merit or otherwise of those statistics
Dubious at best. I think his comment on political polls indicates how little he knows of statistics.
improved visuals would help sales. While many here may not be fussed about the visuals there are plenty of 4X gamers that consider this important.
It's an important aspect, I entirely agree. I think the core problem is XNA. But then again, I think it's (XNA, not DW) pants. Maybe it is possible to beat on XNA long and hard enough to make something that looks less like something other than a pack of Skittles jizzed all over your screen - but there have to be better ways for Elliot to spend his time.
For me personally a higher priority is improving gameplay in various ways, having a relatively good AI and ensuring there is higher quality UI at release.
Having a rubbish graphical look to your game will only hurt sales. I'd expect that any cost-benefit analysis would make a very strong case for at least "decent" graphics for any game. The industry is rife with examples of rubbish games that have managed to sell almost exclusively because they look good, or at least appear to be...
Rome II, Colonial Marines - the list goes on and on.
With that said, having rubbish graphics doesn't necessarily hurt a game too much, so long as the game is innovative and fun. This War of Mine, Papers Please, for example. Even Warcraft can fall into this category with it's dated and comic-like look.
I hope that Matrix will contract some decent artists to do the next DW iteration, as it would be a pity to have poor sales just because it wasn't flashy enough for new customers.
< Message edited by Kayoz -- 9/17/2015 6:53:15 AM >
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens