in order for every ship, including the ships that give the bonuses, to receive their own bonuses.
2 - Related to the above, what constitutes a Fleet? Without overthinking it I assume it is an actual organized, named Fleet per the game's definition of tagging a group of ships as a Fleet.
If true, then I assume putting fleet modules on a base is useless? Or does anyone know if the base has fighters/bombers, are those units considered a 'fleet' that belongs to the base, and therefore fleet modules on bases with fighter/bombers would help?