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RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/24/2018 5:30:31 PM   
Macclan5


Posts: 739
Joined: 3/24/2016
From: Toronto Canada
Status: offline

quote:

ORIGINAL: Schlussel

SE Asia/China:

... A little less than half of the Allied force will advance on Saigon, while the rest will head southwest and aid in the drive on Singapore. Railroads in this area will really help the shuffling of troops once I determine where the enemy concentrations are.



Nice updates thanks.

This is very interesting and I am curious what forces you brought to the table.

Perhaps a mini OOB ?

The "double pronged approach" is very seductive to the Allied Supreme Commander but I wonder if it is a bit of a Pyrrhic victory tactic .... in some senses.

I am interested in others view points... so please opine


1) French Indo China may turn out to be an hallow husk - a mere shell. A concentrated Allied Army cuts through like a hot knife and butter - the old analogy. Very satisfying advance.

Then unexpectedly a number of garrison requirements pop up and you have to plan and move back troops / garrisons from India / Burma to fill them. You advance only to dilute your spearhead....and it takes time to build up if you intend to march on to Victory in China with this spearhead.

2) The march to Singapore also seems to come off easily... at first.

The the AI will deploy some very entrenched and significant forces at key choke points that are difficult to surround, could have sea borne supply, and ... well frankly the AI at any level seems to fight well on defense... it is the 43 / 44 counterattacks that often frustrate AI detractors.

The reason I solicit your opinion (s) is the interestingly each has "the ultimate award"

Indo-China >> Hong Kong >> Shanghai are some of the most valuable hexes on the map esp Shanghai as I recall

Malaysia >> Singapore >> on to Palemebang again some of the most valuable hexes on the map esp Singapore as I recall

It appears to me frankly that the game is very balanced and will permit both in due time as reinforcements come along in late 44 and 45. Another Indian Division or 2 and a Para division as well.... for example.

_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to Schlussel)
Post #: 511
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/24/2018 6:12:05 PM   
jwolf

 

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Joined: 12/3/2013
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Schlussel is still pretty early in his game. I expect he will be able to do both Vietnam and Malaya/Singapore, in some combination, in plenty of time so that both of these areas contribute meaningfully to the ongoing Allied cause. Singapore can be tough to crack but everything else in Malaya and Vietnam should go pretty easily. Also he should have some smaller units available for garrisons where they are needed; he just has to plan for that up front.

(in reply to Macclan5)
Post #: 512
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/27/2018 5:09:02 AM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline
quote:

ORIGINAL: jwolf

That was a bit embarrassing at Morotai. I hope you can seal the door shut this time for sure. Jolo is a really good base.


Totally agree with you here. I felt I had the base in the bag and took my foot off the pedal...that's all on me. However 3 Fletchers should have been able to catch a juicy slow moving transport TF. (They actually did have two intercepts, but both times the Japanese force evaded the Allied DDs...unacceptable) To rectify the situation, I have a second fast TF (with cruiser support) inbound, and the offending TF commander has been since reassigned to something more worthy of his low aggression skills. He is now commanding a cargo TF hauling rubber dog excrement outta Rangoon.




quote:

ORIGINAL: Macclan5

Nice updates thanks.

This is very interesting and I am curious what forces you brought to the table.

Perhaps a mini OOB ?

The "double pronged approach" is very seductive to the Allied Supreme Commander but I wonder if it is a bit of a Pyrrhic victory tactic .... in some senses.


Heres a quick rundown of the primary combat forces in SE Asia:

Group A - 3,000AV [Malayan Force] - Prep is 42 to high 70's for Singapore
251 Recce Bn.
72nd British Bde.
14th Chindit Bde.
23rd Chindit Bde.
22nd East African Bde.
25th Australian Bde.
63rd Indian Bde.
26th Indian Div.
5th Indian Div.
23rd Indian Div.
6th Australian Div.
9th Australian Div.



