Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A) Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 2:47:44 PM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
Feb 26, 1942

San Fernando falls, a division starts landing today. Strength: 1 ENG, 2 AT, 1 ID. I will throw in dribs and drabs and build it up, start taking the rest of northern Luzon if no action from Jocke. And, Yes I did have LRCAP up for them, and patrolling destroyers in case a few PT boats came my way.

There is troop movement from Manila north, so we shall see. This is simply mainly a diversion, an attempt to let Jocke think I am busy cleaning up the perimeter and backfield. Took a few a other bases, Tagula (SE of Milne Bay, and he has gotten 10/10 dl on it).

The Alaska/Canada invasions are steaming away - undetected.

Jocke has been sending a few Dutch bombers my way around Java, and I mostly shoot them down. There are about 50 fighters and 50 bombers of the Dutch left on Java.






Attachment (1)

(in reply to Lowpe)
Post #: 91
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 4:29:14 PM   
Lokasenna


Posts: 7423
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

Feb 26, 1942

San Fernando falls, a division starts landing today. Strength: 1 ENG, 2 AT, 1 ID. I will throw in dribs and drabs and build it up, start taking the rest of northern Luzon if no action from Jocke. And, Yes I did have LRCAP up for them, and patrolling destroyers in case a few PT boats came my way.

There is troop movement from Manila north, so we shall see. This is simply mainly a diversion, an attempt to let Jocke think I am busy cleaning up the perimeter and backfield. Took a few a other bases, Tagula (SE of Milne Bay, and he has gotten 10/10 dl on it).

The Alaska/Canada invasions are steaming away - undetected.

Jocke has been sending a few Dutch bombers my way around Java, and I mostly shoot them down. There are about 50 fighters and 50 bombers of the Dutch left on Java.







I'd scoop up as many minor bases as you can if diversion is your goal. Maybe even more in SOPAC - might be a little late at this point to go for Noumea with a token force (entirely possible to have it reinforced by February), but maybe? It's an important base and if he sees you there he might not think about CONUS. They're far apart.

In future games as Japan, I think I'll be looking at Noumea before February. Before January 15, if possible. Snatching it up before reinforcements arrive is key. There's just way too much to do in the first months.

(in reply to Lowpe)
Post #: 92
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 4:42:44 PM   
ny59giants


Posts: 9118
Joined: 1/10/2005
Status: offline
End of Feb in DBB based mods sees 2 of 3 Rgt from Americal ID arrive at Melbourne along with a few AEB that are all attached SoPac HQ so they just need transports to be moved over to New Calendonia. The other Rgt is in USA, but needs PPs and transports to join her sisters and be recombined. So, plan accordingly.

_____________________________


(in reply to Lokasenna)
Post #: 93
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 6:38:40 PM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
I will try to do a flurry of small island takeovers in the PI this day, good advice I think Lok. Probably won't mean much, but you never know.

Will spend extra time on the turn, since I rushed the last two a little.

There are now 3 units at Chikiang....so never had a chance to get the paratroopers there, but there is a unit standing ready for opportunity at Canton, more going to Alaska, and another at Singers enroute to Magwe.

Here is China....I will have assembled 5 Tank units for the drive on Ankang, along with 3 artillery currently there. Will simply cycle in infantry divisions and grind my way north. I am bombing fairly heavily his position on the road. I have seen 50 fighters in China at Chungking....

Adjacent I have troops moving into the deep jungle, but I have no intention of going there. Jocke has several units adjacent and might actually see a movement arrow. Let him think I am going offroad...

At Wuchow, almost 1000 AV is moving on the town, which Jocke seems to have left not much defending. I want the industry there, and once I get Wuchow, I will wait about 2 weeks for all the other forces to form up for the drive north from there. Getting air support and planes ready for both movements.

Sonia, Ann, Mary, Lillies go to Luzon, China. Sallies go to Alaska. In Java, I am just defending and will move to take his bases without a lot of air action.




Attachment (1)

< Message edited by Lowpe -- 8/24/2015 7:40:59 PM >

(in reply to ny59giants)
Post #: 94
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 7:12:17 PM   
Lokasenna


Posts: 7423
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Comments RE: China.

quote:

ORIGINAL: Lowpe

There are now 3 units at Chikiang....so never had a chance to get the paratroopers there, but there is a unit standing ready for opportunity at Canton, more going to Alaska, and another at Singers enroute to Magwe.


