Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Help with Options

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Help with Options Page: <<   < prev  6 7 8 9 [10]
Login
Message << Older Topic   Newer Topic >>
RE: Help with Options - 5/14/2018 5:23:19 PM   
Crossroads


Posts: 13514
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Hoplite1963

Hi
Can the BMP pictures that scenario designers can import for their games be upgraded from the256 colours to the 24 bit kind available for unit viewer and unit handbook art at some point please ?

Many thanks
Ian



Scenario pictures you mean? For now at least they need to be the old 8-bit 256 color ones as they are shown in the Front End.

Unit pictures and unit graphics can be 24 bit already and for most cases are, too.

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 2.0 OUT NOW!

(in reply to Hoplite1963)
Post #: 271
RE: Help with Options - 5/14/2018 5:38:06 PM   
Hoplite1963

 

Posts: 146
Joined: 7/27/2008
Status: offline
Hi Crossroads
Thanks for that, yes this was what I meant here.

Regards

(in reply to Crossroads)
Post #: 272
RE: Help with Options - 5/14/2018 8:02:29 PM   
Crossroads


Posts: 13514
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Hoplite1963

Hi Crossroads
Thanks for that, yes this was what I meant here.

Regards

Gotcha.

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 2.0 OUT NOW!

(in reply to Hoplite1963)
Post #: 273
RE: Help with Options - 5/21/2018 6:31:08 PM   
Hoplite1963

 

Posts: 146
Joined: 7/27/2008
Status: offline
Hi Guys
We now have quite a few weapons available in the game such as surface to surface missiles and some of the heavy artillery that has very lengthy reloading times and would probably only be firing once in a scenario.

To simulate this I wonder if some long range fire units FROG7’s SCUD’s etc should also be available to purchase in the scenario editor as one shot missile strike missions like aircraft.? (say with a working assumption that they were firing at half their maximum range)

I have not played any scenarios with them present but the Cold War mod already has Cruise Missile strikes that you can buy in this way. For post 1990 scenarios this could also open up the possibility of some AAA and SAM systems “Patriot” etc being able to shoot them down on their way to the target.

Regards
Ian

(in reply to Crossroads)
Post #: 274
RE: Help with Options - 6/27/2018 5:54:10 PM   
Deepstuff3725

 

Posts: 93
Joined: 3/1/2014
From: Indianapolis, IN, USA
Status: offline
Looking forward to the Vietnam and East Front III games, and I have my credit card ready. I've been following the posted updates and it looks serious...

Just wondering if the multiplayer ip connection issues from the older versions will be fixed with the new releases? I'd really like to play CS via ip connection.

Thanks
Jeff

(in reply to Hoplite1963)
Post #: 275
RE: Wishlist - 6/29/2018 4:09:29 AM   
Crossroads


Posts: 13514
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Deepstuff3725

Looking forward to the Vietnam and East Front III games, and I have my credit card ready. I've been following the posted updates and it looks serious...

Just wondering if the multiplayer ip connection issues from the older versions will be fixed with the new releases? I'd really like to play CS via ip connection.

Thanks
Jeff



Hello Jeff

What issues were those? We've not made any changes to LAN play apart ensuring it still requires encrypted data files (as with all H2H modes), while vs-computer play uses unencrypted versions. That's the only thing I can think of.

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 2.0 OUT NOW!

(in reply to Deepstuff3725)
Post #: 276
RE: Wishlist - 6/29/2018 5:44:18 AM   
Jason Petho


Posts: 11470
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
I believe he's referring to over-the-net using a TCI-IP connection, not on a LAN.

_____________________________


(in reply to Crossroads)
Post #: 277
RE: Wishlist - 6/29/2018 11:15:30 AM   
berto


Posts: 16509
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Although I myself have not tried it, I believe that over-the-Internet (not LAN) NetPlay requires a VPN. I can't refer to any posts giving details, but I recall that a number of people have reported success using this method.

< Message edited by berto -- 6/29/2018 11:18:11 AM >


_____________________________


(in reply to Jason Petho)
Post #: 278
RE: Wishlist - 6/29/2018 11:43:07 AM   
Crossroads


Posts: 13514
Joined: 7/5/2009
Status: offline
I am pretty sure the Modem Host / Caller options work only on a local area network, ie. LAN. I recall some players using free VPN such as Hamachi to play over internet.

Here’s an article on Hamachi VPN.

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 2.0 OUT NOW!

(in reply to berto)
Post #: 279
RE: Wishlist - 6/29/2018 12:06:17 PM   
Crossroads


Posts: 13514
Joined: 7/5/2009
Status: offline
^^ Forgot to add there’s no current plan to upgrade the LAN play feature of the old to TCP/IP over internet, at least not for the next a couple of releases.

_____________________________

Visit us at: Campaign Series Legion
---
CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
CS: Middle East 1948-1985 2.0 OUT NOW!