Group B - 2,900 AV [Saigon Force] - Prep is 68 to low 80s for Saigon
2nd Recce Regiment
268th Motorised Bde.
Provisional Tank Bde.
18th Australian Bde.
21st Australian Bde.
45th Indian Bde.
16th Chindit Bde.
4th British Bde.
5th British Bde.
6th British Bde.
29th British Bde.
53rd British Bde.
54th British Bde.
55th British Bde.
25th Indian Div.
20th Indian Div.



Group C - 600 AV [Eastern Indochina] Prep is 35-55 for Haiphong
44th Indian Bde.
88th Indian Bde.
111th Chindit Bde.
44th Calvary Reg.
Guides Calvary Reg.
+2,500 AV of Chinese troops approaching Haiphong from the East


I think I have more than is needed to take Saigon, however my plan is to overwhelm the city quickly and then transfer these troops to the Malaya and Haiphong theatres, utilizing the excellent rail network in SE asia.



quote:

ORIGINAL: jwolf

Schlussel is still pretty early in his game. I expect he will be able to do both Vietnam and Malaya/Singapore, in some combination, in plenty of time so that both of these areas contribute meaningfully to the ongoing Allied cause. Singapore can be tough to crack but everything else in Malaya and Vietnam should go pretty easily. Also he should have some smaller units available for garrisons where they are needed; he just has to plan for that up front.

I put priority on indochina (specifically Saigon and Cam Ranh Bay) because both of these bases have excellent ports and their proximity to shippping lanes will help isolate the home islands from the DEI. As you mentioned, I have brought along small forces (4th Assam rifles Btn, 2nd King Own, etc.) to be able to garrison cities that require it, although I have not ran into any in indochina as of yet.

< Message edited by Schlussel -- 7/27/2018 5:11:28 AM >


_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to jwolf)
Post #: 513
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/27/2018 2:46:28 PM   
Macclan5


Posts: 739
Joined: 3/24/2016
From: Toronto Canada
Status: offline

quote:

ORIGINAL: jwolf

Schlussel is still pretty early in his game. I expect he will be able to do both Vietnam and Malaya/Singapore, in some combination, in plenty of time so that both of these areas contribute meaningfully to the ongoing Allied cause. Singapore can be tough to crack but everything else in Malaya and Vietnam should go pretty easily. Also he should have some smaller units available for garrisons where they are needed; he just has to plan for that up front.



Yes yes sorry - not being specific enough.

I am certain he can accomplish both 'in time'. No question.. he has noted above many Brigades in tow for garrisoning but admits some such as the 4th Aslem are not brought forward.

My broader questions is 'why split the spearhead now".

The broader question is not just at Sch.... at anyone following the AAR.

Both directions have rewards in terms of Victory Points or even more abstract prestige. Singapore / Shanghai being the plums.

I don't think there is a wrong answer - Sch has indicated targeting Saigon as a port - fair...

But its still hard to get ships to Saigon except around the Cape of Singapore

My personal opinion...note opinion only...

1) Leave enough to hold at Bangkok and create a DMZ buffer zone..
2) Focus all in on Singapore.

_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to jwolf)
Post #: 514
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/27/2018 4:34:28 PM   
Bif1961


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From: Phenix City, Alabama
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So Rangoon is where rubber dog dodo comes from? I was looking for a new supplier since they closed all the Spencer stores a decade ago.

(in reply to Macclan5)
Post #: 515
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/27/2018 5:36:06 PM   
jwolf

 

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Macclan: it works both ways. You want to take the good ports such as Saigon and Cam Ranh Bay both to deny them to the enemy and, eventually, use them for your own ships. Singapore will be difficult to take (well, it was in my game) but not too hard to render it unusable to the other side. At that point any Allied ports in the Gulf of Siam or South Vietnam can be put into real service.

