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Japan 1st - 8/10/2015 2:53:57 PM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
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It was recommended to open a thread here by Alfred. Because battle reports and stories etc. would clatter the main forum up to much to which I agree.

Here is the thread to read for the first moves:
http://www.matrixgames.com/forums/tm.asp?m=3905893

Here is the thread where I asked about details about the mod I installed called "babes light", sadly no answer so far, so I do not know what this mod REALLY changed and have not found a log or read me. The site where it was downloaded gave only a broad description no details.
http://www.matrixgames.com/forums/tm.asp?m=3911443

Maybe it is not the best to use, however I already played it now for a while and don´t want to start over. On the plus side technically the mod and game both work fine no crashes or slow ups on my system from around 2009 (core duo E6550 at ca. 2,50ghu plus 2 gig Ram based at a very recommended Gigabyte Intel chipset board which can overclock these cool CPUs up to 3ghz. The core duo is still fine for most system it is also relatively cool.).


I play Japan the first time and used the scenario after the PH strike, at "historical level"...

I have not so much time normally toplay and write as much as other people here. But use this thread also to post a development log for the Jap empire. Will it decline already in 43 ? Will the fuel run out ? Will some plane models maybe developed a bit earlier ? You need especially ARMY fighters, the Nate and Oscar can not shhot down turkeys it seems...next priority would be a bit better bomber first for Lily then for Sally. Then the navy models also can be looked over however the carrier planes so far worked ok. While the landbased stuff like Nells mostly sucked and flew rather in CAP protected placed to catch some small ships instead to avoid these and maybe bomb another fleet which sighted on open seas without CAP...but just read the thread I linked...


More later.

Post #: 1
RE: Japan 1st - 8/10/2015 3:16:16 PM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
Status: offline
So I did not care much about the development the first turns but had the hands full to direct the several combats, convois and landings which were set up already by the scenario so basically all historical the first turns. Witht the exception ofc that the Nells only scored 1 torp hit at force Z. In reality as you know both ships were with several hits. Before that they also sunk a CA from me, but this battle gave their position to score at least 1 hit by dozens of planes. Later also a light cruiser force sunk some cargo and a CL from me. They were heavily damaged and later hunted down, but only 1 CL sunk. The others escaped to somewhere. Force Z went to Singer and was then later subjected to aerial bombings as soon the airfields were captured. However my planes suffered heavy losses to AA and fighters, as some went in unescorted. Also in this version the Flak is more deadly so you need to set planes higher or take high losses, your choice.

Malaya first turns historical as well Phils I would say.

The south found the Japs go into direction Rabaul/Shortlands ofc. Rabaul is the main hub there so it is needed otherwise you can stay away from there at all. Realistic too. Some small isl captured like Wake (after heavy resistance) Nauru, Tarawa.. after no resistance because there were not much guys to fight anyway :P

China, well they tried some offensive actions and captured one of my cities, but it is not worth much so gave it away. Otherwise the Jap is very strong there build up Divs and tanks. Good arty too. So even a mediocre commander could not fail to capture some places and maul the Chinese badly.... Some are isolated now and normally would run of supply some time in the future. However the AI gets bonuses so I am not sure if and when they will run out. It doesnt matter as they are pinpointed and do not interfere with my plans.

It is Feb 16 now I believe let´s see what later turns brought about. Except that the AVG shoots down Oscar at will and the Phil P40s Nates. Moved the Zeros further in my mistaken believe Allies were isolated anyway and the few planes left pose no problems. They do as they also interfere with nav bombing as the brave Nell und Betty sights anything small she will attack regardless of fighter or not are there. BANZAI. They will die, but I am not blame? NOPE. I never gave them an order to fly into CAP zones.


(in reply to Alpha77)
Post #: 2
RE: Japan 1st - 8/10/2015 3:24:31 PM   
Yaab


Posts: 2390
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From: Poznan, Poland
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Take care of your naval pilots. At start you have average pilots in the Army (exp 50), but very good in the Navy (exp 70-75). It is a folly to let them die for nothing.

Read this thread to learn about the idiosyncrasies of naval attack:
http://www.matrixgames.com/forums/tm.asp?m=3595346

How to sweep
http://www.matrixgames.com/forums/tm.asp?m=3595346

(in reply to Alpha77)
Post #: 3
RE: Japan 1st - 8/10/2015 3:39:35 PM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
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Eco: Finally after some turns went to check noted most is fine at the beginning. Except some ships and planes need changes. Research in the forum and 2 documents for download finally brought the weak mind to conclusions. Eco system works good and logical as soon you understand it. Also research. So corrected the mistakes made by me and the scenario. Means mostly research stuff not to near and not to far away. Also noted the upgrade options of plane models. Research went the Helen, Zero, Tojo, George... mostly but also Frank as only 44 plane (normally to far away to research already but you have a lot of factories). Also some better Betty with bigger tits gets attention. The rest was spread to not so urgent projects Judy, Jill, Rufe etc. All 45 research cancelled and the strange late war models. Also all transport dito (needs to be seen how much are needed and they have low payload anyway, I believe a Jap copy of the DC will appear in 43, so concentrate on that later)...

Build some airfields and harbours (Fusan and the northern part) after US cruisers raided Hokaido and sunk a lot of cargo. But only small AKLs mostly. Still I could respond as I have no plans in this direction anyway. Noted their is almost no air support and small fields, so needs developing to prevent further Allied incursion. However 1 CL was badly damaged in their raid maybe sunk after some DBs from Tokio area were transfered. As well send a BB and CVL after them but they escaped... the AI gets some move bonus too maybe because of that. They were sighted twice but dissapeared again. Therefore I decided to raid the Aleutians as the ships were already there (the BB+CVL plus escorts). Not much to gain there, small tanker and AM sunk so far. Burned fuel for nothing. And wasted shells at Dutch harbor which wounded a few guys there. :P

As for navy, cancelled Yamato class first, then small AKLs. Put some DDs on fast. Points build up and I enabled one Yamato again. However it eats too much and stock was down to 30. So disabled again, if we have surplus enough Y. will be build further. Otherwise it has to wait, DDs are more important. The Allied subs make their presence felt eg. sunk a large tanker already (WITH fuel load [:@) Luckily they do not score on warships so far, but on cargo quite a bit.

Lot of planes put on ASW training everywhere around the empire esp.China-Korea-Manchuria etc. Problem is the small light bombers are not effective at all, but to change them to 2 eng bombers will cost 160PPs (I believe). So a lot...needs to be seen how much PPs we can store and then change to best to better modells (Helen?).

(in reply to Alpha77)
Post #: 4
RE: Japan 1st - 8/10/2015 3:57:07 PM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
Status: offline
quote:

ORIGINAL: Yaab


Take care of your naval pilots. At start you have average pilots in the Army (exp 50), but very good in the Navy (exp 70-75). It is a folly to let them die for nothing.

Read this thread to learn about the idiosyncrasies of naval attack:
http://www.matrixgames.com/forums/tm.asp?m=3595346

How to sweep
http://www.matrixgames.com/forums/tm.asp?m=3595346


Howdie, yep I check that. However I already decided to use the 2 Nell units as experimental guinea pigs. They failed at force Z and then failed at DDs to sink later fly into CAP. Or they go to the Russian front, like Col. Klink was threatened with severall times in Kellys heros ( ahem I belive its Hogans heroes in German called "Ein Käfig voller Helden")..... And Klink had his prisoners more under "control" then the navy pilots their brains and they did not read the navy manual part 144/4 which deals with which targets are worthy of wasting planes and pilots lives... and gave it out to them. They do not obey. In war sadly the higher command needs to put meassures to lower ranks who endanger the war effort...war is hell.

Also the other people do the same, Hudsons and these strange looking Dutch bombers etc. will try to bomb your fleets and also will run into cap. So it is give and take.


Will check the links, thanks very much :)

Sweep I think works ok, but only with Zeros the others have no guns to hurt anyone lol.

Ok, Oscar is ok vs. light planes with 2 HMGs.. just barely ok as the other stats aren´t that cool too.

