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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

 
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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:23:36 PM   
carll11

 

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quote:

ORIGINAL: Jason Petho

Lost my gunship support as they had to return to Dak To II to refuel. B Company is waiting for the second Viet Cong assault, I saw movement in the trees last turn to the northwest.






The refueling...whats the mechanics/process? Do we have to move them ourselves when the clock strikes zero as in zero turns left on station or they automatically fly back...

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Post #: 1021
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:28:07 PM   
budd


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Will clearing trees and foliage be part of the game, like for LZ or a firebase or is that out of scope. Can a hexes characteristics change during a scenario or campaign.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 1022
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:28:43 PM   
Jason Petho


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You have you do it yourself. It will depend how far you are from the airfield (or supply point).

In this case, I was 1 full turn of flight away from the airfield, so I started the return flight on the 2nd to last turn to the airfield, where I placed a supply truck in the same hex to start the process.

If you run out of fuel, the helicopter will be forced to land.

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Post #: 1023
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:29:19 PM   
Jason Petho


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quote:

ORIGINAL: budd

Will clearing trees and foliage be part of the game, like for LZ or a firebase or is that out of scope. Can a hexes characteristics change during a scenario or campaign.


Yes, you can clear an LZ out of a jungle.




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Post #: 1024
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:31:17 PM   
budd


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Any missions to setup/establish firebases.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 1025
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:32:47 PM   
Jason Petho


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Bootcamp 1 is the mission to capture the area, Bootcamp 2 is all about setting up a Firebase, which is used in Bootcamp 3 to clear the hills south of the Firebase.

< Message edited by Jason Petho -- 6/7/2019 5:33:52 PM >


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Post #: 1026
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:35:14 PM   
budd


Posts: 2625
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From: Tacoma
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Thanks Jason

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 1027
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 5:36:16 PM   
Jason Petho


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No problem at all!

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Post #: 1028
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 6:02:26 PM   
LittleBen


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quote:

ORIGINAL: Jason Petho

Yes, you can clear an LZ out of a jungle.



You're a forest killer…

But that's a great thing in the game !!

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Post #: 1029
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 9:00:11 PM   
Jason Petho


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B Company makes it to LZ BRAVO. The really important thing to note here, besides the new mission and receiving Event Points, A Company has now been released upon B Company completing its mission. If B Company doesn't complete the assigned mission, A Company doesn't get released. As a scenario designer, before I would have to assume that you are doing what is requested and design the releases and/or reinforcements accordingly. With the new CSEE, I no longer have to guess, I can leave it up to the player to trigger their own events! This is a HUGE improvement over the old system.




Attachment (1)

< Message edited by Jason Petho -- 6/7/2019 9:02:45 PM >


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Post #: 1030
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 9:29:16 PM   
Jason Petho


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Here is what happens when you run out of fuel.

Prior to this turn (1 turn remaining to refuel), the gunships became disrupted.

This turn, they ran out of fuel and forced landed where they were. In this scenario, there will be no way to recover the helicopter for the rest of the scenario.




Attachment (1)

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Post #: 1031
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 9:49:43 PM   
Jason Petho


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Tunnel Rats, you say?




Attachment (1)

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Post #: 1032
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 11:23:06 PM   
budd


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Is there a limit to how many new missions you can string together inside a scenario? That opens up a lot of interesting ideas and possibilities.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 1033
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/7/2019 11:27:45 PM   
Jason Petho


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Nope, not at all.

Just a matter of taking the time to code it and test it.

And making sure you have enough turns. Haha

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Post #: 1034
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/8/2019 10:01:43 AM   
LittleBen


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quote:

ORIGINAL: Jason Petho

B Company makes it to LZ BRAVO. The really important thing to note here, besides the new mission and receiving Event Points, A Company has now been released upon B Company completing its mission. If B Company doesn't complete the assigned mission, A Company doesn't get released. As a scenario designer, before I would have to assume that you are doing what is requested and design the releases and/or reinforcements accordingly. With the new CSEE, I no longer have to guess, I can leave it up to the player to trigger their own events! This is a HUGE improvement over the old system.


That's really great !!

Oh by the way, once I asked if it wasn't possible to have different 3D base for the regular germans and say the SS troops. In fact an easy solution is to put the SS as another country...there's so many unused countries slots, and I tested one can put troops from one country in another one's org

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Post #: 1035
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/8/2019 10:02:54 AM   
LittleBen


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quote:

ORIGINAL: Jason Petho

Here is what happens when you run out of fuel.

Prior to this turn (1 turn remaining to refuel), the gunships became disrupted.

This turn, they ran out of fuel and forced landed where they were. In this scenario, there will be no way to recover the helicopter for the rest of the scenario.


A truck can't bring some jerricans ?

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Post #: 1036
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/8/2019 11:15:53 AM   
Jason Petho


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Yes, but not that terrain, so not that scenario.

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Post #: 1037
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/9/2019 3:53:54 PM   
Crossroads


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Joined: 7/5/2009
Status: online
Another day, another new full BETA install. Fixes included in this version: unit base highlight, for instance (was previously too large). See the "Highlight HQs" function now properly highlighting the headquarters units, including the 1st platoons with the organic coy HQ there. I am using Orange as highlight colour, obviously.



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Visit us at: Campaign Series Legion
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CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

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Post #: 1038
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/9/2019 5:39:19 PM   
LittleBen


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The graphisms are really great. By the way, as you're playing at night here, I have a question: there are many bitmaps to represent night, wouldn't it be more easy to use the same as for the day, but with a form of shading like we have we want to see the visibility or reachable hex ?

Oh it seems that in the unit handbook (F2), the nato number and icons 2D number are exchanged...

(in reply to Crossroads)
Post #: 1039
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/9/2019 5:47:33 PM   
Crossroads


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Joined: 7/5/2009
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quote:

ORIGINAL: LittleBen

The graphisms are really great. By the way, as you're playing at night here, I have a question: there are many bitmaps to represent night, wouldn't it be more easy to use the same as for the day, but with a form of shading like we have we want to see the visibility or reachable hex ?

Oh it seems that in the unit handbook (F2), the nato number and icons 2D number are exchanged...

Shading was actually what we initially tried, but I for one wanted to rid all shading as it is currently done with a "shadow mesh" pattern.

Should we one day be able to upgrade to PNG graphics as is the long term (but not near term) plan, then it would be possible to depict night by displaying a translucent night layer on top of the normal graphics. Until that, I and we are quite biffed how the dual set of graphics works out, one for day and one for night graphics. Yes, a lot of files, but we have automated the process of creating night versions of the finished normal graphics.

As for the F2 Unit Handbook bug, thanks, I am forwarding to Berto to inspect...

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 Fully reimaged v2.0 available now!

(in reply to LittleBen)
Post #: 1040
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/9/2019 8:36:52 PM   
LittleBen


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Many thanks for the explanation. I didn't know it was hard to pass from bitmap to png, I thought most computer could easily do that

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Post #: 1041
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/12/2019 6:47:21 PM   
Jason Petho


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Campaign Series Vietnam: ALPHA Graphics.

Map progress in the NW II Corps area. Here is a screenshot of the Camp Enari/Dragon Mountain area prior to me adding the vegetation. Lots of progress lately on the map itself, I am hoping to wrap it up by the end of the month. This will be the master map for a dozen or so scenarios, at least!




Attachment (1)

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Post #: 1042
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