Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Sneak Peeks, Coming Attractions, Works-In-Progress Page: <<   < prev  25 26 27 28 [29]
Login
Message << Older Topic   Newer Topic >>
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/30/2018 10:02:13 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Here is the 3D zoom level 1




Attachment (1)

_____________________________


(in reply to budd)
Post #: 841
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/30/2018 10:02:35 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
and the 3d Zoom level 2




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 842
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 11/30/2018 11:32:20 PM   
budd


Posts: 2549
Joined: 7/4/2009
From: Tacoma
Status: online
Looking good, thanks for sharing Jason.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 843
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/1/2018 12:43:16 AM   
Big Ivan


Posts: 584
Joined: 6/9/2008
From: Mansfield, OH
Status: offline
Have to say Jason, 3D is pleasing to my eyes. Its my first choice.

But 2D set at 6 or 7 zoom view with black silhouettes is close!!

2D reminds me of the AIW Avalon Hill board game buried around here somewhere...

_____________________________

Blitz call sign Ivan the Big.

(in reply to budd)
Post #: 844
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/1/2018 1:38:13 AM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
You're most welcome!

It's coming along! The graphics are still ALPHA, but so far, so good.

_____________________________


(in reply to Big Ivan)
Post #: 845
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/1/2018 7:28:34 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Campaign Series Vietnam: Scenarios. As described in a previous post, there will be a lot of historical scenarios available with the 1.00 release. As these will be historical, you probably won't find as much tactical/operational flexibility as you would find with other scenario types. This leads to the question of should I develop a handful of more free flowing scenarios that provides the opportunity for a player to do as they wish, within the confines of a given scenario. If so, what types of free flow scenarios would you be interested in? What size engagements would you be interested in? Is there more interest to play from the US/ARVN side or from the VC/NVA side? Tell me your thoughts!

_____________________________


(in reply to Jason Petho)
Post #: 846
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/1/2018 8:34:52 PM   
Big Ivan


Posts: 584
Joined: 6/9/2008
From: Mansfield, OH
Status: offline
Jason that's a great question!!

I'd like to see some kind of tactical training scenarios where commanding one side or the other you have to choose what you think
is the best strategy or course of action. Couple this with the various mission types that you can choose from
when making a random scenario. That is:

Armored Breakthrough
Meeting Engagement
Pocket Breakout
Bridgehead
Recon in Force
etc.

It doesn't make a difference to a great extent which side I play. The US/ARVN and NVA/VC each have there particular
attributes that one has to learn how to use. Given the right scenario one can learn how to use those attributes.

Another nice twist would be scenarios with helo insertion or extraction that maybe with the new lua function could be
point time based. That is the faster you get your troops in or out the more points you get. Also a scenario where you have
to assassinate a general or a key leader might be an interesting mission or maybe blow up an installation.

As for scenario size and manageability I think size 4 to 7 would be best with 12 to 24 turns. Anything less or more, can, I feel present
problems with manageability or force losses or time constraints.

For starters I hope this helps. If I come up with anything else I'll post here my friend.

Cheers!
John

_____________________________

Blitz call sign Ivan the Big.

(in reply to Jason Petho)
Post #: 847
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/2/2018 4:22:47 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Thank you for the feedback, John!! That's appreciated!

_____________________________


(in reply to Big Ivan)
Post #: 848
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/4/2018 8:37:05 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Campaign Series Vietnam: ALPHA graphics. To the east of the X-ray area of the map is the Plei Me Special Forces/CIDG camp, shown here. The Jump Map shows how large this map will end up being. The southern portion of the map will be used to cover a number of scenarios that constitute the complete Plei Me, Chu Pong and Ia Drang battles as fought by the US and ARVN forces in October and November, 1965.




Attachment (1)

_____________________________


(in reply to budd)
Post #: 849
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/5/2018 6:46:47 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Campaign Series Vietnam: Scenarios. The following is a list of the scenarios that will be created that cover the battles at Plei Me and Ia Drang. Do you see anything obvious that is missing?

quote:

XX. Ia Drang Campaign 01 - Dan Thang 21 Operation - October 19, 1965 - 33rd VC Regiment (B rating) Attacks Pleime Camp (A team, CIDG, plus two ranger companies (91st SF Rangers) flown as reinforcement - they fly in October 21, LZ 5km Northeast of Camp)

XX. Ia Drang Campaign 02 - Dan Thang 21 Operation - October 23, 1965 - 32nd VC Regiment (A rating) Ambushes relief ARVN relief column (Tank company, APC company, Ranger Battalion, Artillery Battalion) - 22nd ARVN Ranger Battalion heliborne into LZ 10km north of Pleime

XX. Ia Drang Campaign 03 - Dan Thang 21 Operation - October 26, 1965 - Elements of battalion from 33rd VC Regiment (B rating) ambushes elements of ARVN armoured TF as it sweeps south of Pleime camp. [Short, small scenario]