I even had to build up Oscar factories as I realized I have nothing better than him. Until Tojo appears. I wanted to cancel any Oscar first, before checked there is no option to upgrade to any other plane at this time (or the even worse Nate lol).

< Message edited by Alpha77 -- 8/10/2015 5:25:34 PM >

(in reply to Yaab)
Post #: 5
RE: Japan 1st - 8/10/2015 5:17:20 PM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
Status: offline
Some mixed reports I still have (do not report when Ca+DD sink some AKs or so)...from February...

- We sneaked through some jungle paths and surprised Brit in Burma....

Ground combat at Pegu (55,53)

Japanese Deliberate attack

Attacking force 20657 troops, 168 guns, 42 vehicles, Assault Value = 759

Defending force 4288 troops, 22 guns, 52 vehicles, Assault Value = 194

Japanese adjusted assault: 385

Allied adjusted defense: 28

Japanese assault odds: 13 to 1

Combat modifiers
Defender: experience(-), supply(-)
Attacker:

Japanese ground losses:
246 casualties reported
Squads: 0 destroyed, 26 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
2397 casualties reported
Squads: 67 destroyed, 18 disabled
Non Combat: 72 destroyed, 33 disabled
Engineers: 5 destroyed, 2 disabled
Guns lost 17 (7 destroyed, 10 disabled)
Vehicles lost 21 (8 destroyed, 13 disabled)
Units retreated 3

Defeated Allied Units Retreating!

- Naning taken

round combat at Nanning (72,55)

Japanese Deliberate attack

Attacking force 14843 troops, 124 guns, 69 vehicles, Assault Value = 481

Defending force 2864 troops, 12 guns, 0 vehicles, Assault Value = 42

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 448

Allied adjusted defense: 55

Japanese assault odds: 8 to 1 (fort level 0)

Japanese forces CAPTURE Nanning !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: leaders(+)

Japanese ground losses:
127 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
1036 casualties reported
Squads: 10 destroyed, 2 disabled
Non Combat: 46 destroyed, 31 disabled
Engineers: 4 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
Units retreated 2

Defeated Allied Units Retreating!

- 1 lousy Phil div still fighting and holding at Clark field They only have a few light guns, whats wrong with my guys.

round combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 10447 troops, 197 guns, 266 vehicles, Assault Value = 371

Defending force 7338 troops, 25 guns, 0 vehicles, Assault Value = 328

Japanese adjusted assault: 186

Allied adjusted defense: 880

Japanese assault odds: 1 to 4

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
517 casualties reported
Squads: 2 destroyed, 28 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 1 destroyed, 6 disabled

Allied ground losses:
204 casualties reported
Squads: 2 destroyed, 26 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)


round combat at Nanyang (85,45)

Japanese Deliberate attack

Attacking force 29837 troops, 288 guns, 428 vehicles, Assault Value = 1057

Defending force 20508 troops, 97 guns, 0 vehicles, Assault Value = 402

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 492

Allied adjusted defense: 109

Japanese assault odds: 4 to 1 (fort level 1)

Japanese forces CAPTURE Nanyang !!!

Combat modifiers
Defender: experience(-)
Attacker:

Japanese ground losses:
1448 casualties reported
Squads: 1 destroyed, 128 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 11 disabled

Allied ground losses:
9787 casualties reported
Squads: 96 destroyed, 121 disabled
Non Combat: 305 destroyed, 21 disabled
Engineers: 84 destroyed, 6 disabled
Guns lost 32 (11 destroyed, 21 disabled)
Units retreated 7

Defeated Allied Units Retreating!


- Brits hold Johore still..

round combat at Johore Bahru (50,83)

Japanese Deliberate attack

Attacking force 23635 troops, 234 guns, 277 vehicles, Assault Value = 802

Defending force 14168 troops, 152 guns, 84 vehicles, Assault Value = 532

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 368

Allied adjusted defense: 763

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
584 casualties reported
Squads: 1 destroyed, 70 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 15 (1 destroyed, 14 disabled)

Allied ground losses:
537 casualties reported
Squads: 7 destroyed, 74 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 7 disabled

- Raid at Noumea:

ight Time Surface Combat, near Noumea at 115,160, Range 11,000 Yards

Allied aircraft
no flights

Allied aircraft losses
Walrus II: 1 destroyed

Japanese Ships
CA Kako, Shell hits 1
DD Akigumo
DD Nenohi
DD Sazanami

Allied Ships
CL Leander, Shell hits 8, Torpedo hits 2, and is sunk
CL Achilles, Shell hits 19, Torpedo hits 3, and is sunk
AM Colac, Shell hits 6, and is sunk
xAK Steel Engineer, Shell hits 10, Torpedo hits 3, and is sunk
xAK Steel Traveler, Shell hits 10, Torpedo hits 1, and is sunk

Night Time Surface Combat, near Noumea at 115,160, Range 9,000 Yards

Japanese Ships
CA Kako
DD Akigumo
DD Nenohi
DD Sazanami

Allied Ships
TK Sunadmiral, Shell hits 17, heavy fires, heavy damage
TK Elsa, Shell hits 11, heavy fires, heavy damage

- Chinese will NOT leave from Lang Song, well let them rot there....seems the terrain there to bad and my force to weak.

Ground combat at Lang Son (70,56)

Japanese Deliberate attack

Attacking force 8175 troops, 75 guns, 11 vehicles, Assault Value = 242

Defending force 8985 troops, 33 guns, 0 vehicles, Assault Value = 157

Japanese adjusted assault: 83

Allied adjusted defense: 145

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker: leaders(+)

Japanese ground losses:
884 casualties reported
Squads: 19 destroyed, 122 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 13 (1 destroyed, 12 disabled)

Allied ground losses:
87 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

- One of the US raids (the other also destroyed some cargo)

Night Time Surface Combat, near Ominato at 119,54, Range 2,000 Yards

Japanese Ships
xAKL Fukeui Maru #7, Shell hits 1, and is sunk
xAKL Keinan Maru
xAKL Shinnan Maru
xAKL Uragami Maru
PB Takunan Maru, Shell hits 2
PB Isshin Maru, Shell hits 23, and is sunk
xAKL Nanka Maru
xAKL Nichirin Maru
xAKL Horei Maru
xAKL Ryua Maru
xAKL Chikuko Maru, Shell hits 11, and is sunk
xAKL Keihin Maru
xAKL Kumi Maru #2
xAKL P-18
xAKL P-45, Shell hits 4, and is sunk
xAKL P-74
xAKL P-89
xAKL P-95
xAKL P-104
xAKL P-113, Shell hits 7, and is sunk
xAKL P-120
xAKL P-127
xAKL P-130
xAKL P-136
xAKL P-138
xAKL P-147
xAKL P-150, Shell hits 4, and is sunk
xAKL P-157
xAKL P-168, Shell hits 1, and is sunk

Allied Ships
CL Concord
CL Trenton
DD Perkins
DD Reid

- Rangoon taken per "Handstreich"

Ground combat at Rangoon (54,53)

Japanese Deliberate attack

Attacking force 22869 troops, 182 guns, 131 vehicles, Assault Value = 737

Defending force 5994 troops, 67 guns, 45 vehicles, Assault Value = 148

Japanese adjusted assault: 522

Allied adjusted defense: 103

Japanese assault odds: 5 to 1 (fort level 1)

Japanese forces CAPTURE Rangoon !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: supply(-)

Japanese ground losses:
234 casualties reported
Squads: 1 destroyed, 35 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
3587 casualties reported
Squads: 156 destroyed, 0 disabled
Non Combat: 180 destroyed, 9 disabled
Engineers: 34 destroyed, 0 disabled
Guns lost 51 (50 destroyed, 1 disabled)
Vehicles lost 38 (38 destroyed, 0 disabled)
Units retreated 5
Units destroyed 2

Defeated Allied Units Retreating!

