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Mods and their Use - Table of Contents - 8/23/2015 4:45:02 PM   
Crossroads


Posts: 10514
Joined: 7/5/2009
Status: online
Updated 17 July 2017 with Dev Diary #9 entry



Modders Welcome!



First: We want this game to be as modder-friendly as we possibly can.

Second: Use the JSGME Mod Manager. We are including a copy of the JoneSoft Generic Mod Enabler (JSGME, from now on) in the install. The game is very delicate to missing files, or to files with wrong properties or whatnot. With JSGME you can safely add and remove mods, so if anything goes wrong you will be able to reverse the change with a click of a mouse. Again: JSGME, use it! You have been warned.

  • A quick how-to on JSGME is available HERE




    CS Middle East 1.02 Mods - DOWNLOAD HERE!

    Please follow the links to try out these fab new mods:

  • Warhorse's Textured 2D Terrain Mod by Mike Amos (Warhorse). Thank You!

  • Bases3D UK/FR by SIPRES. Thank You!

  • Skip Intro Music by harry_vdk. Thank You!

  • Pink Frosted Arty Crosshairs, by 76mm. Thank You!

  • Black Unit Info Box Replaces the right hand side Unit Info Box with a template having no graphics.


    CS Middle East 1.02 Mods - INCLUDED IN THE INSTALL

    Some of the earlier mods are now included in the install itself, and no longer require a separate download. These are:

  • Alan R. Arvold's Ode to Arab-Israeli Wars Mod by Alan R. Arvold. 40 AIW inspired scenarios, and counting. Thank You!

  • Ode to AIW Map and Counters Mod by Yours Truly, Terrain and Counter tiles to be used with Alan's scenarios perhaps. Do not fit other scenarios that well.

  • Maus Man's 3D Terrain Mod, a new, revised edition by Maus Man. Thank You, again!

  • Alternate 3D Bases - Nation Specific Colors Al nations get their own color, revised VP flags too. All 3D Zoom-levels

  • Black 2D Unit Profiles Replaces the colorful 2D Unit Profiles, with B/W profiles instead.

  • NATO Icons with White Background (included) As the title says.

  • NATO Icons with Transparent Background, ie. NATO symbol outlines on a counter. Works best with the zoom-in views.


    To be continued!




    Modding How-To? Further Reading

    Wanna get started on modding instead? Here's some further reading. Also, existing mods are often a good starting point.

    Development Threads:

  • Dev Diary #01 - Why?
  • Dev Diary #02 - Inside look at 2D counter art
  • Dev Diary #03 - Quick Scenario Overview
  • Dev Diary #04 - 3D Graphic icons
  • Dev Diary #05 - Wars/Conflicts Covered
  • Dev Diary #06 - 2D Terrain
  • Dev Diary #07 - Platoon##.OOB files explained
  • Dev Diary #08 - Adaptive A/I in Scenario Design
  • Dev Diary #09 - CS Event Engine

  • Let us build: AH Arab-Israeli Wars Boardgame Look&Feel Map Mop How-to

  • CS:ME NATO Symbols Explained

    Coder Diaries:

  • Coder Diary #29 -- The New Air Model
  • Coder Diary #30 -- The Adaptive A/I
  • Coder Diary #31 -- Audacious & Cautious A/I Redux

    JTCS 2.0 Diaries (Matrix JTCS Forum):

  • Thread Links for JTCS 2.x Coder & Dev Diaries <- Table of Contents (a bit out of date)

    Direct links to JTCS 2.0 Dev Diaries (How-To's):

  • Dev Diary #1: Weapon and movement sounds
  • Dev Diary #2: Having fun with Battle Generator
  • Dev Diary #3: Adding new units with –X (no encryption) option
  • Dev Diary #4: Creating a new Dynamic Campaign Game
  • Dev Diary #5: Modding the background music
  • Dev Diary #6 - 2D View: NATO and unit icons, chits explained
  • Dev Diary #7 - 2D Unit Counters Revisited
  • Dev Diary #8 - 3D Unit Bases

    They are all more or less relevant still, especially for an overview how things are done.

