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RE: Focke-Wulf mod v1.14

 
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RE: Focke-Wulf mod v1.14 - 9/3/2015 3:48:04 PM   
AlterEgo

 

Posts: 83
Joined: 6/29/2015
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quote:

ORIGINAL: Turner

I really wanted to add the guided Ruhrstahl X-4 Surface-to-Air Missile system as a FlaK device, but since it is not possible to make it a delayed arrival, it's a no-go. AlterEgo do you know anything about what the possibilities are of making such a device delayed?


Turner, I can't extend the device data structure with an extra delay field without loosing the
compatibility with the vanilla game.

The only way to include a delayed Ruhrstahl X-4 system is that I'll add the delay for this device
manually within my EDBTR_Launcher.
So you can use device 72 (not in use in the vanilla game) for it.
Just a suggestion...


(in reply to AlterEgo)
Post #: 31
RE: Focke-Wulf mod v1.14 - 11/27/2015 1:20:19 PM   
solops

 

Posts: 685
Joined: 1/31/2002
From: Central Texas
Status: offline
Am I correct in assuming that this mod is a continuation of the Focke-Wulf DB mod in another thread?

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Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to AlterEgo)
Post #: 32
RE: Focke-Wulf mod v1.14 - 11/27/2015 1:27:59 PM   
solops

 

Posts: 685
Joined: 1/31/2002
From: Central Texas
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Also, would there be a problem using this with Target v2? Both mods loaded at the same time?

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All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to solops)
Post #: 33
RE: Focke-Wulf mod v1.14 - 11/27/2015 10:45:54 PM   
Mac Linehan

 

Posts: 1441
Joined: 12/19/2004
From: Denver Colorado
Status: offline
quote:

ORIGINAL: solops

Also, would there be a problem using this with Target v2? Both mods loaded at the same time?


Same question here. Good work, Turner!

Also- would this Mod work with Alter Ego's Mod?

Mac

< Message edited by Mac Linehan -- 11/28/2015 12:45:10 AM >


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Post #: 34
RE: Focke-Wulf mod v1.14 - 11/28/2015 12:20:30 PM   
simovitch


Posts: 4287
Joined: 2/14/2006
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quote:

ORIGINAL: Mac Linehan

quote:

ORIGINAL: solops

Also, would there be a problem using this with Target v2? Both mods loaded at the same time?


Same question here. Good work, Turner!

Also- would this Mod work with Alter Ego's Mod?

Mac

One is a graphic mod, one is a database mod, and one is a game engine mod, so no conflicts there.

_____________________________

simovitch


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Post #: 35
RE: Focke-Wulf mod v1.14 - 11/28/2015 6:26:04 PM   
Mac Linehan

 

Posts: 1441
Joined: 12/19/2004
From: Denver Colorado
Status: offline

simovitch-

Thank You, for your immediate help. Have not looked at the Target v2 Mod yet; but will do so and install all three.

Cricket Mac

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Post #: 36
RE: Focke-Wulf mod v1.14 - 11/28/2015 11:29:18 PM   
solops

 

Posts: 685
Joined: 1/31/2002
From: Central Texas
Status: offline
What and where is the Alter Ego Mod?

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Mac Linehan)
Post #: 37
RE: Focke-Wulf mod v1.14 - 11/28/2015 11:54:58 PM   
Turner


Posts: 299
Joined: 9/14/2010
From: Sweden
Status: offline

quote:

ORIGINAL: solops

Am I correct in assuming that this mod is a continuation of the Focke-Wulf DB mod in another thread?


That is correct.

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Trippin' with Jagdgeschwader 11

(in reply to solops)
Post #: 38
RE: Focke-Wulf mod v1.14 - 11/29/2015 1:10:41 AM   
simovitch


Posts: 4287
Joined: 2/14/2006
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quote:

ORIGINAL: solops

What and where is the Alter Ego Mod?