- 3 brave Indian Brigs HOLDING Mersing for days now....

round combat at Mersing (51,82)

Japanese Shock attack

Attacking force 12959 troops, 139 guns, 74 vehicles, Assault Value = 440

Defending force 7772 troops, 31 guns, 46 vehicles, Assault Value = 292

Japanese adjusted assault: 211

Allied adjusted defense: 253

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1127 casualties reported
Squads: 10 destroyed, 21 disabled
Non Combat: 1 destroyed, 9 disabled
Engineers: 22 destroyed, 37 disabled
Guns lost 5 (1 destroyed, 4 disabled)

Allied ground losses:
549 casualties reported
Squads: 0 destroyed, 54 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 10 disabled

- Send minesweepers to Osthafen because at Balikpapan lost badly to mines and coastal arty, they found no mines but this

Day Time Surface Combat, near Oosthaven at 49,96, Range 17,000 Yards

Japanese Ships
DD Yamagumo, Shell hits 1
DMS W-5
DMS W-17

Allied Ships
KV Jasmine, Shell hits 6, heavy fires, heavy damage
TK British Destiny, Shell hits 2, on fire

- Finally Nell hit:

Morning Air attack on TF, near Milne Bay at 101,133

Weather in hex: Partial cloud

Raid detected at 35 NM, estimated altitude 29,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
G3M2 Nell x 34

Japanese aircraft losses
G3M2 Nell: 1 damaged

Allied Ships
xAP Mount Vernon, Torpedo hits 3, and is sunk
KV Hollyhock, Torpedo hits 2, and is sunk
AM Latrobe
DD Jupiter
AP Leonard Wood

Allied ground losses:
3690 casualties reported
Squads: 87 destroyed, 186 disabled
Non Combat: 93 destroyed, 207 disabled
Engineers: 7 destroyed, 4 disabled

- Another attack on Singer, but SHOCKINGLY most SHIPS ARE GONE, it seems the AI "teleported" them away... do remember Force Z and some light cruisers were there. The BBs were damaged heavily from 1 torp hit and dozens of 250kg....this is only an example attack I had lots of ship hits in Singer after CAP was defeated using 6 Sally units... Now also recon says only small ones left...could they have escaped? Or AI trick/help ? Sally would target the 2 largest ships there which were force Z.

Afternoon Air attack on Singapore , at 50,84

Weather in hex: Light rain

Raid detected at 37 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes

NO SHIPS ?

Japanese aircraft
Ki-21-Ic Sally x 13
Ki-21-IIa Sally x 8
Ki-43-Ic Oscar x 15

Japanese aircraft losses
Ki-21-Ic Sally: 4 damaged
Ki-21-Ic Sally: 1 destroyed by flak
Ki-21-IIa Sally: 5 damaged

Runway hits 10
Port hits 2

- After heavy loss to mines and arty during landing Palik area finally clearly:

Japanese Shock attack

Attacking force 5409 troops, 36 guns, 0 vehicles, Assault Value = 77

Defending force 1904 troops, 37 guns, 3 vehicles, Assault Value = 18

Japanese adjusted assault: 24

Allied adjusted defense: 9

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Samarinda !!!

Combat modifiers
Defender: preparation(-), experience(-)
Attacker: shock(+), disruption(-), fatigue(-)

Japanese ground losses:
128 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
785 casualties reported
Squads: 21 destroyed, 0 disabled
Non Combat: 41 destroyed, 6 disabled
Engineers: 12 destroyed, 0 disabled
Guns lost 13 (11 destroyed, 2 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)
Units retreated 4

- Force Z is GONE Only left overs at Singer.....reme,ber BBs had 50-60% damage.

Morning Air attack on Singapore , at 50,84

Weather in hex: Thunderstorms

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 17
Ki-43-Ic Oscar x 15

Japanese aircraft losses
Ki-21-IIa Sally: 8 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Allied Ships
DM Stronghold, Bomb hits 1, on fire
AM Eland Dubois, Bomb hits 1, heavy fires

Port hits 1
Port supply hits 1

- Found some small shipping in the north:

fternoon Air attack on TF, near Ulak Island at 160,53

Weather in hex: Partial cloud

Raid spotted at 14 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
B5M1 Mabel x 4
B5N1 Kate x 9
D3A1 Val x 4

Japanese aircraft losses
B5M1 Mabel: 1 destroyed by flak

Allied Ships
TK Agwiworld
TK Pat Doheny, Bomb hits 4, heavy fires, heavy damage
TK Beau, Torpedo hits 3, heavy fires, heavy damage
AM Penguin, Torpedo hits 1, and is sunk

- Indians STILL holding:

Ground combat at Mersing (51,82)

Japanese Deliberate attack

Attacking force 11951 troops, 176 guns, 40 vehicles, Assault Value = 259

Defending force 6569 troops, 28 guns, 45 vehicles, Assault Value = 106

Japanese adjusted assault: 88

Allied adjusted defense: 125

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), supply(-)
Attacker:

Japanese ground losses:
255 casualties reported
Squads: 3 destroyed, 17 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
156 casualties reported
Squads: 3 destroyed, 20 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

- BB puts HUGE holes in small tanker (can you not use smaller guns and conserve the 40cm?). Shall cpt get a reminder that Jap has no resources to spare ?

ight Time Surface Combat, near Ulak Island at 160,53, Range 1,000 Yards

Japanese Ships
BB Mutsu
DD Makigumo

Allied Ships
TK Agwiworld, Shell hits 9, and is sunk


Night Time Surface Combat, near Noumea at 115,160, Range 6,000 Yards

Japanese Ships
CA Furutaka, Shell hits 4
CL Yubari
DD Arare
DD Shiratsuyu
DD Yuzuki

Allied Ships
DD Benham, Shell hits 3, heavy fires, heavy damage
PC Taney, Shell hits 13, heavy fires, heavy damage
xAP Lurline, Shell hits 7, Torpedo hits 3, and is sunk

Allied ground losses:
Guns lost 44 (36 destroyed, 8 disabled)
Vehicles lost 37 (35 destroyed, 2 disabled)
( 2 more which sank 2 more ships but 1 Jap CL got 10% damage too THERE were 3 DUTCH CLs at Noumea etc.)

- That seems all that is left at SINGER only coastal ships:

Morning Air attack on Singapore , at 50,84

Weather in hex: Overcast

Raid detected at 37 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-Ic Sally x 6
Ki-21-IIa Sally x 43
Ki-43-Ia Oscar x 14
Ki-43-Ic Oscar x 15

Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged
Ki-21-IIa Sally: 10 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Allied Ships
HDML P 10, Bomb hits 1, and is sunk
AM Ballarat, Bomb hits 1, heavy fires, heavy damage
DM Stronghold, Bomb hits 3, heavy fires, heavy damage
AMc Rahman, Bomb hits 1, and is sunk
AMc Klias, Bomb hits 1, and is sunk
AMc Jarak, Bomb hits 1, and is sunk
HDML 1097, Bomb hits 1, and is sunk

Repair Shipyard hits 1
Port hits 3
... more smallish ones leftover:
AMc Gemas, Bomb hits 1, and is sunk
HDML 1096, Bomb hits 1, and is sunk
HDML 1063, Bomb hits 1, and is sunk
AMc Jerantut, Bomb hits 1, and is sunk
HDML 1062, Bomb hits 1, and is sunk

- NELL disobeys as usual: (search was directed AWAY from the AVG base as they are good pilots...)

fternoon Air attack on TF, near Moulmein at 55,55

Weather in hex: Thunderstorms

Raid spotted at 16 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
G3M2 Nell x 18

Allied aircraft
H81-A3 x 5

Japanese aircraft losses
G3M2 Nell: 7 destroyed, 4 damaged

No Allied losses

Allied Ships
DD Tenedos


< Message edited by Alpha77 -- 8/10/2015 6:42:52 PM >

(in reply to Alpha77)
Post #: 6
RE: Japan 1st - 8/19/2015 8:46:48 AM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
Status: offline
So here a pic of the Java battle.....this was a hard one the Allies had severall strong surface fleets in the area..

