From: Lochan nan balgair-dudh
No one official or unofficial commented on my suggestion. Either everyone thinks it was totally dumb, or (my preference), everyone agrees it is totally awesome.
"I wish there was some way to modify morale adjustment, for achieving certain objectives, rather than the blanket "its 1942, so your morale goes down".
For example, if Germany had captured Moscow and Leningrad in 41, would their morale sink the same in 1942 as it did? Right now WITE has hard coded results REGARDLESS of how good or bad you are doing relative to history. Wish that could change in WITE2."
well its been made clear the game is still in alpha, so I doubt that much has been absolutely ruled in/out.
Beyond that, I think there are two problems with this.
First, and this affects WiTE as well NM is probably mislabelled. Its meant to reflect base training etc as much as some concept of morale as such. So essentially Germany is pulling in more and more people not best suited to roles in combat infantry and training them less and less as the war goes on. Now if their version of Barbarossa had any basis in reality this wouldn't have mattered as the collapse the Soviet Union would have enabled a much reduced military commitment simply to hold down the conquered territory. On the other side the Soviets are able to offer better training than their approach in late 1941 of essentially chucking fresh recruits into a formation and committing it to combat (plus also relearning their own doctrines etc). Again, of course, this depended on actually holding the line in 1941.
Second, I suspect is the issue of modelling and balance. The problem would be that you identify a set of locations/period of time ... its not that hard to imagine the more 'results-focussed' players then distorting game play to achieve precisely those affects.
So I agree the hard wired shifts are frustrating - though I think the title NM doesn't help here - but not so easily convinced that the alternatives would actually work either
I sometimes play with the idea of something like that :
- German morale do not go down, but the german army have no replacement, or really, really little. (Not taking into account of course Hiwi, returning for disabled, etc..).
If the german army want replacement, they have to pay it with national morale points... (Price to be discussed. Maybe 1 points for 100K or 200K men).
Worth noting that WiTE2 will have events. No idea how far this could be pushed but it maybe feasible to create an event along these lines, but that would be a matter of modding the base game?
< Message edited by loki100 -- 1/9/2018 9:06:14 AM >
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