it would be "real" immersive, if every player only see the replay that his troups can see ....... and for infos on other front lines, he musst speak to the other players of his side ................
But this would require that the game "know" which troops are under control from the different players , and how many players at side A and at side B .. all things that not implemented in the engine ...
So "i" would prefere , if i cant have the "real immersive" replay i write ... , an classical replay from the full side A for player group A , and if we have on both sides human players, the same for player group B ...
Actual, in the example you give, the one player where view the replay, can see the full replay and musst then explain it to the other team mates - not more/less immersive as show the full replay to all players.... imho
< Message edited by R_TEAM -- 11/10/2018 10:57:35 AM >