Shame about Chihkiang, but keep your eyes on all of the bases. Anything you can snatch up, even if you can't hold it, you should do. It makes him move units at the very least, potentially abandoning forts in the field as well as keeping them from being in rest mode where they could be recovering morale and disablements at a faster pace. Although you should want him to be recovering from the starting disablements, to some degree - it makes the units eat more supply.

quote:

ORIGINAL: Lowpe

Here is China....I will have assembled 5 Tank units for the drive on Ankang, along with 3 artillery currently there. Will simply cycle in infantry divisions and grind my way north. I am bombing fairly heavily his position on the road. I have seen 50 fighters in China at Chungking....


Oscars, Oscars, and more Oscars are the answer here. You can sweep almost anywhere from Hankow and Wuchang. Truly anywhere once you have Changsha.

However, I think this is a misallocation of your tank units. Send them south to the grey roads. Ankang isn't important right now. I'd pull back some of your other units too. Maybe it stalls you out, but that's OK because as stated you don't need to be advancing here. The important things are in the south! Compounding this importance, they're also much harder for him to defend. Also, who knows - maybe if you seem to stall out up here he'll be lulled into feeling secure-ish in China.

quote:

ORIGINAL: Lowpe


Adjacent I have troops moving into the deep jungle, but I have no intention of going there. Jocke has several units adjacent and might actually see a movement arrow. Let him think I am going offroad...

Let him think that to....accomplish what? Maybe I don't see which hex you're referring to, exactly. Also, just to be pedantic... it's woods rough, not jungle rough . Don't have to deal with malaria here.

quote:

ORIGINAL: Lowpe

At Wuchow, almost 1000 AV is moving on the town, which Jocke seems to have left not much defending. I want the industry there, and once I get Wuchow, I will wait about 2 weeks for all the other forces to form up for the drive north from there. Getting air support and planes ready for both movements.


Why wait? 2 weeks is a long time and costs you some initiative. At the very least you should invest Kweilin and/or Liuchow and begin burning his supplies via bombardment. He has no guns to speak of to hurt your guys, so you've got nothing to lose except one thing: it might cost you in that he might shift some defense this way, but that's OK too - you can just crush more troops for more VPs.

quote:

ORIGINAL: Lowpe

Sonia, Ann, Mary, Lillies go to Luzon, China. Sallies go to Alaska. In Java, I am just defending and will move to take his bases without a lot of air action.


Just make sure to use "follow" for your troops if he is bombing. You don't want units arriving piecemeal to fight his large stacks, which I assume to be present at Soerabaja at least.



Speaking of the Sonia... you aren't stuck with her for the whole war, are you?

(in reply to Lowpe)
Post #: 95
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 9:12:42 PM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
Lok,

Lets see. I have no intention of fighting off road, but he has a lot of troops off road now and I want to keep them there. So, if he thinks I am willing to go off road, the longer it is before he moves back to the roads.

Stuck with Sonia and b for the whole war. I did not count squadrons but know it is a fair amount. Some of the Sonia b upgrade to Oscars though.

I will have enough armor pushing up from the south; having armor also push to Ankang will get him to move his artillery to that area I think or keep it there.






(in reply to Lokasenna)
Post #: 96
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 10:45:19 PM   
Lokasenna


Posts: 7423
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

Lok,

Lets see. I have no intention of fighting off road, but he has a lot of troops off road now and I want to keep them there. So, if he thinks I am willing to go off road, the longer it is before he moves back to the roads.

Stuck with Sonia and b for the whole war. I did not count squadrons but know it is a fair amount. Some of the Sonia b upgrade to Oscars though.

I will have enough armor pushing up from the south; having armor also push to Ankang will get him to move his artillery to that area I think or keep it there.



I wouldn't bother worrying about the Chinese "artillery" . I know they have more guns in DBB than they do in stock, but still... guns take supply. He won't have any.

(in reply to Lowpe)
Post #: 97
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/24/2015 11:22:59 PM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

Lok,

Lets see. I have no intention of fighting off road, but he has a lot of troops off road now and I want to keep them there. So, if he thinks I am willing to go off road, the longer it is before he moves back to the roads.

Stuck with Sonia and b for the whole war. I did not count squadrons but know it is a fair amount. Some of the Sonia b upgrade to Oscars though.

I will have enough armor pushing up from the south; having armor also push to Ankang will get him to move his artillery to that area I think or keep it there.



I wouldn't bother worrying about the Chinese "artillery" . I know they have more guns in DBB than they do in stock, but still... guns take supply. He won't have any.


I was under the impression is was a big boost...

(in reply to Lokasenna)
Post #: 98
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 1:17:17 AM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
Some general plane notes:

Got my first repaired r&d factory: Lilly IIa. Rufes should start coming on stream shortly too.