Dutch took back one of the landing areas with quite big a force threw out my guys and reducing their strength to 20-40%... BUT the Brits got the city. So bad deal for the Dutch







Attachment (1)

< Message edited by Alpha77 -- 8/19/2015 9:53:25 AM >

(in reply to Alpha77)
Post #: 7
RE: Japan 1st - 8/19/2015 8:51:13 AM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
Status: offline
After the pinnacleof the battle - enemy ships try to flee in masses.

Our losses were only small ships - BUT 1 CA heavy damage 1 BB medium damage 2 or 3 DDs damaged to severall degrees
One Dutch DD was the "hero" she had 2 surface battles together with other Allied DDs and cruisers (2 enemy crusiers sunk), but she received only 1 hit, while dealing out hit after hit on my heavy ships (1 BB + 1 CA got a lot of sys damge from these DD hits! - it may be that this DD escaped even, however 1 Dutch DD showed up as sunk - not sure if it was him). My planes did not so good - so had to use a lot of other combatants to ensure safety of landings...)






Attachment (1)

(in reply to Alpha77)
Post #: 8
RE: Japan 1st - 8/19/2015 11:23:00 AM   
Alpha77

 

Posts: 1094
Joined: 9/24/2010
From: Westfalen
Status: offline
So as you can see the time raced forward, as I played day and night - not a good idea of course but guess others might know this problem too :)

The Java battle as you saw above is decided the Allies switched to "flee" mode, however not content with plane performance vs. warships. Some of the carrier groups had either bad luck or were too lazy to take off - the recon was good as you see severall enemy fleets are shown. The landbased stuff flying from Balikpapan hit the one or other cargo but also failed on warships. However later they dealed some hits to ships in port - eg. 2 British BBs intervened in the battle as well some cruisers, one BB was damaged and went to Sourabaya. There the Betties etc. were able to hit those. But the BB escaped somehow later, the other which was sighted before dito. Btw. there were also lot´s of Hurries - the Tommies wanted to help their Allies in the air too.

My tanks kick ass in flat terrain in Burma and Java. Burma is mostly taken too. Singapore dito, but what a shock NOTHING there. Every industry destroyed - nothing to gain there. Shipyard zero too, which I relied upon to take all the damaged bigger ships too. So they need to go to Hongkong - lot of fuel burning.

Sub warfare died down somehow, only occassional hits on both sides.

China is a quagmire, they have to many men. But most cities are taken which are needed for connection of areas, however no rail or road connection established as on several places Chinese still right on the road/rails - and need to chased down one by one which takes time and is a bit annoying.

In the south the Japanese landed at Koumac, marched on Noumea. But the Americal Div plus tanks and arty are there. The siege now lasts for at least 2 weeks without either side able to beat the other. Each attack of any side fails. The US has much heavier arty there and tanks. So our light troops are at a dissadvantage. The largest arty they have is 81mm mortar and 75mm gun So the last reeinforcements I am w2illing to bring in are one art (15cm) and another SNLF or nav guard. Then I will call it a day and just build up the other 2 bases (Koumac,La Foa). However for a long time the Allies tried to re-supply and bring in troops to Noumea. Send 2 CV+CVE+several heavy units and a dozen of subs to prevent this. Some battles raged losses on both sides (Allies more)..but the blockade should work now. After losing a dozen AP/AKs the Allies seemed to have given up their effort in the area and leave Noumea to fight alone ? So how long will it take till lack of supply will effect the enemy troops ? More 2 weeks perhaps. Let´s see.....



< Message edited by Alpha77 -- 8/19/2015 12:50:18 PM >

(in reply to Alpha77)
Post #: 9
RE: Japan 1st - 8/19/2015 11:36:14 AM   
Alpha77

 

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The US choose NOT to send their CVs to the maybe more important Noumea area, but raid Wake island and are moving further west ? They found only some stranded AKLs at Wake due to lack of fuel there....all were sunk by US carrier air (4 or 5). No big deal for now knowing where the CVs are (3?)... they move west and bombed also the next island group (north of Truk, Saipan, Guam I believe). Send fighters there which shot down some US bombers. Not so much fighters, the US carrier pilots are good and even can stand up with their Wildcats. Then send more fighters to next island(s) in case they want to go further... some of the figthers are simply taken off my CVs (why risk them at sea if we have bases where they can fly from and burn fuel??). Send a dozen subs also to the area, one them claimed a torp hit on Yorktown (?) but I believe that was a mistake as the task force isnt slowed down much. I do not set any bombers to attack them, because of the mediocre performance they showed vs. warships. And guess they cannot deal with the US CAP anyway. But if we can weaken them - later bombers can be send or they will retire when a bigger portion of their bombers are gone. Lets see.






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(in reply to Alpha77)
Post #: 10
RE: Japan 1st - 8/21/2015 2:03:21 PM   
Alpha77

 

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Not much news, the US CVs retired after they bombed some of airfields and sank some smaller ships.

They lost ca. 30-60 bombers (not sure cause of FOW), so guess this affair was more a tac vic for the Japanese, strategically their action was meaningless.

So people who read this (if any ) may wonder why did we not try to harm the US CVs more and get maybe a big early air/naval battle ? Well 1. it is not really advised because the enemy force was detected quite early with their Wake attack. So we could direct shipping away and send fighters to threatened bases. 2. My anti shipping air hasnt done really good vs. warships up to this point. 3. IJN CVs are spread a portion at Rabaul others at Palikpapan and CVE/CVLs in more forward areas. The US had 3 or 4 CVs we could maybe send the 4 CVs from Rabaul but planes needed to embark too before, so this would a 1-1 in case US had 4 CVs or only we had 1 CV more than them. It is sure we would lose 1-2 CVs as the CAP of Japanese CVs has only some Zeros. Not enough to prevent that a portion of enemy bombers would get through and our AAA isn#t the best too. Esp. as noted the US fighter pilots are good and CAN distract Zeros from the bombers. So way to risky.

Still fighting in the usual places, DEI, China, Noumea...

One US sub hit one of our BBs with 1 torp (MK10 working but not so big warhead)

Our subs did not much, only 2-3 cargo ships hit.

I noted that on mission speed the subs would acumulate damge very fast, so put them on cruise. It may be that then they aren#t effective so will experiment and put them back to mission.



< Message edited by Alpha77 -- 8/21/2015 5:39:34 PM >

(in reply to Alpha77)
Post #: 11
RE: Japan 1st - 8/21/2015 4:27:14 PM   
Alpha77

 

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Btw. re search arcs and naval attacks. It turned out that search planes do not keep exactly the search path you set up for them. Eg. you wanna search ONLY a sector away from a base with CAP. Does not work, it is confirmed twice in this game. You can check the OP report to find out which plane of which unit has found targets. It turned out that planes find targets that are NOT in their search arcs.

Eg. Port Moresby has a big CAP I do not want that my bombers attack some small ships in this harbour. So directed search away, also checked no sub/search can reach to this hex. Also made sure no recon is flown, but still the search (in this case Jake) directed away from PM finds targets their. Conclusion is we do not bother with this anymore and just use random arcs as they work as good and find targets. You just need to make sure to set range of your bombers 1 hex short of bases with CAP or send LR escort with them...

This may be WAD as planes can in real life just get lost from their assigned areas and stray away from targets or non targets. THis happens in real war and so is probably simulated here. Or it also can be a bug with arcs. No idea.

Anyway half of a Nell unit was just slaughtered by my own mistake, forgot to set them at short range.....

< Message edited by Alpha77 -- 8/21/2015 5:53:04 PM >

(in reply to Alpha77)
Post #: 12
RE: Japan 1st - 8/23/2015 2:52:47 PM   
Alpha77

 

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Well the RAIL/HIGHway through China *should* now be established. However stuff does not move at all. As was pointed out in this forum it will take a "while". Wonder if also enemy forces NEAR a railline will hinder transport of stuff ? Units will transport fine over that line tho....


--Meanwhile some of my HI factories are starving of fuel....those in Korea and China I mean. On the empire island is still enough stuff, oil yep, fuel yep. Brought in from the usual places plus starting stock........