    Further on, there's a full chapter in the manual Jason's putting together about modding. Should be a good read.

  • Game manual is available by hitting F1 while playing the game, or for instance downloading it from HERE

    On the subject of using a graphics editor with the game files, I put together a quick How-to:

  • A Quick BMP -> PNG -> BMP How-To with GIMP Graphics Editor

    A How-to article on how to recreate your favourite Boardgame look and feel to CS Middle East, showing how altering various graphics tiles has an effect on how CS Middle East displays by the game engine:

  • Let's Build: Avalon Hill Arab-Israeli Wars

    A How-to article for creating maps together with Google Earth, it is written a good few years back, but still relevant in many ways:

  • Huib Versloot's How-To with creating maps using Map Editor and Google Earth <- Attached to my post there.




    We're here to help you!

    Any questions, wishes, just post here and one of us will surely pick up.

    This is it for now. To be continued!




    Obsolete Mods, now part of CS:ME 1.01 (and newer) game install as defaults

  • Box Art Front End UI
  • CS:ME Background Music
  • Modified Blankbox and F2 Unit Handbooks
  • Alternate 3D Bases A mock-up, really; Two khaki colored themes, one for Side A nations, one for Side B nations.




    Attachment (1)

    < Message edited by Crossroads -- 9/9/2017 7:32:33 AM >


    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON
  • Post #: 1
    RE: Mods and their Use of (to be continued) - 8/23/2015 4:46:27 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    NATO Icons with White Background

    This one is completed, and will be included in the install I think. Many games come packed with NATO icons using solely white background, so if that's what you're used to, just enable this mod.




    Attachment (1)

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 2
    RE: Mods and their Use of (to be continued) - 8/23/2015 4:51:01 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Black 2D Unit Silhouttes

    As all you Avalon Hill's Arab-Israeli Wars boardgame fans out there would agree, the only good unit silhouette is a black one. So there needs to be a mod for that too.

    This one is not fully figured out yet, so likely to be made available once the game is released as a separate download. For instance, I have not quite yet figured out how dark grey with some outlines, or indeed, pit black the silhouettes should be. The other thing i am pondering upon is whether this should be a 2D Zoom-In View mod only, or whether to include other zoom levels too. The original unit silhouttes continue to look good on lower resolutions, not so sure about these black(ish) ones.

    Regardless, here's a Israeli dark-grey-with-some-outlines-visible battlegroup about to meet their PLO (Generic Pro East) counter parts in pit-black silhouttes. What do you think?




    Here's the original AHAIW ones, as available in BoardGameGeek forum:



    Attachment (1)

    < Message edited by Crossroads -- 8/24/2015 7:25:23 AM >


    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 3
    RE: Mods and their Use of (to be continued) - 8/23/2015 5:01:35 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    quote:

    ORIGINAL: Crossroads

    Black 2D Unit Silhouttes

    As all you Avalon Hill's Arab-Israeli Wars boardgame fans out there would agree, the only good unit silhouette is a black one. So there needs to be a mod for that too.


    The helos look absolutely the business too. I just love the detail Warhorse put into these 2D Unit Icons!

    Work quite a treat with Alt Counters too. The playing aids are there, so Blue for AA, Green for Arty, White for transport and so on.



    Attachment (1)

    < Message edited by Crossroads -- 8/23/2015 6:05:38 PM >


    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 4
    RE: Mods and their Use of (to be continued) - 8/23/2015 8:04:30 PM   
    Warhorse


    Posts: 5226
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Man, they DO look good in black, WOW!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue

    (in reply to Crossroads)
    Post #: 5
    RE: Mods and their Use of (to be continued) - 9/23/2015 7:57:10 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Box Art UI

    The CS:Middle East box art was revealed just a few days ago, so there was no chance to include any of it in the game.