Further -- I'm not sure if this makes any sense but it's what I saw in my Allied offensive in this theater -- a really large army can't operate very effectively in Malaya. Until you get to a really hardened target, normally Singapore, you don't need the whole army there. Indochina in comparison is much more wide open although movement is still generally slow there.

Disclaimer: my game, as is Schlussel's, is against the AI. Against a genuine opponent maybe things would be a lot different.

(in reply to Bif1961)
Post #: 516
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/28/2018 6:26:21 PM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline

quote:

ORIGINAL: Macclan5

Yes yes sorry - not being specific enough.

I am certain he can accomplish both 'in time'. No question.. he has noted above many Brigades in tow for garrisoning but admits some such as the 4th Aslem are not brought forward.

My broader questions is 'why split the spearhead now".

The broader question is not just at Sch.... at anyone following the AAR.

Both directions have rewards in terms of Victory Points or even more abstract prestige. Singapore / Shanghai being the plums.

I don't think there is a wrong answer - Sch has indicated targeting Saigon as a port - fair...

But its still hard to get ships to Saigon except around the Cape of Singapore

My personal opinion...note opinion only...

1) Leave enough to hold at Bangkok and create a DMZ buffer zone..
2) Focus all in on Singapore.


Geeze MacClan, don't you understand?!? My tactics are flawless and my AAR is no place for dissenting oppininons. I know I'm fighting to preserve democracy, but I refuse to practice it when holding a council of war.

Seriously though, you make good points as usual. I took a look and the cities that require a garrison in Indochina are:
Saigon (120)
Hanoi (40)
Haiphong (40)
Quinhon (10)

I planned on maintaining a presence in Saigon and the Hanoi/Haiphong area. So really the only incoinvienence garrison requirements cause is in Quinhon. I have a small unit that is heading that direction and will camp out there for the remainder of the war.

Regarding 'splitting the spearhead', I agree this is an experiment in scarcity, and in my case, I am slowing my campaign down the Malayan Penninsula in favor of capturing Saigon/Cam Ranh Bay. My reasons for this are three-fold:

1.Saigon and Cam Ranh Bay will serve to effectively blockade the DEI trade routes through the South China Sea. As you stated, the British will have a hard time making the voyage from their bases in and around Colombo, however I am content keeping them in that area, and letting the American Navy handle the South China Sea blockade.

2.Capturing Indochina will allow the British/Indian forces to assist in the destruction of Japanese military presence in SW China (Hanoi/Haiphong). This will allow Chinese forces to then focus on recapturing their coastline (including the Shanghai plum), and hopefully this will also allow more supply to flow into China as well.

3.The advance down the Malayan penninsula is inherently slow anyway. Specificly I'm talking about he remote area between Chumphon and Surat Thani that has no roads whatsoever. It's got a railroad, and while that helps supply, it doesn't make LCU movement any faster. What is nice is once the Allies capture Surat Thani, units will be able to use the railroad to move through that stretch of road-less jungle with ease. My plan is to have indochina secured before this occurs, and the nice railroad network in indochina will allow me to shift reinforcements back to Malaya in time to expliot the miltiple axis advance opportunities that occur once the penninsula widens at Singora.

Thats the plan anyway, and this is my first experience with it, so I will undoutebly encounter issues with my course of action. My goal is to avoid getting an email from MacClan in mid-1944 saying "I told you so", (although he could have said this many times in the past).



quote:

ORIGINAL: Bif1961

So Rangoon is where rubber dog dodo comes from? I was looking for a new supplier since they closed all the Spencer stores a decade ago.

Actually all cheap crap comes from China, so untill a major Chinese port is recaptured, the Burma road is our only reliable source.



quote:

ORIGINAL: jwolf

Macclan: it works both ways. You want to take the good ports such as Saigon and Cam Ranh Bay both to deny them to the enemy and, eventually, use them for your own ships. Singapore will be difficult to take (well, it was in my game) but not too hard to render it unusable to the other side. At that point any Allied ports in the Gulf of Siam or South Vietnam can be put into real service.

