Soviet Questions

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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dereck
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Soviet Questions

Post by dereck »

I have some questions for you Soviet players.

1. How do you organize the Soviet Air Force? How many air bases per HQ, etc?

2. Do you keep the Soviet Max TOE at 100 or set it to another number?

Thanks
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loki100
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RE: Soviet Questions

Post by loki100 »

ORIGINAL: dereck

I have some questions for you Soviet players.

1. How do you organize the Soviet Air Force? How many air bases per HQ, etc?

2. Do you keep the Soviet Max TOE at 100 or set it to another number?

Thanks

1 - I tend to 5/6 bases per command, that gives you a capacity of about 600 planes (if using single engined) per front which is more than enough. You can sometimes leave one empty and close to the front ... that'll help short range planes and means you lose less in the case of a German breakthrough Since there is now no CP load on the relevant front (at least that is my understanding of 1.08), the constraint really is that each base draws off supply and trucks (even if empty? ... again thats my belief). Also its not too critical if bases are beyond command range (though not a great idea). I tend to put one VVS and one PVO per front. The first I then use for recon and/or partisan supply (in effect for non-standard missions), the latter helps ensure that some fighters are doing intercepts rather than escorts.

2 - I think that 93% is the magic number, below this you start to lose support squads and so on. For all the practical difference it makes, I'd set them at 100% unless you really have a critical manpower shortage.
Gabriel B.
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RE: Soviet Questions

Post by Gabriel B. »

ORIGINAL: loki100

the constraint really is that each base draws off supply and trucks (even if empty? ... again thats my belief). Also its not too critical if bases are beyond command range (though not a great idea). I tend to put one VVS and one PVO per front. The first I then use for recon and/or partisan supply (in effect for non-standard missions), the latter helps ensure that some fighters are doing intercepts rather than escorts.

It is the same as Hq units ,1 vehicle per support squad , so 250 at full toe plus whatever it takes to suply the unit, it my undestanding that a new suport squad was added (air support with only 10 men) . Unit outside the 5 hex SUPPLY range end up using more more trucks so it is best to place them on rails and have only fighters/nightbombers atached.

A airbase has the organic vehicles to haull itself with 500 tons of supply and the air hq would add 160- 200 tons more,but beyond that, they start drawing vehicles from the pool .
ORIGINAL: loki100

2 - I think that 93% is the magic number, below this you start to lose support squads and so on. For all the practical difference it makes, I'd set them at 100% unless you really have a critical manpower shortage.

If you only have 5-6 per air army, it is a good idea but
I intend to field 120 airbases (8 in each front air army and 4 in the 4 independent bomber corps ) so the toe is 60%.

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