    I like it a lot, and it would look quite nice say in the Front End menu screens. Something like this perhaps:




    Attachment (1)

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 6
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:06:55 AM   
    VegasOZ

     

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    Those Black 2D Units are fantastic. I hope they will be available soon. I mean the game has been out over a half a day now, what's the HOLD UP with the MODS... LOL

    Seriously, we HAVE to get our hands on those Black 2D counters...


    PLEASE, PLEASE....

    (in reply to Crossroads)
    Post #: 7
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:23:58 AM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online

    quote:

    ORIGINAL: VegasOZ

    Those Black 2D Units are fantastic. I hope they will be available soon. I mean the game has been out over a half a day now, what's the HOLD UP with the MODS... LOL

    Seriously, we HAVE to get our hands on those Black 2D counters...


    PLEASE, PLEASE....


    Ha

    Box Art UI is the first to come out. Hopefully in a week or two. Then, the Black 2D Units. Why not.

    Do you think 2D Zoom-In view would be enough, or would you like to see them in all three 2D zoom levels (Zoom-In, Normal, Zoom-Out)?

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to VegasOZ)
    Post #: 8
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:27:29 AM   
    VegasOZ

     

    Posts: 273
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    Status: offline

    quote:

    ORIGINAL: Crossroads


    quote:

    ORIGINAL: VegasOZ

    Those Black 2D Units are fantastic. I hope they will be available soon. I mean the game has been out over a half a day now, what's the HOLD UP with the MODS... LOL

    Seriously, we HAVE to get our hands on those Black 2D counters...


    PLEASE, PLEASE....


    Ha

    Box Art UI is the first to come out. Hopefully in a week or two. Then, the Black 2D Units. Why not.

    Do you think 2D Zoom-In view would be enough, or would you like to see them in all three 2D zoom levels (Zoom-In, Normal, Zoom-Out)?


    JUST THE MAIN 2D view. We don't need all three zooms in my view. The largest 2D is what I would use most and enjoy most.


    (in reply to Crossroads)
    Post #: 9
    RE: Mods and their Use of (to be continued) - 9/25/2015 6:30:39 AM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    OK. That would be a smoother process then. I agree btw, that was my thought as well for that mod.

    I tested this with Israelis for Zoom-In and Normal view. It looks the part in Zoom-In, becomes a bit messy in lower zoom levels, where I usually toggle in NATO icons instead even with this mod enabled.

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to VegasOZ)
    Post #: 10
    RE: Mods and their Use of (to be continued) - 9/25/2015 10:01:10 AM   
    VegasOZ

     

    Posts: 273
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    Status: offline
    I'm an old wargamer and I always prefer the character/stylized counters. My favorite is 3D of course. I like NATO for modern naval and some strategic games. But I even use Stylized counters in War in the East and War in the West. It's the "little kid" pretending to be commanding troops syndrome. I once had 8 sets of PanzerBlitz cardboard maps and 12 sets of PanzerBlitz die cut counters. I had a ball with brigade and division sized games on some 4x8 plywood tables in my garage.

    So my favorites will be 3D and the 2D Black with side view. I have a basic system. I use the 2D to "move into position", then I switch to the 3D to conduct the combat. Works for my imagination just fine... LOL

    GREAT WORK ON THIS PROJECT: BY THE WAY...


    (in reply to Crossroads)
    Post #: 11
    RE: Mods and their Use of (to be continued) - 9/25/2015 10:03:16 AM   
    VegasOZ

     

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    Oh, forgot to mention, did you see the counters in Panzer Battles Kursk that Tiller and his team did. VERY fine work, awesome.