Further -- I'm not sure if this makes any sense but it's what I saw in my Allied offensive in this theater -- a really large army can't operate very effectively in Malaya. Until you get to a really hardened target, normally Singapore, you don't need the whole army there. Indochina in comparison is much more wide open although movement is still generally slow there.

Disclaimer: my game, as is Schlussel's, is against the AI. Against a genuine opponent maybe things would be a lot different.

Well put jwolf, I was only thinking about what I could glean freom capturing Saigon/Cam Ranh Bay, but theres also the value of denying those ports to the Japanese. And like you said, this is an AI game, so I'm unsure how it would translate when playaing against another humanoid.

_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to jwolf)
Post #: 517
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/28/2018 6:48:46 PM   
BBfanboy


Posts: 11340
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
The places the AI will try to defend are defined in scripts, so many of the places you attack will result in no reaction but a few key points will. Part of the script-writer's headache is that there are not enough forces to defend every place so he would have to guesstimate how many should result in counterattack and then figure out which ones to put on the list.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Schlussel)
Post #: 518
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/28/2018 10:28:09 PM   
jwolf

 

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Joined: 12/3/2013
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I think Phnom Penh also needs a garrison. Not sure how to spell that thing.

Also if your troops walk along a RR they do move a bit faster than with no path at all, but not nearly as fast as on a road.

(in reply to BBfanboy)
Post #: 519
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/29/2018 7:45:05 PM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline
quote:

ORIGINAL: BBfanboy

The places the AI will try to defend are defined in scripts, so many of the places you attack will result in no reaction but a few key points will. Part of the script-writer's headache is that there are not enough forces to defend every place so he would have to guesstimate how many should result in counterattack and then figure out which ones to put on the list.


Morotai must definately be one of those bases on that counter attack list. Twice the Japanese have reinforced their garrison, and they have tried resupplying at least 5 times. While it hasn't blunted my offensive into the Celebes, its definately delaying it a bit, as I would really like to have Morotai to help subdue Ternate.



quote:

ORIGINAL: jwolf

I think Phnom Penh also needs a garrison. Not sure how to spell that thing.

Also if your troops walk along a RR they do move a bit faster than with no path at all, but not nearly as fast as on a road.


Good catch, yes Phnom Penh (you spelled it right...I had to look on the map) has a 20 AV garrison requirement.

I'm getting 4 miles per day from my INF units, and 3 miles per day from my ART units. It might be slightly faster than without a road, but its still slooooooooooooooooow. I'll be glad when I can take Surat Thani and my troops can ride the bullet train through this area.

< Message edited by Schlussel -- 7/29/2018 11:43:57 PM >


_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to BBfanboy)
Post #: 520
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/29/2018 8:55:21 PM   
RangerJoe

 

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I do believe that walking along the railroad is like walking along a trail - which is better than having to make your own trail.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

(in reply to Schlussel)
Post #: 521
RE: Back for the First Time – Allied AAR vs. AI - War i... - 7/29/2018 11:39:41 PM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline
Hi Rangerjoe! That makes sense. I have never quantified this before, so I compared movement rates for different hex conditions. See below. Note: All LCUs are INF units in COMBAT move mode.

Unit Type------------Hex---------Road/Rail----Miles/Turn
53rd British Bde.----Jungle-----------None--------------3
3rd Indian Bde.-----Jungle---------Minor Rail-----------4
50th Chinese Div.---Forest*------Secondary Road-----8
45th Indian Bde.----Jungle---------Main Road---------11

*Forest has the same movement rate as a jungle hex

So moving through jungle with a rail [4 miles/turn] is slightly faster than with nothing [3 miles/turn]; however, it is half the rate of going through a similar hex with a secondary road (aka trail). Like you said its better than making your own trail, although I'd really love to have an actual trail right about now. I know, cry me a river right?