XX. Ia Drang Campaign 04 - Operation All the Way - November 1, 1965 - Eagle Flights (2/12, 1/8, 1/12 and 2/8 Battalions - Air Cavalry) vs scattered elements of 33rd Regiment (B Rating) - find VC hospital

XX. Ia Drang Campaign 05 - Operation Silver Bayonet I - November 14, 1965 - 1/7 Air Cavalry lands (company sized waves) at X-Ray vs vs 9th Battalion/66th Regiment

XX. Ia Drang Campaign 06 - Operation Silver Bayonet I - November 15, 1965 - 1/7 Air Cavalry at X-Ray (0750 "Broken Arrow"), 0910 elements A/2/7 land at X-Ray (0800 2/5 Air Cavalry lands at LZ Victor to reinforce LZ X-ray) vs elements of 66th Regiment

XX. Ia Drang Campaign 07 - LZ Albany - November 17, 1965 - 2/7 Air Cavalry marching towards LZ Albany (ambushed) vs elements of 6 & 7&8cos/8th Battalion/66th Regiment & 1&2cos1st Battalion 33rd Regiment

XX. Ia Drang Campaign 08 - Operation Than Phong 7 - November 20, 1965 - 3rd & 6th ARVN Airborne battalions land LZ north of Ia Drang where they ambush retreating 634th/32nd Regiment


_____________________________


(in reply to Jason Petho)
Post #: 850
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/6/2018 7:08:54 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Campaign Series Vietnam: ALPHA graphics. Here is a 3D zoom level 2 view of the airfield and special forces camp at Duc Co. This camp was under siege for a month and a half in the summer of 1965 by the 32nd Regiment. There was an immobilized M41 dug in as part of the camp defences. I will create a scenario for Vietnam of the relief attempt and subsequent ambush.




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 851
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/7/2018 10:15:51 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Campaign Series Vietnam: ALPHA graphics. Here are a few screenshots of the Ben Het area west of Dak To. Below you'll see View #6 (2d zoom level 2), View #1 (3d zoom level 1) and View 4 (3d zoom level 4). There are 9 different zoom levels in the game - four 3d and five 2D, plus the jump map. On March 3rd, 1969, the camp was attacked by the PAVN 66th Regiment, supported by BTR-50's APC's and PT-76's light tanks. An M-48 platoon was stationed at the camp leading to a tank vs tank engagement.




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 852
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/7/2018 10:16:12 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
3D view 1




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 853
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/7/2018 10:16:44 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
3D view 4




Attachment (1)

_____________________________


(in reply to Jason Petho)
Post #: 854
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/8/2018 9:16:13 PM   
MrRoadrunner


Posts: 1073
Joined: 10/7/2005
Status: offline
The Vietnam graphics look really good.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Jason Petho)
Post #: 855
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/8/2018 10:12:03 PM   
Jason Petho


Posts: 11655
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Thank you, Ed.

The new 3D graphics guy is really coming along. We're changing the dirt for the firebases (etc) to a more reddish, which was prevalent in most areas of South Vietnam.

_____________________________


(in reply to MrRoadrunner)
Post #: 856
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/8/2018 11:09:17 PM   
berto


Posts: 16702
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

The firebases are work-in-progress, alpha graphics. Not yet Ready For Prime Time.

_____________________________


(in reply to Jason Petho)
Post #: 857
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/9/2018 1:36:52 PM   
MrRoadrunner


Posts: 1073
Joined: 10/7/2005
Status: offline

quote:

ORIGINAL: Jason Petho

Thank you, Ed.

The new 3D graphics guy is really coming along. We're changing the dirt for the firebases (etc) to a more reddish, which was prevalent in most areas of South Vietnam.


Yes, I just like the direction you are heading. I know it all is a work in progress. What has been fleshed out is really nice.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Jason Petho)
Post #: 858
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 12/9/2018 2:10:01 PM   
Big Ivan


Posts: 584
Joined: 6/9/2008
From: Mansfield, OH
Status: offline

quote:

ORIGINAL: MrRoadrunner


quote:

ORIGINAL: Jason Petho

Thank you, Ed.

The new 3D graphics guy is really coming along. We're changing the dirt for the firebases (etc) to a more reddish, which was prevalent in most areas of South Vietnam.


Yes, I just like the direction you are heading. I know it all is a work in progress. What has been fleshed out is really nice.

RR


+1 Yes the direction is looking very promising. I'm liking it too!


_____________________________

Blitz call sign Ivan the Big.

(in reply to MrRoadrunner)
Post #: 859
Page:   <<   < prev  25 26 27 28 [29]
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Sneak Peeks, Coming Attractions, Works-In-Progress Page: <<   < prev  25 26 27 28 [29]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.152