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Rail Repair - 7/26/2015 12:33:33 PM   
kodiak


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I am playing the Road to Leningrad scenario and have figured out some of the basics but I dont seem to be able to do anything with the rail repair units. They go off on their merry way and I have had no luck in manually repairing rails. Can someone explain step by step how this works. I have read the rules several times but it doesnt coincide with what I see on the map . Thanks.

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RE: Rail Repair - 7/26/2015 1:15:43 PM   
loki100


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the rail repair units are in two types.

one are support units allocated to HQs. If you fiddle endlessly with this you *might*, maybe, control where they go but the best is to let them roam at will. What they will do over time is to fill in the gaps in your rail network.

the one to look for is the FBD unit. You control where this goes and it should repair your main rail line, in this scenario up to Pskov and then to Leningrad.

it has to be a in a hex that needs to be repaired and is adjacent to one that is already repaired, you can then move down the line rebuilding the rail. You pay a movement point cost for entering a hex and then a variable repair charge per hex, but can often get 3-4 hexes done a turn.

repair is cheaper in the Baltic states as they retained the European standard narrow gauge compared to the wider gauge Soviet tracks.

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RE: Rail Repair - 7/26/2015 4:51:48 PM   
Ranger33

 

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Just started trying to play the game seriously after tinkering around with it forever. Did not realize that the FBD was manually controlled. Was wondering why my drive on Leningrad was sputtering out due to no units having supplies. Now I know!

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RE: Rail Repair - 7/26/2015 7:19:45 PM   
rrbill

 

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Agree w/Loki100 for the most part, but might refine a bit and expand.

Repair cost is 3 points, except in Baltic as marked (just as Loki100 says,) where it is 1. AFAIK that is the only variance.
Line to be repaired must be preceded by functional rail hexes; if opponent manages to break the line at some point, then you must repair the break before using FBDs at the end of the rail hexes.
Display the rail lines to see this.
Watch for unexpected paths around a city where it may go around the city before through it.
The "uncontrollable rail bots" are issued from HQs that hold various forms of construction battalions; by assigning these Bns to various HQs you can get a little control over the process.
Assigning FBDs to the best rail path for the main effort is worth planning well.
4 rail bots in '41 and 5 in summer '42.

All said here is only for Axis. Others need say what'up for the Soviets.

Would be a game changer if Axis could buy more FBDs down the line.






< Message edited by rrbill -- 7/26/2015 8:24:57 PM >

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