_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to RangerJoe)
Post #: 522
RE: Back for the First Time – Allied AAR vs. AI - War i... - 8/7/2018 12:33:27 PM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline
Week 105: December 8th – December 14th 1943
North Pacific:

No IJN activity.




Central Pacific:
The enemy on Tinian is beginning to crack, as forts drop to 3 and the enemy’s AV is almost down to 50. 5 Liberator squadrons (operating from Guam) and 2 BB task forces are continuing to pound Tinian daily. Another deliberate assault is on tap for early next week.

Good news on Morotai, the Allied navy blockade force does its job, catching an IJN resupply mission, sinking 3 AKs. The Allied AV advantage is about 690:393, but they refrain from any kind of assault. Instead they opt to rest up while 3BBs bombard from Talaud-Eilanden.




Southern Pacific:
No IJN activity.




South-West Pacific:
IJA presence is isolated around Ataipe and Wewak. Enemy garrisons are without supply and subject to daily bombing raids. This week a Marine regiment lands at Ataipe to force the issue. thedre are a reported 14K troops at Ataipe, but initial bombardment results suggests the Japanese are starving and ready to break.

B-24 Liberator squadrons on Manus and Mussau are continuing to hit Truk. Damage is unknown, but about 10 planes (mostly fighters) are destroyed on the ground this week.




DEI/Philippines:
The breakout from Cotabato is underway, with the northern force taking Oroquieta on its way to Cagayan. The 33rd Inf division is now finishing debarking at Cotabato, and lead elements are already starting the march on Davao . Intel on Davao shows 15K troops.

The Jolo invasion force (4 INF, 1 ARM, 1 ART) is now loading into transports at Rabaul. Transport time should take a about a week and a half.

In the DEI, no IJN activity noted.




SE Asia/China:
Allies continue marching through the jungle on their way towards Chumphon. Lead elements should arrive mid-week, while the bulk of the force won’t reach Chumphon till next week.

Lots of progress in Thailand. In the north, the Allies have captured Vinh, and are continuing northeast towards Hanoi/Haiphong. In the midlands, the Allies have captured Pakse, and are now on their way to the coast. The southerly force takes a few vacant bases along the coast (Kompong Trach and Rachgia) while waiting for the main body to rail into Phnom Penh. In related news, Phnom Penh and Kompong Chhnang receive engineers and base forces to begin building out the facilities. Fighters (mostly Hurricanes) also arrive at both bases, and just in time, as the Japanese begin a large air campaign in the area. The Allied fighters are being swarmed by large escorted air raids. That changes on the last day of the week, as 4 squadrons of Spitfire V’s and 2 squadrons of P-51 fly in, and carnage ensues. Approximately 120 enemy planes (mostly fighters) are destroyed by AA and Allied CAP over Phnom Penh. We’ll see if the Japanese give it another go tomorrow. They still have a reported 250 fighters/50 bombers at Saigon.

In China, the Chinese continue advancing on LangSon in western part of the country. No enemy LCUs have been spotted.




IJN Watch:
-1 CV sighted at Saigon early in the week, but this is most likely FOW




Notable Base Captures:
- Luangprabang [Indochina] captured by the Allies (12/10)
- Pakse [Indochina] captured by the Allies (12/12)
- Oroquieta [Philippines] captured by the Allies (12/12)
- Vinh [Thailand] captured by the Allies (12/13)
- Kompong Trach [Indochina] captured by the Allies (12/13)
- Rachgia [Indochina] captured by the Allies (12/14)




Campaign Overview:
Aircraft Losses to date [change]:
Allies: 8,342 [+87]

Japanese: 23,941 [+454]


Ship Losses to date [change]:
Allies: 650 [+9]
Notables: CV Enterprise, CV Victorious, CVE Copahee, CVE Nassau, CVE Corregidor, CA Astoria, CA Portland, CA Adelaide, CL Durban, CL Sumatra, CL Java

Japanese: 1,389 [+3]
Notables: CV Soryu, CV Kaga, CV Junyo, CV Akagi, CVL Shoho , CV Shokaku, CV Hiyo, CVL Zuiho, CVL Ryuho, CVE Taiyo, CVE Hosho, BB Kongo, BB Fuso, BB Mutsu, BB Kirishima, BB Nagato, BB Haruna, BB Hiei, BB Yamato, CA Mogami, CA Mikuma, CA Suzya, CA Aoba.


