I started playing WitE way back in the day, playing three to four games to completion (sometimes to the bitter end, some with one or the other side surrendering). See http://www.matrixgames.com/forums/tm.asp?m=2668120 for one of the games.
I missed many of the in between versions of the game, so I can only comment on the game as I see it currently. Under the newest patch, I am currently playing Soviets in a pbem game and we are in early 44. We did not do an AAR, so I can only comment on feelings and how the game seems to be going.
In our game, I survived the German 41 offensive with reasonable losses, sufficient factories, and without too much land loss.
Then we hit the summer of 42, and it was very close run thing. My opponent basically seemed to break down his infantry into regiments to hold a line in the non active places, while a big ball of mobile units and a few infantry divisions terrorized the south. It was pocket after pocket, not too big (most of the time), just painful losses turn after turn. Also, these pockets were very strong, no way they could be broken for the most part.
After the crippling soviet losses of 42, we then go into 43. It was almost a replay of 42, clearly it was harder on the Germans, but again, a big massive ball of mobile units was gobbling up my units 2-3 at a turn.
Finally in late 43, the Germans transitioned to defense and the Soviets have stabilized the front and begun pushing back.
Is this the norm for current games?
My thoughts on this effect, which seems close to other games is as follows:
1. Without more historical losses, nothing much slows the Germans. Their successes snowball into more success and they are not really worn down. The losses that do happen are to the big ball of attacking mobile units, which get replaced basically instantly. There is no moral losses for the Germans, as they are wining most of the combats. The only limitation is the rails. Plus, as the Russian lines thin due to encirclement, it gets easier on the Germans.
*Also, the Russians could not make effective counter attacks in 42, anywhere, which allows the Germans too much security in the quiet sectors. And even if an attack was successful, it can not be exploited by the soviets.
2. The supply system should not allow 4 odd panzer armies (plus an infantry army or two) to operate at full supply for the summer of 42, winter 42, summer 43 and then into the winter of 43. Supply for offensive operations for that kind of force for that prolonged of a time in the far reaches of Russia seems fanciful.
3. Now that I am counter attacking in late 43 and 44, I can basically attack with everything, every turn. Again, the supply system should not allow me to do this.
4. Fortifications also seem to not work correctly. Its hard to put my finger on exactly what the issue is here, but it feels wrong. It seems they build very quickly, and make a huge impact on the combat system. Of course entrenching is important, and troops sitting idle would be digging in, but again, something seems off and I can't tell what it is...
I have read on the forums that there is no way to increase losses. I don't understand that, but I am not a computer programmer. It seems a lot of effort was put into tracking corps sized units, down to the squad level, with machine guns and mortars and tanks being tracked, yet the losses can't be raised? Seems like it would have been better to just use strength points, and scrap the detail that looks pointless. At any rate, without more losses, I feel like the game is really being held back.
If the Germans in 42 and even into 43 are not worried by a purely defensive Soviet player, it allows tactics that seem to be out of the norm. Also, if they are not hampered by any logistical constraints, this just compounds the problem.
Finally, isolated units need to hold out longer, we are tracking their fuel and supply, let them hang in there a while without becoming helpless, this might go a ways toward fixing some things.
Thus, these two issues seem to be the ones that need focus for a patch or 2.0.