I switched a Betty E facility over to Frank A. In thinking about it a little more, I probably should have put it over to Oscar.

Off the top of my head I have the following r&d for fighters: Oscar IIa 3; Oscar IIb 1; Tojo IIa 3; Tony 61A 2; Tony 61d 1; Nick A 3(); Frank A 4; Frank B 1; Frank R 1; Ki94 3; Karyu 1; Randy 102a 1; Ki100-I 1; 102 b 1; Ki119 1.

Navy: Rufe 4; AGM3 2; A6M3a 2; A7M2 3; A7M2-J 3; J2M2 2; N1K1-J 2.




(in reply to Lowpe)
Post #: 99
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 1:33:54 AM   
PaxMondo


Posts: 8095
Joined: 6/6/2008
Status: offline
So, I have to ask this ....

Have you already triggered the US reinforcements for invading NA or not yet?

If so, do they not include a ton of fighters in this scenario?

_____________________________

Pax

(in reply to Lowpe)
Post #: 100
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 2:03:03 AM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: PaxMondo

So, I have to ask this ....

Have you already triggered the US reinforcements for invading NA or not yet?

If so, do they not include a ton of fighters in this scenario?


I am going to hit Canada and Alaska first, and if things go well, hit the west coast in December of 1942. I believe there are ton of air reinforcements, and at least four armored divisions, although most are in Salt Lake I believe. Of course, we are a long way from there yet.

(in reply to PaxMondo)
Post #: 101
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 3:45:06 AM   
PaxMondo


Posts: 8095
Joined: 6/6/2008
Status: offline
They trigger when you touch Victoria or anyplace south of that line.
EDIT: I don't have scen 30 loaded on this machine so I can't check the USA reinformcement list. LCU's are a non-issue for me. Its the aircraft that can change the game. Don't know if any AC are released in your game.

< Message edited by PaxMondo -- 8/25/2015 4:48:05 AM >


_____________________________

Pax

(in reply to Lowpe)
Post #: 102
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 4:19:21 AM   
Lokasenna


Posts: 7423
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

Lok,

Lets see. I have no intention of fighting off road, but he has a lot of troops off road now and I want to keep them there. So, if he thinks I am willing to go off road, the longer it is before he moves back to the roads.

Stuck with Sonia and b for the whole war. I did not count squadrons but know it is a fair amount. Some of the Sonia b upgrade to Oscars though.

I will have enough armor pushing up from the south; having armor also push to Ankang will get him to move his artillery to that area I think or keep it there.



I wouldn't bother worrying about the Chinese "artillery" . I know they have more guns in DBB than they do in stock, but still... guns take supply. He won't have any.


I was under the impression is was a big boost...


The guns are still going to be in under-supplied and inexperienced units. It'll be tougher than stock, but not that much...

I could see a use for the northern armor to fight west from Ichang.


quote:

ORIGINAL: PaxMondo

They trigger when you touch Victoria or anyplace south of that line.
EDIT: I don't have scen 30 loaded on this machine so I can't check the USA reinformcement list. LCU's are a non-issue for me. Its the aircraft that can change the game. Don't know if any AC are released in your game.


Right. If you get out quickly enough and properly, you don't need to worry about the LCUs.

(in reply to Lowpe)
Post #: 103
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 11:51:18 AM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
The manual says the west coast of North America south of Vancouver.

Victoria is not on the coast of North America. It is on an island. It has a Canadian country code. Invading there will not trigger Counter Invasion Forces.

I hope. On page two I presented what I expect are the Counter Invasion Forces which I suspect I will trigger in Dec of 1942.




(in reply to Lokasenna)
Post #: 104
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 11:53:41 AM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
A little single engine goodness in China. The Ida Squadron is slated for a Lilly Ib upgrade shortly, but there was adequate Oscar sweeps and cover to send the guys out for a little on the job training.




Got my first fully repaired A6M5 size 30 factory going. Probably add a size 60 tomorrow. Need the engine bonus!

Attachment (1)

< Message edited by Lowpe -- 8/25/2015 1:28:17 PM >

(in reply to Lowpe)
Post #: 105
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 1:39:41 PM   
Olorin


Posts: 934
Joined: 4/22/2008
From: Greece
Status: offline
quote:

ORIGINAL: Lowpe

The manual says the west coast of North America south of Vancouver.

Victoria is not on the coast of North America. It is on an island. It has a Canadian country code. Invading there will not trigger Counter Invasion Forces.