...Resources werent enough for Tokio for a while as I thought Japan has enough res - but now I realized it has but not there were it is needed. So quickly put up severall convois only for res. Which healed the problem quickly, a sneaky US sub wanted to intervene with this shipping but hit a mine at Fusan or Tsushima Mines were the main cause for sub losses so far, DCs not so much on either side.

Gladly the last turn finally saw some fuel moving to Changsa - so that the factory there can work again :) And now we need the fluid move further and maybe even from Saigon or Singer, cause fuel is plenty there. But supplies are now lacking there as the Singer industry was gone....and others are starving of fuel. So no alternative to set up convois until maybe overland movement will start. Or improve as it started already to Changsa.

Otherwise the mission speed for subs is confirmed they hit again.

Another Allied raid, this time by the Brits - where you do not expect it - seems 1-2 CVLs/CVEs plus 1-2 cruisers this time also more DDs. The suckers damaged not only Bismark over in the Atlantic with their "obsolete" Swordfish, but in this area also a minelayer force of mine together with its escort of a freshly updated subchaser These subchasers are the only effective asw ships, they have 4 racks as well the somewhat better DC type. While the older type didn´t even had the depth to reach deep diving subs lol

So I miss calculated the forces I need for DEI (also Noumea as reported above, half of the land force there was called back to La Foa, as they would make no headway at all. The Allies neither but their tanks there cannot be destroyed by us at the moment - I believe these are Lees. Also they seem to have enough supplies in stock despite the blockade).

Landed another DIV plus one half of 15cm art (other part was drowned by Dutch sub) at Java to finally put an end to the cheeseeaters there. Well most is gone there, but Batavia not. So these forces land at Merak and march to Batavia, while the our other (lighter) force is stuck 3-4 hexes away by some 4-5 bigger Dutch units. They also still fly P40s and Hurris there, I have mostly Oscars there which will more damage these planes. Well shoot some down of course, but nothing decissive in the air. No trouble so far their bombers are few. Just wait until Batavia falls, then they should leave or die...

< Message edited by Alpha77 -- 8/23/2015 4:09:51 PM >

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Post #: 13
RE: Japan 1st - 8/24/2015 1:56:09 PM   
Alfred

 

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quote:

ORIGINAL: Alpha77

Btw. re search arcs and naval attacks. It turned out that search planes do not keep exactly the search path you set up for them. Eg. you wanna search ONLY a sector away from a base with CAP. Does not work, it is confirmed twice in this game. You can check the OP report to find out which plane of which unit has found targets. It turned out that planes find targets that are NOT in their search arcs.

Eg. Port Moresby has a big CAP I do not want that my bombers attack some small ships in this harbour. So directed search away, also checked no sub/search can reach to this hex. Also made sure no recon is flown, but still the search (in this case Jake) directed away from PM finds targets their. Conclusion is we do not bother with this anymore and just use random arcs as they work as good and find targets. You just need to make sure to set range of your bombers 1 hex short of bases with CAP or send LR escort with them...

This may be WAD as planes can in real life just get lost from their assigned areas and stray away from targets or non targets. THis happens in real war and so is probably simulated here. Or it also can be a bug with arcs. No idea.

Anyway half of a Nell unit was just slaughtered by my own mistake, forgot to set them at short range.....


I would want much more detail before accepting your statement re search arcs and naval attack.

Alfred

(in reply to Alpha77)
Post #: 14
RE: Japan 1st - 8/28/2015 5:18:22 PM   
Alpha77

 

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From: Westfalen
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quote:

ORIGINAL: Alfred


I would want much more detail before accepting your statement re search arcs and naval attack.

Alfred


Howdie, I cancelled most arcs, they are not neccesary for me and a waste of time to set up. Others methods may differ...


So what happened... the good the bad the ugly...

Good:
Most of Java and Bornea are free and also the fuel starts to flow through China now. The Korean, Chinese heavy industries can work again.... One of the British raids was punished, of their CVLs sunk (I hope for good and it does not re-appear). Hermes the name of the once godlike creature. They and the US also lost the AO which they send together with raids. Situation in Burma stabilized, with some units (imp. guard for example) already planning a way to northern India. We need to free the Indians from the brutal rule the colonial masters established as well the British just do not want to let us live in peace. Sadly they also send subs now to disturb harmless tankers - so it is of course completly their own fault if they now become a primary target. Or would anyone disagree?

Sure the Americans are also arrogant, but atm. dont interfere in OUR area so much. The Australians too are a hassle, but what can we do much to them ? They have firmly fortified PM and have a large CAP (see below). We could try to land somewhere at their mainlands, but there is not really much to gain. Except the big cities, which I think cannot be taken and/or held (distance also too great imo). This leaves Brits as only targets and they also deserve it...

Bad:
One more tanker hit - this time a Brit sub (I believe with a T... Trusty right? This was also one of the best subs for me when I played Allies). It first hit the TK (1 torp) then tried the escort. Escorts hunts and claims 2 hits. But Trusty would the next day launch another spread on another escort. Set every flyer to ASW and they claim a hit on a sub. Maybe a different one, this area is infected by them (at least 4-5 showed up during searches)... however the TK escaped it is now at Brunei which was the next harbour 50% or so damaged. Also we lost a DD to Dutch sub. The DD was damaged before and sat in a Java harbour for emergency repairs. It still had a lot of severe damage left so decided to send it to Sourabaya which shipyard meanwhile is build up a bit and can take DD size ships. But we had no escort for the cripple and promptly it was sunk by 1 torp hit.

Ugly:
3 sweeps of Oscar 1c (so the best we can get for army up to next 1-2 month) over PM. All went in seperate. I also wanted to experiment and gave any a seperate height. 15.20.25 k - I believe generally 20k is the best. But try the others too. Well the first sweep by the smallest unit was kinda slaughtered. The 2nd almost too. Only the 3rd had limited success. The Aussies have mainly Kittyhawks with some better pilots as evident, but also there are P40 and Beaufighters (plus smaller bomber numbers cause we also shot "some" down before). But their fighter arm there is rightfully called respected.... guess 20 Oscar or so lost. Or more, well I will send another try in 2-3 days after they rest and also try to get a Zero unit with them and leave the small Oscar unit out they are to weak. They can rest at Rabaul a while. Maybe disband.

Also Aussies are marching over the mountains in my direction (Buna etc.). Interestingly my 1st plan was to take PM in a swift action asap. But I then decided that it is not worth the risk and postponed the operation. Instead I wanted to send some guys over the hills to check out how much of the 12000 reported there (recon) are real fighting troops...but seems they had the same idea They alsoi establised a base at Milne, despite shipping losses it took them (together with some troops drowning). US still sits firm at Noumea - not much we do except send a complete div ? Also I guess the US CVs are there near or in Sidney... we pulled back as reported above most of the nav guards and SNLF and lest a garrison to siege them. Also pulled back most ships from Koumac - the risk is to great they get caught of guard (not much of CAP there yet)-

More ugly, the Chinese almost DESTROYED 2 good divs. But better me and the Chinese, I again had them shock attacking in the hex - which I did not want. Or I forgot to set them to combat mod. However the Chinese reaction surprised me too. It was the clear hex near Sian. Noted I cannot get through to that city over the bad terrain it developed a WW1 fight there which each side bombarding but attacks impossible because each other side is too strong to overcome. So my clever plan was pull somethin out and send 3 Divs and 1 TK to try and get in through the clear hex. 1 Div plus 1 TK reached the hex in time it was free. But the Chinese very fast reacted and send stronger forces out of Sian to the clear hex. They attacked immediatly and mauled the force badly. Well I had the other 2 Divs arrive from another direction so thought I would be save. But both of them shock attacked at impossible odds. Then Chinese throw out the complete force with their next attack. All of the units look ugly. But luckily they did not pursue and it was decided to pull everything back to the next city with forts and give up Sian for now. Or forever - it seems just to heavily defended. BUT... if some other areas are cleared and more troops are free maybe try again. The city is not as important as for the losses it took (and these DIVs were reallygood ones ). Hope they lose not so much exp/mor if they can build up again. The siege of another Chinese lonely city in rough country (I dont have the game here, so often do not remember city names) goes better now. The blockade, siege, bombarding and air meanwhile took a toll on the defenders and it would a surprise if it would not fall in a week or so....