(in reply to Crossroads)
Post #: 280
RE: Wishlist - 6/29/2018 2:34:22 PM   
Deepstuff3725

 

Posts: 93
Joined: 3/1/2014
From: Indianapolis, IN, USA
Status: offline
No prob. Agree, I think the Hamachi would work well, just haven't tried it.
Thanks

(in reply to Crossroads)
Post #: 281
RE: Wishlist - 8/16/2018 6:57:07 AM   
fritzfarlig


Posts: 145
Joined: 1/13/2016
From: Denmark
Status: offline
I'm looking for a feature
where trucks unload automatically when attacked
This will be the most natural
of course, it requires actionpoints

(in reply to Deepstuff3725)
Post #: 282
RE: Wishlist - 11/2/2018 4:55:59 AM   
R_TEAM


Posts: 72
Joined: 8/3/2007
From: Germany
Status: offline
Would be nice to play as Team against the AI ....
Like 2vsAI or 3vsAI - or maybe 2vs1+AI (4 players)..
(atm it is not possible to activate the AI on multiplayer games - as it should on symetrical games [one side Human players and on the other side the AI only] make no difference for the AI if he play against 1 or 3 human players ... on asymetrical games this maybe come different)

Regards

(in reply to fritzfarlig)
Post #: 283
RE: Wishlist - 11/8/2018 6:34:12 AM   
R_TEAM


Posts: 72
Joined: 8/3/2007
From: Germany
Status: offline
After play a couple of hours ... i get more ideas (or mor things i notice as "suboptimal" .. :) )

Zooming with mouse wheele should always centered at the mouse pointer ... not the ingame "pointer" - this is very un-intuitive ..

The same goes with the zoom sorting (irrelevant if you use the keys, but non-intuitive with mouse wheel ..) ->
Actual :
3d max -> med -> min -> 2d max -> med -> min -> 3d max ... very unnatural
better :
3d max -> med -> min -> 2d min -> med -> max -> 3d max ....

and it would be nice, to have the ability to scroll the screen even with movement animations ... (dont know get this sorted with the old engine ... ;) )

Regards

(in reply to R_TEAM)
Post #: 284
RE: Wishlist - 11/9/2018 2:16:04 PM   
Jason Petho


Posts: 11470
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: R_TEAM

Would be nice to play as Team against the AI ....
Like 2vsAI or 3vsAI - or maybe 2vs1+AI (4 players)..
(atm it is not possible to activate the AI on multiplayer games - as it should on symetrical games [one side Human players and on the other side the AI only] make no difference for the AI if he play against 1 or 3 human players ... on asymetrical games this maybe come different)

Regards


I'm curious as to why you can't play against the AI with multiple people?

Player 1 moves their units
Player 1 sends move to Player 2
Player 2 moves their units
Player 2 sends move to Player 3
Player 3 moves their units
Player 3 ends turn
AI plays
Player 3 moves their units
Player 3 sends move to Player 1
Player 1 moves their units
Player 1 sends moves to Player 2
Player 2 moves their units
Player 2 ends turn
AI plays

and so on.



_____________________________


(in reply to R_TEAM)
Post #: 285
RE: Wishlist - 11/10/2018 6:16:35 AM   
R_TEAM


Posts: 72
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

i have it not testet - but imho, the replay option is not "active" as for the game it looks like an singleplayer game ...
And not to see the move/action from the other human players, and the AI move see only the first humen player - it is hard to play ...
So to make the right replays available to all players, an option to tell the game it "is" an multiplayer game would needed ... imho ;)

Regards

(in reply to Jason Petho)
Post #: 286
RE: Wishlist - 11/10/2018 6:19:03 AM   
Jason Petho


Posts: 11470
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Why would you need the replay though? It would be better and more immersive for the last player to watch the replay and then relay what they saw in that replay to the other two players.

As I demonstrated above, each player would have a chance to be the one relaying the replay intelligence to the other players every few turns.



_____________________________


(in reply to R_TEAM)
Post #: 287
RE: Wishlist - 11/10/2018 10:56:46 AM   
R_TEAM


Posts: 72
Joined: 8/3/2007
From: Germany
Status: offline
Nope ....
it would be "real" immersive, if every player only see the replay that his troups can see ....... and for infos on other front lines, he musst speak to the other players of his side ................

But this would require that the game "know" which troops are under control from the different players , and how many players at side A and at side B .. all things that not implemented in the engine ...

So "i" would prefere , if i cant have the "real immersive" replay i write ... , an classical replay from the full side A for player group A , and if we have on both sides human players, the same for player group B ...

Actual, in the example you give, the one player where view the replay, can see the full replay and musst then explain it to the other team mates - not more/less immersive as show the full replay to all players.... imho

Regards

< Message edited by R_TEAM -- 11/10/2018 10:57:35 AM >

(in reply to Jason Petho)
Post #: 288
RE: Wishlist - 11/10/2018 12:21:45 PM   
R_TEAM


Posts: 72
Joined: 8/3/2007
From: Germany
Status: offline
addition:
to get out of maybe "confusion" ... ;)
With "Full" replay i mean the view of "all" troops from one Side - NOT an "full" view of every movement from both sides ..(as we play anyway with FoW on ..)
The other is the "partial" replay, where have only the view of the troops from an specific player ...

In the given example from you, Jason, one player would show the replay with the view from his "and" other troops from his side .. and explain it then to all other ... and the other players see -> Zero ....
With the suggestion to have this replay available to all player - all player the "things" he cant directly see in reality ... but he see the own troops direct ... and this is for me more important, as things he see from other temmates, as this information he can get anyway ...

Regards
[english is not my prefered language - so sorry for confusion :D ]

(in reply to R_TEAM)
Post #: 289
RE: Wishlist - 11/10/2018 3:43:37 PM   
Jason Petho


Posts: 11470
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Another alternative solution is to share the end of the file and have everyone watch it.

Of course, you'll have to decide whom will keep the actual turn, but playing against HAL pre-CSEE will always perform the same way 95% of the time.

That way everyone will see the key elements of the replay.

_____________________________


(in reply to R_TEAM)
Post #: 290
Page:   <<   < prev  6 7 8 9 [10]
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Help with Options Page: <<   < prev  6 7 8 9 [10]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.170