I hope. On page two I presented what I expect are the Counter Invasion Forces which I suspect I will trigger in Dec of 1942.






http://www.matrixgames.com/forums/tm.asp?m=2621030&mpage=1&key=west%2Ccoast%2Ctrigger%2Cline�
Bullwinkle58's thread covers everything you need to know about the WC trigger line. Victoria and Vancouver do not trigger the emergency reinforcements, only US teritory does.

Btw, it looks like Victoria is a strait, which means a landing there would be subject to extra damage from the minefield and the CD guns. My own plan was to land at Coal Harbor and then walk all the way to Victoria. Also, please note there is no house rule preventing you from landing at the non-base hex NW of Victoria.

< Message edited by Olorin -- 8/25/2015 2:40:50 PM >


_____________________________


(in reply to Lowpe)
Post #: 106
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 1:55:12 PM   
PaxMondo


Posts: 8095
Joined: 6/6/2008
Status: offline
Mmmmm, in my recent game Victoria landings triggered a ton of reinforcements ... I rue the action greatly. I assume those reinforcements were the NA reinforcements. Maybe not. Will watch with interest here.

_____________________________

Pax

(in reply to Olorin)
Post #: 107
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 2:27:15 PM   
Olorin


Posts: 934
Joined: 4/22/2008
From: Greece
Status: offline

quote:

ORIGINAL: PaxMondo

Mmmmm, in my recent game Victoria landings triggered a ton of reinforcements ... I rue the action greatly. I assume those reinforcements were the NA reinforcements. Maybe not. Will watch with interest here.


Me too

_____________________________


(in reply to PaxMondo)
Post #: 108
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 3:14:11 PM   
witpqs


Posts: 22235
Joined: 10/4/2004
From: Argleton
Status: online
Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.




Attachment (1)

_____________________________


(in reply to Olorin)
Post #: 109
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 4:36:03 PM   
Lokasenna


Posts: 7423
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: witpqs

Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.





Yep. Victoria will trigger the CONUS emergency package.

Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.

(in reply to witpqs)
Post #: 110
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 4:41:17 PM   
witpqs


Posts: 22235
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: witpqs

Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.





Yep. Victoria will trigger the CONUS emergency package.

Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.

No, it's not base occupation. But country code matters in addition to the hex. If you change a hex that will trigger to, say, Alaska's code then that hex would not trigger it.

_____________________________


(in reply to Lokasenna)
Post #: 111
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 5:28:35 PM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
Here is a note from Michaelm about the air reinforcements which is interesting; in truth aren't new units, but accelerated from the reinforcement que....so they are early air units that the Allies would eventually get anyhow.




"However, any withdraw/disband date is still in effect for these units."

< Message edited by Lowpe -- 8/25/2015 6:29:12 PM >

(in reply to witpqs)
Post #: 112
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 5:42:56 PM   
Lokasenna


Posts: 7423
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: witpqs

Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.



Yep. Victoria will trigger the CONUS emergency package.

Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.

No, it's not base occupation. But country code matters in addition to the hex. If you change a hex that will trigger to, say, Alaska's code then that hex would not trigger it.


My only first hand experience here is against the AI. I had LCUs in Australia and was advancing from outside of Brisbane westward towards Port Augusta. One of my tank LCUs decided to veer 1 hex south due to a better movement path, and it triggered the Australian emergency reinforcement package.

(in reply to witpqs)
Post #: 113
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 8:51:55 PM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
Turn is away....

The country code sure doesn't apply to the line of death in Oz; but it does apply to the Japanese counter invasion forces as the Kuriles and Japan are different codes. I feel relatively confident that US is a country code too; I seem to recall a developer chiming in on it somewhere, but for the life of me I can't find it. I wonder if I should read thru the upgrade changes, again.?

Putting together an invasion of southern India shortly, cleaning up in the SRA, moving on Luzon, China, and contemplating northern Oz. Lots of pans on the fire.

< Message edited by Lowpe -- 8/25/2015 9:53:08 PM >

(in reply to Lokasenna)
Post #: 114
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 9:01:13 PM   
witpqs


Posts: 22235
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: witpqs

Moose's thread will give you the useful details, but here is an illustration. Emergency reinforcements has to do with hex rows (and maybe columns too or maybe only in some cases), plus country codes (maybe more than one code). Use the '4' hotkey to see the country code of a piece of land. Here is a pic from a from a Babes 28-C game showing country codes in that area.



Yep. Victoria will trigger the CONUS emergency package.

Just walking 1 hex south of Coal Harbour on that island will do so. So far as I know, it's an LCU over the line trigger, not a base occupation trigger.