One pic of Java:









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< Message edited by Alpha77 -- 8/28/2015 6:39:38 PM >

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Post #: 15
RE: Japan 1st - 8/28/2015 5:41:16 PM   
Alpha77

 

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Pic of China

You can see my units fleeing from Sian and the Chinese sitting in the clear hex next to it after mauling my force badly. The city under siege is Yenan..they also tried a run on Hankow, but were beaten back and the force in the clear hex should be beaten next day. The others should be isolated then.







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< Message edited by Alpha77 -- 8/28/2015 6:47:01 PM >

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RE: Japan 1st - 9/4/2015 4:20:54 PM   
Alpha77

 

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Yenan meanwhile taken.... and most other troops pulled back to rest and fill em up again. Will take a while. Meanwhile we secured the rail/roads lines too. We will make one more major offensive and one smaller try with only a mobile unit. Then maybe later another try on Sian. But that TOO should be come to a rest slowly I hope. Some troops (mostly art, AA and tanks as inf is still needed for garrisons) were send on a long way overland to Saigon to use em in Burma - India etc. later.

Java has 2 cities left to conquer. Also a quite big Dutch force holds out in the middle of nowhere.

Sumatra dito, but the Dutch are beaten and should go over to partisan warfare, rot in the jungles or surrender. There choice.

Burma is cleared, not much activity except the RAF does frequent bomb runs and we have only 2 fighter units there, which can only fly if they gather some supply and gasoline from somewhere (we underestiminated the supply problem in this area - but within the next week convois should arrive also with more troops for direction Ledo - there is oil there ).

Singapores shipyard reached now 11 points with difficulty. More supply there needed too. Guess a 50000 supply convoi is needed to feed troops and planes but also to build up the yard as well maybe the HI works there...

Whow, the US and Aussies chose to interfere more seriously in our business. At Noumea they send more ships and finally also stationed planes there. Seems navy and marines fighters and dive bombers. These pilots are good, some Zero sweep had trouble with them. They have Buffalos and F4s so these pilots are probably "Experten" Well the Zero is also aging meanwhile its speed isnt up to task. Not to speak of Oscar Is.

At PM the Aussies build there fighter strength with Kittihawks and Beaufighters. While the last Sweep result with 1 Zero and 2 Oscar was good the Kittihawks canhold there own. So fi4rst airfield attacks were tried, the first one saw hits by Betties and no loss (only AA damage). We used the 2 Oscars at Buna for escort as well another one from Rabaul at extreme range. All went fine this first time, but not much hits on their facilities. The 2nd time all went wrong and ca. 15 Nells were lost Luckily the better Betty did not fly at all so they were spared the CAP trap. See "weakened" fighter units can come back fast (at least vs. the AI)... and your escort chooses not to fly as good as before and you are rid of dozens of bombers.

Otherwise a lot of surface / sub action in the DEI area with Allied shipping still there and trying to supply and/or evacuate their troops still sitting everywhere around.... we lost 2 DDs and a CA heavy damaged so far in these surface fights. Finally our air also made an appearance and Vals now at landbases performed fine. It seems DBs are better than TBs in this version. However Betty also hit, but only big and slow merchants etc.

(in reply to Alpha77)
Post #: 17
RE: Japan 1st - 9/4/2015 4:46:27 PM   
Alpha77

 

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Here an example of the better VALs attacks:

--------------------------------------------------------------------------------
Morning Air attack on TF, near Kendari at 70,106

Weather in hex: Partial cloud

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 16
D3A1 Val x 25

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
DE Starling, Bomb hits 6, heavy fires, heavy damage
xAP Rangitata, Bomb hits 4, heavy fires
PC Jumna, Bomb hits 4, heavy fires, heavy damage

Allied ground losses:
83 casualties reported
Squads: 3 destroyed, 0 disabled
Non Combat: 8 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

orning Air attack on TF, near Sampit at 55,97

Weather in hex: Moderate rain

Raid spotted at 29 NM, estimated altitude 21,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
D3A1 Val x 27

No Japanese losses

Allied Ships
xAP Empire Pride, Bomb hits 5, heavy fires, heavy damage
DD Panther, Bomb hits 4, heavy fires
xAP Lancashire, Bomb hits 4, on fire, heavy damage
xAP Boschfontein, Bomb hits 7, heavy fires, heavy damage


Was sending frequent raids and bombardement missions as much fuel supply down there permitted to Noumea / which is now not possible anymore cause of the US air arrived.

Night Time Surface Combat, near Noumea at 115,160, Range 11,000 Yards

Japanese Ships
BB Hiei
CL Yubari
DD Murasame
DD Nenohi

Allied Ships
DD Drayton, Shell hits 1, Torpedo hits 1, and is sunk
DD Dent, Shell hits 10, and is sunk
xAP Republic, Shell hits 5, and is sunk
xAP Indora, Shell hits 4, Torpedo hits 3, and is sunk
xAK Exhibitor, Shell hits 28, and is sunk

Allied ground losses:
Guns lost 13 (7 destroyed, 6 disabled)
Vehicles lost 98 (87 destroyed, 11 disabled)


Night Naval bombardment of Noumea at 115,160

Allied aircraft
no flights

Allied aircraft losses
F2A-3 Buffalo: 4 damaged
F2A-3 Buffalo: 1 destroyed on ground
SBD-3 Dauntless: 6 damaged
SBD-3 Dauntless: 1 destroyed on ground
F4F-4 Wildcat: 4 damaged
F4F-4 Wildcat: 1 destroyed on ground
SB2U-3 Vindicator: 9 damaged

Japanese Ships
BB Hiei
CL Yubari


Kates are effective at light defended targets with low bomb attacks

orning Air attack on TF, near Ketapang at 54,95

Weather in hex: Overcast

Raid spotted at 12 NM, estimated altitude 6,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
B5N2 Kate x 19

Japanese aircraft losses
B5N2 Kate: 3 damaged

Allied Ships
AM Whyalla, Bomb hits 5, and is sunk
xAP Perak, Bomb hits 1, on fire, heavy damage
xAP Elcano, Bomb hits 4, and is sunk
AM Toowoomba
xAP Dunedin Star, Bomb hits 4, heavy fires
AMC Pansy, Bomb hits 3, heavy fires, heavy damage

Aircraft Attacking:
19 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb


23 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)

Afternoon Air attack on TF, near Ketapang at 54,95

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 6,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
B5N2 Kate x 18

Japanese aircraft losses
B5N2 Kate: 3 damaged

Allied Ships
AP President Monroe, Bomb hits 6, and is sunk
AM Toowoomba, Bomb hits 2, heavy fires, heavy damage

-------------------------------------------------------------------------------
Afternoon Air attack on TF, near Tambelan-eilanden at 53,91

Weather in hex: Light cloud

Raid spotted at 21 NM, estimated altitude 4,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
B5N1 Kate x 6

No Japanese losses

Allied Ships
DD Encounter, Bomb hits 1, on fire
AMC Kanimlba, Bomb hits 4, on fire, heavy damage


Here even Betty hit with torps

Morning Air attack on TF, near Ketapang at 54,95

Weather in hex: Overcast

Raid spotted at 6 NM, estimated altitude 25,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
G4M1 Betty x 9

Japanese aircraft losses
G4M1 Betty: 2 damaged

Allied Ships
xAP Candesa, Torpedo hits 2, and is sunk
AMC Pansy, heavy fires, heavy damage
xAP Dunedin Star, Torpedo hits 3, and is sunk

fternoon Air attack on TF, near Ketapang at 54,95

Weather in hex: Moderate rain

Raid spotted at 17 NM, estimated altitude 23,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
G4M1 Betty x 15

Japanese aircraft losses
G4M1 Betty: 2 damaged

Allied Ships
xAP Klang, Torpedo hits 1, and is sunk
xAP Van Swoll, Torpedo hits 2, and is sunk
xAP Princess Adelaide, Torpedo hits 1, and is sunk
AP President Monroe, Torpedo hits 3, on fire, heavy damage