Army Losses to date [change]:
Allies: 10,950 [+12]
Japanese: 10,453 [+137]
A/J Ratio: 1.05 to 1


VP Totals [change]:
Allies: 64,305 [+692]
Japanese: 33,494 [+92]
A/J Ratio: 1.92 to 1




Operation Aperture:
Phase 1:
-Assault & Capture Guam [COMPLETE]
-Assault & Capture Tinian [AV 327:53, Forts at 3]
-Assault & Capture Saipan [AV 815:429, Forts unknown]

Phase 2:
-Assault & Capture Marcus




Operation Chimera:
Phase 1A:
-Assault & Capture Cotabato [COMPLETE]
-Secure Mindano [IN PROGRESS - 33rd Inf at Cotabato, marching on Davao]

Phase 1B:
-Assault & Capture Balikpapan
-Assault & Capture Jolo [IN PROGRESS – Units loading at Rabaul]
-Reinforce Brunei

Phase 1C:
-Assault & Capture Watampone
-Assault & Capture Kolaka
-Assault & Capture Makassar
-Assault & Capture Kendari




Other Notes:
-Good day in the air at the end of the week (see below), 90% of enemy losses occurred over Phnom Penh.





Attachment (1)

< Message edited by Schlussel -- 8/8/2018 1:36:10 AM >


_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to Schlussel)
Post #: 523
RE: Back for the First Time – Allied AAR vs. AI - War i... - 8/7/2018 6:19:47 PM   
BBfanboy


Posts: 11340
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Congrats on your result in the air war this report. 13:1 is a ratio worth a drink or two!

For your invasion of Jolo ... 4 infantrymen? 4 Companies of infantry? 4 Regiments? Brigades? Divisions? Trying to get an idea of the scale of the invasion.

Re: the DEI/Philippines report - the bracketed mention of Rachgia and Kompong Trach is misplaced - s/b with the SE Asia report.

Looking forward to hearing your progress now that the empire's eggshell has crumbled in so many places!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Schlussel)
Post #: 524
RE: Back for the First Time – Allied AAR vs. AI - War i... - 8/8/2018 1:32:53 AM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline
Thanks BBF, yeah it was nice to see all those planes go down in flames.

4 Regiments of infantry are loaded up...what you couldn't read my mind?

Good catch, I'll fix my last post. I posted that in the wee hours of the morning and didn't have my coffee yet...that my only excuse.



_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to BBfanboy)
Post #: 525
RE: Back for the First Time – Allied AAR vs. AI - War i... - 8/10/2018 4:05:00 PM   
Macclan5


Posts: 739
Joined: 3/24/2016
From: Toronto Canada
Status: offline
quote:

ORIGINAL: Schlussel

Geeze MacClan, don't you understand?!? My tactics are flawless and my AAR is no place for dissenting oppininons. I know I'm fighting to preserve democracy, but I refuse to practice it when holding a council of war.






I have little evidence to stand upon sir ! I submit to the judgement of Supreme Allied Commander in Chief All People Ordnance Places (SACCAPOP )



This is a great AAR with many measurable milestone statistics including supply etc. Indeed you are running a great campaign and very detailed results.

I was evoking a bit of a war council for opinions.

When Allied Commanders do focus on a Burma front with success (verses AI or PBEM) - which corner do you turn and maintain balance of concentration of force? Is such a decision needed? Even through 1945 'potentially' some sort of decision is being made.