No, it's not base occupation. But country code matters in addition to the hex. If you change a hex that will trigger to, say, Alaska's code then that hex would not trigger it.


My only first hand experience here is against the AI. I had LCUs in Australia and was advancing from outside of Brisbane westward towards Port Augusta. One of my tank LCUs decided to veer 1 hex south due to a better movement path, and it triggered the Australian emergency reinforcement package.

Certainly: that was at or below the hex line in question, and the same country code in question.

One example is Socotra. It never used to trigger Indian invasion emergency reinforcements because it is a different country code than the Indian mainland. They made a change in a patch to add that country code so that now it does trigger them.

As an interim measure (prior to that patch), changing the country code of the Socotra hex to the Indian mainland country code also made it trigger (tested that myself). So as far as I can tell, in some places it is country code alone, while in other places it is hex rows (or columns) plus a specific country code (or one of a list of country codes).

_____________________________


(in reply to Lokasenna)
Post #: 115
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/25/2015 9:47:16 PM   
Bullwinkle58


Posts: 11075
Joined: 2/24/2009
Status: offline
I'm not going to say whether I think a landing at Victoria is a smart move or not. But as to the LOD/country code issue the country code in Canada does not control. Vancouver is y=49. Landing two hexes southeast of Coal Harbor at 206,50 will trigger the ER package for the USA. It's substantial. I just re-tested this to be sure.

Re harbor guns and the strait rules, in my test I only tested sailing past Victoria to land at Vancouver. I never tested landing head on into Victoria. The results might be similar, or might not. Just wanted to be clear.

I'm watching both sides. Interesting game.

_____________________________

The Moose

(in reply to witpqs)
Post #: 116
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/26/2015 2:29:36 AM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
Pax's info on Victoria triggering the counter invasion forces is troubling. I just finished searching the read me patch notes, and did not find anything. Note that I did keyword searches as I am far to lazy to read the whole thing. But I searched on lots of terms...

I have noticed that CD guns are by far and away the most dangerous when passing thru in a strait...but I had planned on really pounding the defenders before landing. Now with the thought Victoria triggers the emergency reinforcements I might adjust my plans.

I have a few days yet to adjust and finalize my thinking.


(in reply to Bullwinkle58)
Post #: 117
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/26/2015 8:46:23 AM   
PaxMondo


Posts: 8095
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Bullwinkle58

I'm not going to say whether I think a landing at Victoria is a smart move or not. But as to the LOD/country code issue the country code in Canada does not control. Vancouver is y=49. Landing two hexes southeast of Coal Harbor at 206,50 will trigger the ER package for the USA. It's substantial. I just re-tested this to be sure.

Re harbor guns and the strait rules, in my test I only tested sailing past Victoria to land at Vancouver. I never tested landing head on into Victoria. The results might be similar, or might not. Just wanted to be clear.

I'm watching both sides. Interesting game.

That's consistent with what I saw. Coal Harbor was fine. Victoria was one step too far.

_____________________________

Pax

(in reply to Bullwinkle58)
Post #: 118
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/26/2015 11:19:00 AM   
HansBolter


Posts: 5696
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline
Coal Harbor is definitely not a trigger.

The AI invades in on Dec 7 in AndyMacs Iron Man Nasty and no reinforcements are triggered.

Have never seen an invasion of Victoria.

_____________________________

Hans


(in reply to PaxMondo)
Post #: 119
RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J)... - 8/26/2015 5:42:51 PM   
Lowpe

 

Posts: 14660
Joined: 2/25/2013
Status: offline
Invasion forces still headed for Victoria, and company. Nothing spotted.

Took Trinkat, Great Nicobar, flushed an AMC ?. Will try to sink it...I doubt it is an AMC as a cruiser force didn't react with plenty of op points left.

Took another base in northern Luzon (only two left to grab), 6th Guards landed without a hitch. Ida's doing good work here hitting runways, supply depots. Wouldn't it be a hoot if a 30kg hand grenade destroyed as many supply points as a 250kg heavy.

Took Wuchow in southern China without a fight. Sonia there inflicted 300 losses on the retreating Chinese.

In SRA I took Babar, landed at Koepang. Ships and forces loading for Eastern India, ran into the 1st Burma in northern Burma.

I now have 150 r&d points going after the A6M5, but they are spread across three factories: 60, 60 & 30. A size 8 factory is staying with the Rufe.







< Message edited by Lowpe -- 8/26/2015 6:47:26 PM >

(in reply to HansBolter)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: A Wolf in the Sheep Fold: Scen 30 pickup (Lowpe (J) vs Jocke(A) Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.156