Also Mr. Pete wanted to some work

orning Air attack on TF, near Singapore at 49,83

Weather in hex: Heavy cloud

Raid spotted at 8 NM, estimated altitude 3,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
F1M2 Pete x 10

No Japanese losses

Allied Ships
xAKL Schouten, Bomb hits 6, heavy fires, heavy damage
xAKL Dona Nati, Bomb hits 6, heavy fires, heavy damage


US damaged HIEI (no armor penetration luckily)

fternoon Air attack on TF, near Noumea at 115,160

Weather in hex: Light rain

Raid spotted at 18 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
F2A-3 Buffalo x 11
F4F-4 Wildcat x 6
SB2U-3 Vindicator x 18

Allied aircraft losses
SB2U-3 Vindicator: 1 damaged

Japanese Ships
BB Hiei, Bomb hits 4

(in reply to Alpha77)
Post #: 18
RE: Japan 1st - 9/4/2015 5:03:37 PM   
Alpha77

 

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From: Westfalen
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Example of raid to Milne which Allies are building up (ship losses doesnt seem important to them)

Night Time Surface Combat, near Milne Bay at 101,133, Range 8,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa
CL Tenryu
CL Tatsuta
DD Akigumo, Shell hits 1
DD Shiratsuyu
DD Sazanami
DD Yayoi

Allied Ships
DD Downes, Shell hits 5, heavy fires, heavy damage
AM Robin, Shell hits 9, heavy fires, heavy damage
xAP Baranof, Shell hits 21, heavy fires
xAP Matua, Shell hits 1, Torpedo hits 3, and is sunk
xAP Glenorchy, Shell hits 22, and is sunk

Allied ground losses:
Vehicles lost 11 (8 destroyed, 3 disabled)

OVERKILL ?

Night Time Surface Combat, near Kuala Lumpur at 48,79, Range 2,000 Yards

Japanese Ships
BB Kongo
BB Haruna
CL Nagara
CL Tama
DD Maikaze
DD Oshio
DD Harusame
DD Samidare

Allied Ships
ML No. 202, Shell hits 1, and is sunk


One of the sweep combats over PM:

orning Air attack on Port Moresby , at 98,130

Weather in hex: Moderate rain

Raid detected at 43 NM, estimated altitude 25,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
Ki-43-Ic Oscar x 35

Allied aircraft
Beaufighter Ic x 8
Kittyhawk IA x 8
P-40E Warhawk x 17

Japanese aircraft losses
Ki-43-Ic Oscar: 3 destroyed

Allied aircraft losses
Kittyhawk IA: 1 destroyed
P-40E Warhawk: 3 destroyed


Another 2 of the LUCKENBACH family go down (they arent this lucky??)

ubmarine attack near Isle of Pines at 115,161

Japanese Ships
SS I-25

Allied Ships
xAK Jacob Luckenbach, Shell hits 6, Torpedo hits 2, heavy fires, heavy damage

Submarine attack near Sydney at 92,169

Japanese Ships
SS I-23

Allied Ships
xAK Harry Luckenbach, Torpedo hits 1, on fire, heavy damage


Anyone at Badoeng surrendered:

round combat at Bandoeng (50,100)

Japanese Deliberate attack

Attacking force 17802 troops, 169 guns, 49 vehicles, Assault Value = 520

Defending force 7348 troops, 90 guns, 50 vehicles, Assault Value = 30

Japanese adjusted assault: 367

Allied adjusted defense: 172

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Bandoeng !!!

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
281 casualties reported
Squads: 0 destroyed, 26 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
7240 casualties reported
Squads: 25 destroyed, 0 disabled
Non Combat: 793 destroyed, 0 disabled
Engineers: 46 destroyed, 0 disabled
Guns lost 103 (103 destroyed, 0 disabled)
Vehicles lost 55 (55 destroyed, 0 disabled)
Units destroyed 8


TORPEDO CRAZY crews (!) they shot ALL torps they had, but a good number of hits too:

Night Time Surface Combat, near Georgetown at 49,74, Range 1,000 Yards

Allied aircraft
no flights

Allied aircraft losses
Hudson I: 3 destroyed

Japanese Ships
CL Nagara
CL Tama
DD Maikaze
DD Oshio
DD Samidare

Allied Ships
DD Tjerk Hiddes, Shell hits 15, Torpedo hits 3, and is sunk
DD Hotspur, Shell hits 16, Torpedo hits 4, and is sunk
xAK Ethiopia, Shell hits 4, Torpedo hits 2, and is sunk
xAK Hosang, Shell hits 43, and is sunk
xAK Silverteak, Shell hits 5, heavy fires
xAK Benledi, Shell hits 2, on fire
xAK Clan Macwhirter, Shell hits 27, Torpedo hits 3, and is sunk
xAK Forthbank, Shell hits 5, Torpedo hits 3, and is sunk
xAK Lulworth Hill, Shell hits 36, and is sunk
xAK Forafric, Torpedo hits 3, and is sunk


Made a recon/raid near Townsville/Cairs, the Allied sent everything they had (also training aircraft...) in 5 or 6 raids, but they scored no hits to ca.20 planes lost...Marauders, Hudsons were the better modells. But our aircrews were so tired after these fights, we retired without recon and content to have shot down a lot of stuff... Cairns can be reached from Buna too.

Afternoon Air attack on TF, near Cairns at 95,140

Weather in hex: Partial cloud

Raid detected at 39 NM, estimated altitude 11,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 27

Allied aircraft
Wirraway x 10
P-39D Airacobra x 18
P-400 Airacobra x 6

No Japanese losses

Allied aircraft losses
Wirraway: 7 destroyed
P-39D Airacobra: 2 destroyed






< Message edited by Alpha77 -- 9/4/2015 6:04:57 PM >

(in reply to Alpha77)
Post #: 19
RE: Japan 1st - 9/4/2015 5:53:04 PM   
Alpha77

 

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From: Westfalen
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Btw: The US tried to land at La Foa..... why ??? They have Noumea, we have La Foa and Koumac. Why dont they march over land to La Foa. They tried to land twice but retired everytime lol. There are sitting all the troops that were pulled back from the Noumea siege. These are a lot, well not enough to take Noumea (but this partly due to lack of heavy weapons as described above) but to defend La Foa more then enough, does the AI not recon before landings

A bit economic info:

All fine so far, sure had the one or other factory run dry. The Korea, Manchuko etc. area is fine again fuel reaches these places now. We transport resources and oil/fuel from the usual places. Also decided to send most of Palikpapans fuel to Babeldaob or Truk from these it can be distributed further to Rabaul etc.

Shipbuilding fine too, accelerated still ASW ships (mostly all DD). Yamato is sometimes building sometimes paused depending on how much points are available.

It is mid may 42 now and first "newer" model planes can be produced. The Tojo 1 is ca. 2 weeks earlier due to research. The Nick is on standard date but 2 of the research facilities could produce them directly... not many units can take Nicks tho. Only 3-4 Oscar units and all light bomber - but this will cost 150pp. So not a plane which should be overproduced cause no one can use it

Helen1 seems only good for ASW later when MAD comes online. But Sally is actually better than Helen1 in most other stats. Both are mediocre bombers, but we need to use what we have, right

Switched off/on some arma factories, as there is a stock, seems this is not a critical item atm. but surely later when higher losses will mount, I guess ? The facs switched off will not use any HI ofc so this will help your stock of this.

Btw: We build up HI only marginally as the stock of points still rises. It will also lighten our transport burden. However losses to enemy subs where quite low so far, 3 reasons which can explain this a) AI uses subs more defensively than maybe a an aggressive human player US torps still faulty b) Lots of ASW ships meanwhile in the IJN (converted AKLs too). c) many air units have ASW capability now. Light bomber units with better range are employed and attack subs now. Kates from CVs are trained for ASW too.