    (in reply to VegasOZ)
    Post #: 12
    RE: Mods and their Use of (to be continued) - 9/25/2015 10:40:35 AM   
    berto


    Posts: 14113
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    From: metro Chicago, Illinois, USA
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    quote:

    ORIGINAL: VegasOZ

    I'm an old wargamer and I always prefer the character/stylized counters. My favorite is 3D of course. I like NATO for modern naval and some strategic games. But I even use Stylized counters in War in the East and War in the West. It's the "little kid" pretending to be commanding troops syndrome. I once had 8 sets of PanzerBlitz cardboard maps and 12 sets of PanzerBlitz die cut counters. I had a ball with brigade and division sized games on some 4x8 plywood tables in my garage.

    I have this "theory" that we tend now as adults to like what we were first exposed to, and enjoyed, as kids. There's the little kid inside each of us still.

    Except maybe for playing with plastic green army men when I was ~5 years old, I never played (much less collected or painted) miniatures, and I was never into tabletop war gaming. I was AH, then SPI board war gaming right from the get-go. So now, as an adult, my imagination is best served by hexes, and counters. I'm perfectly fine with NATO icons. I like to use my imagination. In fact, seeing two or three soldiers representing a platoon (much less, or more so?, a battalion, a regiment, a ...); or one tank representing four, or six -- that gets in the way of my imagination. When I see individual soldiers and tanks, I tend to think squad-level, tactical combat, not grand tactical or operational.

    Hexes, counters, NATO icons -- works for me!

    But of course, we all had differing experiences as kids. Different strokes for different folks. And quite possibly my "theory" is hogwash!

    quote:

    So my favorites will be 3D and the 2D Black with side view. I have a basic system. I use the 2D to "move into position", then I switch to the 3D to conduct the combat. Works for my imagination just fine... LOL

    I used to play that way. But I find the new 2D so good, I now play CS almost exclusively 2D.

    quote:

    GREAT WORK ON THIS PROJECT: BY THE WAY...

    Yes, I would like to see, and use, this mod also.

    < Message edited by berto -- 9/30/2015 9:10:12 AM >


    _____________________________


    (in reply to VegasOZ)
    Post #: 13
    RE: Mods and their Use of (to be continued) - 9/25/2015 12:23:12 PM   
    Blond_Knight


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    quote:

    ORIGINAL: Crossroads

    Here's the original AHAIW ones, as available in BoardGameGeek forum:





    Oh Wow I think I uploaded that to BGG!

    (in reply to Crossroads)
    Post #: 14
    RE: Mods and their Use of (to be continued) - 9/25/2015 12:32:49 PM   
    Crossroads


    Posts: 10514
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    Status: online


    That's a way cool avatar there my friend, by the way

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Blond_Knight)
    Post #: 15
    RE: Mods and their Use of (to be continued) - 9/25/2015 12:34:17 PM   
    Crossroads


    Posts: 10514
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    Status: online

    quote:

    ORIGINAL: berto
    Yes, I would like to see, and use, this mod also.


    No excuse not to do it, then! Better get cracking at it already this weekend.

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to berto)
    Post #: 16
    RE: Mods and their Use (Table of Contents) - 9/28/2015 10:25:16 AM   
    Crossroads


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    Updated the opening post with links to various Dev and Coder threads. Any questions just ask!

    Edit: Added a list to existing mods as well. May there be more!

    < Message edited by Crossroads -- 9/28/2015 2:46:33 PM >


    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 17
    RE: Mods and their Use (Table of Contents) - 9/29/2015 6:53:15 AM   
    Crossroads


    Posts: 10514
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    Status: online
    Table-of-contents updated to include a lot of pointers to further documentation on CS:ME (and CS in general) internals.

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 18
    RE: Mods and their Use of (to be continued) - 9/29/2015 12:12:44 PM   
    SchroederFL


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    From: Columbus, Ohio USA
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    Wow! Crossroads, you have the gift, for sure!
    If the PB, PL and AIW counters were implemented into a future mode, I'd be back in '70s wargaming Heaven!