It's a mod created by a guy named alter ego that reverse-engineered the game using an injection dll programming/hack technique, fixing several issues in a matter of weeks that we waited for years from the developer to do.

here's the thread:ae mod

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simovitch


(in reply to solops)
Post #: 39
RE: Focke-Wulf mod v1.14 - 11/29/2015 1:23:05 AM   
warshipbuilder


Posts: 690
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
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quote:

here's the thread:ae mod


The d/l link is on page 5, post 133

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warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
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(in reply to simovitch)
Post #: 40
RE: Focke-Wulf mod v1.14 - 12/19/2015 6:30:13 PM   
Mac Linehan

 

Posts: 1441
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Gents-

Where would I find the Target v2 Mod? I have seen screen shots of a green map; is that the Target v2, or is there another map mod?

Am now officially on Christmas Break; and plan to add the mods then fire up the game and play!

Thank you for your help!

Mac

< Message edited by Mac Linehan -- 12/19/2015 8:37:58 PM >


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Post #: 41
RE: Focke-Wulf mod v1.14 - 12/20/2015 5:44:21 AM   
cohimbra


Posts: 614
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: Mac Linehan

Gents-

Where would I find the Target v2 Mod? I have seen screen shots of a green map; is that the Target v2, or is there another map mod?

Am now officially on Christmas Break; and plan to add the mods then fire up the game and play!

Thank you for your help!

Mac

Hi, you mean this? http://www.matrixgames.com/forums/tm.asp?m=2262466

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(in reply to Mac Linehan)
Post #: 42
RE: Focke-Wulf mod v1.14 - 12/20/2015 7:36:53 PM   
Mac Linehan

 

Posts: 1441
Joined: 12/19/2004
From: Denver Colorado
Status: offline
cohimbra-

Thank you for the link!

I downloaded the "each nation has it's own color" version of the map; but the green only map (post #1) is just one file that windows does not know how to open; not a zipped collection of map files.

Thanks Again,

Mac

< Message edited by Mac Linehan -- 12/20/2015 8:42:03 PM >


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(in reply to cohimbra)
Post #: 43
RE: Focke-Wulf mod v1.14 - 12/21/2015 1:47:52 AM   
cohimbra


Posts: 614
Joined: 10/15/2011
From: Italy
Status: offline
quote:

ORIGINAL: Mac Linehan

but the green only map (post #1) is just one file that windows does not know how to open; not a zipped collection of map files.


mmm...maybe you downloaded the .gif images?
Have you tried the link in post#1?
Downloaded it just now, is the .zip collection of (green) map files you're looking for.


Can I suggest the "BtR Map Names & Borders v1.02" mod?
I've uploaded it in MediaFire, here's the link:
http://www.mediafire.com/download/2ln5tud908ovte4/EDBTR+Map+Names+and+Borders+v1.02.7z
Give it a try.

There's also the "BTR Mini Map Weather Zones", here's the link (MediaFire too):
http://www.mediafire.com/download/giu218krrmzqrs9/EDBTR+Mini+Map+Weather+Zones+.zip

Enjoy!



< Message edited by cohimbra -- 12/21/2015 3:05:31 AM >


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(in reply to Mac Linehan)
Post #: 44
RE: Focke-Wulf mod v1.14 - 12/21/2015 2:04:38 AM   
Mac Linehan

 

Posts: 1441
Joined: 12/19/2004
From: Denver Colorado
Status: offline
cohimbra-

Thank You for the links (will most certainly give them a try) and your immediate help, Sir!

From the Snowy Mountains of Colorado to the Sunny Mediterranean shores of Italy-

Merry Christmas

Mac

< Message edited by Mac Linehan -- 12/21/2015 3:09:23 AM >


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Post #: 45
RE: Focke-Wulf mod v1.14 - 1/15/2016 11:16:28 AM   
Nuklearpinguin

 

Posts: 4
Joined: 11/25/2013
Status: offline
Hello,

I search a List when the plans (Axis) to begin production. (Month/Year)
Sry for my bad English.....

Seeker11

< Message edited by Seeker11 -- 1/15/2016 12:17:00 PM >

(in reply to Mac Linehan)
Post #: 46
RE: Focke-Wulf mod v1.14 - 11/10/2017 11:52:20 AM   
Nuklearpinguin

 

Posts: 4
Joined: 11/25/2013
Status: offline
Hello I use the version 1.15 but in there Version the F190F3 have only 2 WGr210 and not 4? Can me anybody help to change this, please?!

(in reply to Nuklearpinguin)
Post #: 47
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