< Message edited by Alpha77 -- 9/4/2015 7:37:05 PM >

(in reply to Alpha77)
Post #: 20
RE: Japan 1st - 9/8/2015 3:32:01 PM   
Alpha77

 

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From: Westfalen
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May 42 nears its end........

Noumea, the US sent more stuff this time even BBs plus escorts. A sub scored one torp hit on one of their BBs. The number of units at Noumea decreased interestingly, so we are sending 4-5 units back there from La Foa to check these out. We lost a transport sunk plus an escort damaged to dive bomber attack at Koumac. Fighters still not enough there.

China, no news only an advance to Shaoyang. Otherwise we rest and siege several bigger units that *should" be isolated behind our line. This is not certain, they may get also some supply even if no road or rail can supply them. Takes a long time if terrain is in their favour.

NG, no news only minor skirmish with some Allies that marched to Buna. We took Terapo as a forward recon base. PM probably is too strong garrisoned to take it without major effort.

Burma, India........building supply stocks and marching through dense jungle. As well preparing landings (where is still secret). Port Blair and Georgetown taken (we lost 2 AK/APs to coast guns).

Ah forgot: Bataan is liberated, all Allies surrendered finally.

< Message edited by Alpha77 -- 9/8/2015 4:38:49 PM >

(in reply to Alpha77)
Post #: 21
RE: Japan 1st - 9/13/2015 9:56:31 PM   
Alpha77

 

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We reached with difficulty June 1st of 42.

And we had some serious slaughter (mostly of air from both sides). Eg. 1 CV complement almost totally gone near Australia (Cairns area), Allies send wave after wave of bombers every escorted by masses of P39,P40,P400. They eventually overhelmed the one CV Zero unit. The 2 Kate and Val units were decimated in quite fruitless anti shipping strikes. 1 Val left eg. but luckily 10-12 pilots survived. One of the Zero units from an CVE did not fly a single mission, so I now assume this CVE can not launch planes but is onyl for ferrying them. The CVL in the same fleet launched but this was of course a bit to weak a force... the fighters on the CVs/CVLs are way to low in numbers as for taking the risk to go near the enemies coast. On the positive side, not one major warship in this OP took serious damage...the 2 CVs are back at Rabaul just today. The one is out of action for some days due to its air got slaughtered as described. The other one is fine and could sail again in 2-3 days, guess I will create a 2 CV and 1 CVL single air task force. The CVE seems useless for combat ops but ferrying planes this will be its mission.

In the India area this was not so serious, the Hurris did not perform as well. But one of their torpedo bombers got through and hit Junyo (I believe this is the one weaker CV we got build, I struggle to remember ship names). But the torp caused only minor damage, air ops could continue even. Apart from the massive air losses, not many ships got hurt seriously in teh invasions / raids to Allied lands..we also did not sink much apart from the usual AKs and escorts etc. British navy did not come out to play at all And we had a massive effort there, I believe 5 CVs and 2 CVLs. They found not much to hit But the RAF therefore lost a lot of Hurris :) And some bombers of course too. We not so much, compared to the near disaster near the Aussies lands....

I just post 3 pics of the major areas now and write something later when more time...

Pic1 China:

One victory so clear cut you wish every one to be, the battle of Shaoyang...this time we assembled enough power (i believe it were 6 Divs)...enemy was shattered and town taken in first try. Also send first wave of another try on Sian... this time more and hopefully better coordinated then the 1st try






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< Message edited by Alpha77 -- 9/13/2015 11:40:19 PM >

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Post #: 22
RE: Japan 1st - 9/13/2015 10:01:31 PM   
Alpha77

 

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Pic 2 India, you can see where we landed.....the Brits have already send a force of unknown size to this coastal town. 6 units are shown, if these are small ones without armor we can deal with them...we only have Imphal in eastern India. Very slow progress in the jungles. As well there too British reacted they have several units at Silchar and Kohima etc.

The Guards div has no air cover as of now. So Wellingtons etc. hit it every day. Guess Imphal has right now gotten air support and airfield size 2 so we can send some fighters there.






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< Message edited by Alpha77 -- 9/13/2015 11:06:10 PM >

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Post #: 23
RE: Japan 1st - 9/13/2015 10:10:24 PM   
Alpha77

 

Posts: 1094
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Pic 3 Australia, you can see where we landed. I described already a bit the huge air battles which was more in their favor I believe. But we only lost 1 AP and 1 DD as for shipping iirc.

The Aussies have sadly blocked our advance already on the coast road to Townsville. They have motor brigades and armour. Our first attack was beaten off. Needs 1-2 more divs there. We have units from the Phils available, need transports there. As well one div still in reserve at Rabaul. Sadly no tanks or 15cm art as of yet






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(in reply to Alpha77)
Post #: 24
RE: Japan 1st - 9/14/2015 2:03:47 PM   
Alpha77

 

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Btw. you can now think this guy is a total noob in this game. Which is only partly right, but let me correct: The CVE above seems to be a real carrier not a plane ferry. It has missions, 220 from 220. Why the Zeros did not fly from it must have been another reason.

Also correct my statement about Imphal, it has airfield of 3 and I already have air support there. As well now a Zero and a recon unit. I admit that sometimes I go under in the scale of the game and my partly self inflicted chaos in unit and fleet organisations etc. Partly only because as told already this scen has units pre loaded with already set invasion targets etc. So unit fragments were scattered over half of the map, not by me

Also forgot to tell about the Noumea matter. We made a last effort as recon told that 2 units dissapeared one of these was the tank unit. This tank was drowned on some of their AK/APs that was sunk. So a last try might be in order... BUT it has no use the 155mm art and Americal div still there (together with smaller apparently French and New Zealandish units) just held their town with fort 3 with ease. Also they landed AGAIN at La Foa, which means now if they would really take La Foa, everyone from me at Noumea would be cut off
So again everything back to La Foa and then just bury this whole theater and go over to the defensive at La Foa, Koumac, Luganville....the air war however was this time better for us, as all their bombers and fighters flew off (probably to Suva for R+R?). So we could again start some anti shipping missions. Also our surface fleet (1 BB,1CL + escorts) sank CL Java and 1 or 2 DDs at Noumea. Also the usual cargo ships hit. Sadly one of our DDs was damaged so heavily it sank 3 hexes away from Koumac But CA Chester is now included in the "sunk ship" list after a torp hit ca. a week ago....

< Message edited by Alpha77 -- 9/14/2015 3:06:01 PM >

(in reply to Alpha77)
Post #: 25
RE: Japan 1st - 11/19/2015 6:20:31 PM   
Alpha77

 

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Game laid to rest, have no time to play. Maybe next year more :)

(in reply to Alpha77)
Post #: 26
RE: Japan 1st - 1/21/2016 5:10:22 PM   
Alpha77

 

Posts: 1094
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From: Westfalen
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Howdie, played some more turns and just shortly upload the pics here I made:

Guess this should show my CV fleet dangerously close to Colombo and the various subs operationg there....which lead to some battles. 2 CVs of mine damaged, but also 2 2 of theirs. However the main damage was taken by Hiryu when they ran into a strong Brits/US mixed surface fleet after the air action. 1 UK CV was shown as sunk as it was hit by ca. 30 bombs but it later turned out it survived.

Of course my planes flew into land based ships also and had to deal with the land CAP. But sailing so close to major bases is a mistake anyway. Guess I was mad at the Brits for some reason and forgot about proper tactics.






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< Message edited by Alpha77 -- 1/21/2016 6:13:31 PM >

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Post #: 27
RE: Japan 1st - 1/21/2016 5:15:29 PM   
Alpha77

 

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This is the damage right after the battle. The other CV had only slight damage. Both are meanwhile back in Singapore and also are updating while repairing....




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RE: Japan 1st - 1/21/2016 5:16:52 PM   
Alpha77

 

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Shows situation in Australia:






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(in reply to Alpha77)
Post #: 29
RE: Japan 1st - 1/21/2016 5:20:40 PM   
Alpha77

 

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Invasion India, I see I added some numbers to pic... so originaly planned to explain every spot on there. Maybe will do later...




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< Message edited by Alpha77 -- 1/21/2016 6:21:53 PM >

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