    It will be worth the wait....Keep up the grrreat work, bud

    (in reply to Crossroads)
    Post #: 19
    RE: Mods and their Use of (to be continued) - 9/29/2015 7:44:22 PM   
    76mm


    Posts: 3003
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    Any chance you could sticky this thread? The links above will surely be constantly requested and referenced...

    (in reply to SchroederFL)
    Post #: 20
    RE: Mods and their Use of (to be continued) - 9/29/2015 10:39:48 PM   
    Jason Petho


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    From: Calgary, AB, Canada
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    quote:

    ORIGINAL: VegasOZ

    I'm an old wargamer and I always prefer the character/stylized counters. My favorite is 3D of course. I like NATO for modern naval and some strategic games. But I even use Stylized counters in War in the East and War in the West. It's the "little kid" pretending to be commanding troops syndrome. I once had 8 sets of PanzerBlitz cardboard maps and 12 sets of PanzerBlitz die cut counters. I had a ball with brigade and division sized games on some 4x8 plywood tables in my garage.



    While I didn't play PanzerBlitz, I did have a large collection of 72/76mm models/infantry that I would use to battle with.

    Based on berto's theory above, it makes sense that I prefer the 3D.

    Jason Petho


    _____________________________

    Campaign Series Legion
    The Campaign Series: Middle East 1948-1985

    [link=http://www.cslegion.com[/link]

    (in reply to VegasOZ)
    Post #: 21
    RE: Mods and their Use of (to be continued) - 9/30/2015 4:13:58 AM   
    Crossroads


    Posts: 10514
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    I had both

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Jason Petho)
    Post #: 22
    RE: Mods and their Use of (to be continued) - 10/1/2015 6:04:02 AM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online

    quote:

    ORIGINAL: SchroederFL

    Wow! Crossroads, you have the gift, for sure!
    If the PB, PL and AIW counters were implemented into a future mode, I'd be back in '70s wargaming Heaven!

    It will be worth the wait....Keep up the grrreat work, bud


    Thanks my friend

    Well we've already got the black unit profiles, unit stats on counters are on our wish-list (not saying as with PL counters, but in some form), ... It will be worth the wait indeed.


    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to SchroederFL)
    Post #: 23
    RE: Mods and their Use of (to be continued) - 10/6/2015 6:07:28 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Available Mods listing updated:

  • Black 2D Unit Profiles now to all 2D views
  • Original CS:ME background music now available

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
  • Post #: 24
    RE: Mods and their Use of (to be continued) - 10/7/2015 5:54:16 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Updated with a pointer to SIPRES' Bases3D UK/FR mod. Great job, can we have more please!

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 25
    RE: Mods and their Use of (to be continued) - 10/12/2015 6:46:19 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Huib Versloot's document on using Map Editor with Google Earth

    Google Earth looks a bit different nowadays, but the principle should be the same.

    Attachment (1)

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 26
    RE: Mods and their Use of (to be continued) - 11/13/2015 9:26:39 AM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Skip Intro Music mod by harry_vdk added to the list. Thanks!

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 27
    RE: Mods and their Use of (to be continued) - 11/29/2015 6:15:12 PM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Alternate 3D Bases mods added to the list.

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 28
    RE: Mods and their Use of (to be continued) - 12/6/2015 9:50:02 AM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Pointer to Maus Man's great Pseudo 3D Mod added to the opening post. I take a bow

    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 29
    RE: Mods and their Use of (to be continued) - 12/20/2015 10:45:25 AM   
    Crossroads


    Posts: 10514
    Joined: 7/5/2009
    Status: online
    Opening post updated to include a pointer to 76mm's Pink Frosted Arty Crosshairs mod. Thank you!



    < Message edited by Crossroads -- 12/20/2015 11:46:34 AM >


    _____________________________

    Campaign Series Legion
    ---
    CS: Vietnam | CS: East Front 1939-1941 IN-THE-WORKS
    CS: Middle East 1948-1985 2.0 DUE OUT *REAL* SOON

    (in reply to Crossroads)
    Post #: 30
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