Nato mod

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terminator
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Nato mod

Post by terminator »

Hello,
What do you think of this first screen shot (lake balaton)?
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Magpius
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RE: Nato mod

Post by Magpius »

The translucent glass look is a cool variation on a theme.
Good work.
Will you eventually release this?

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RE: Nato mod

Post by terminator »

Yes, if people are interested !
Here is a new screenshot (transports, engineer):
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Magpius
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RE: Nato mod

Post by Magpius »

Could you try a set with the unit text white. The higher contrast would make it easier to read.

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terminator
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RE: Nato mod

Post by terminator »

Here is a try with a text in white for the Tiger II and the ISU-122.
It seems better (?)
I am going to continue with the text in white.
Please note, It makes a little less good on a screenshot than on a real screen.
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nikivdd
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RE: Nato mod

Post by nikivdd »

Can you also post your mod here? You are likely going to receive more response there.

Mod looks great :)
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Magpius
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RE: Nato mod

Post by Magpius »

I'm voting for the white, much clearer than black.
Yes, please make this available.

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RE: Nato mod

Post by terminator »

I will also post my mod at slitherine.
Making a unit is not very difficult (I use a program which I have create) but there are so many units. Sometimes when two different units have the same image, I have to modify certain files (equipment.pzeqp and efx.pzdat).
Tomorrow I shall publish a new screenshot.
Thank you for the encouragements
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RE: Nato mod

Post by terminator »

The Americans landed in Anzio (Gustav line scenario)
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Wolfe1759
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RE: Nato mod

Post by Wolfe1759 »

Looks great (white text is best).

I'll definitely be using when it is released, keep up the good work.
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VPaulus
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RE: Nato mod

Post by VPaulus »

Agreed, white is better. :)
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RE: Nato mod

Post by terminator »

British now:
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terminator
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RE: Nato mod

Post by terminator »

Hello,
The work progresses.I added an element to the graphics of the units.
Here is a screenshot in winter in the Ardennes.
Of what you think of it?
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Magpius
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RE: Nato mod

Post by Magpius »

The addition of the divisional markers is okay, but I think you will need to move the unit symbols down a little (5-6 px), as the top is crowded, and there is space at the bottom of the counter to do so.

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RE: Nato mod

Post by terminator »

You are right.I quickly made it.The nato symbols also must be worked again.
Next release will be the German Elite units.
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RE: Nato mod

Post by terminator »

All the German units were worked again (height+5)
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Wolfe1759
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RE: Nato mod

Post by Wolfe1759 »

Personally I prefer it without the Divisional markings, less cluttered and as far as I know units in PC aren't necessarily Divisions.

Keep up the good work though [:)]
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RE: Nato mod

Post by terminator »

I made Divisional markings for all units because by default the strengh is 10.
Can be that I am going to create units of different sizes (Division, Regiment...), if it is possible.
Thank you for the encouragements
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RE: Nato mod

Post by terminator »

Hello,
Return to Lake Balaton with graphics finer for the symbols nato.
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terminator
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RE: Nato mod

Post by terminator »

Here are some special units :
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