It will always be situational of course but Patton or Montgomery or Broad Front ??

I suppose other 'political considerations' not in the game engine come into play. The importance of Singapore to the British for example. US commitments to China and CKS.

Personally in my play through I focused on Singapore 1st..holding for many months at Bangkok and a DMZ until I could build up additional forces... but that may be my 'style' as opposed to a correct decision.

< Message edited by Macclan5 -- 8/10/2018 4:06:02 PM >


_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to Schlussel)
Post #: 526
RE: Back for the First Time – Allied AAR vs. AI - War i... - 8/16/2018 2:19:54 AM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline

quote:

ORIGINAL: Macclan5

I have little evidence to stand upon sir ! I submit to the judgement of Supreme Allied Commander in Chief All People Ordnance Places (SACCAPOP )



I see you are wise in the ways of diplomacy. To properly utilize your skills for this war effort, you are hereby promoted to Allied Supreme Strategic Kommandant of Informational Service Systems and Redundancy [ASSKISSR]. I have the utmost confidence in your abilities to fulfill the duties of this critical post.

Seriously though, I appreciate the differing oppinions, I can think of now better way to get exposure to different strategies and considerations. In my situation, I am trying to prosecute a war on a broad font while also severing the Japanese supply line to the DEI. My plan is to capture Saigon relatively quickly, so that a good portion of those forces will be able to rail westward to the Malayan penninsula and throw their weight into the fight when the terrain and raod network allow for a faster advance. Right now the enemy that is opposing us at Chumphon is fairly weak, so the biggest obstacle in Malaya is the terrain, and having more troops won't make them go any faster. Since those troops won't help in Malaya (for the time being) I figure I can use their services at Saigon to accelerate its demise. I'll admit that my plan may be a little ambitious, but I want to see what the limits of the Allied war machine are. Even if the wheels fall off the wagon, it will be a great learning experience in the land combat system and strategic redeployment.

Your political considerations are interesting, as most of the forces in Indochina are British or Commonwealth forces. Capturing Singapore would definately be desireable, but I could make the case that clearing Indochina would expedite the liberation of Hong Kong, which may also be of importance to the British. I wonder if that would entice them, to adopt my plan? I'm no expert on the politics and diplomacy of the time, so I will have to defer to those who are.

So on your playthrough, how did things work out? Did it take long to build up the required forces?

_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to Macclan5)
Post #: 527
RE: Back for the First Time – Allied AAR vs. AI - War i... - 8/16/2018 1:19:43 PM   
jwolf

 

Posts: 2213
Joined: 12/3/2013
Status: offline
quote:

Allied Supreme Strategic Kommandant of Informational Service Systems and Redundancy [ASSKISSR]


With that title I think you are risking a mutiny.

In my game the Japanese had huge air forces, first at Bangkok, then Saigon, and then Samah in order as I progressed through that theater. After neutralizing (and later taking) Singapore, I had a middle sized Allied CV force active to assist with operations near Vietnam and for a landing at Samah. The Japanese lost about 500 planes when that base fell, and that really helped to make the line of communication secure from Vietnam well into South China.

(in reply to Schlussel)
Post #: 528
RE: Back for the First Time – Allied AAR vs. AI - War i... - 9/17/2018 6:41:27 AM   
Schlussel


Posts: 329
Joined: 5/21/2007
From: Sacramento, California
Status: offline
Week 106: December 15th – December 21st 1943
North Pacific:

No IJN activity.




Central Pacific:
This week’s attack finally breaks the Japanese defending Tinian….with a 5:1 result overpowering the remaining two forts. The rest of the weeks is spent repairing the base (everything was at 100 damage), and whittling down the Japanese resistance on the island. At the end of the week, the runway is down to 78% damage and the enemy AV is down to 10.

Allied air and sea bombardments shift focus from Tinian to Saipan, where the Allies enjoy a 819:435 raw AV advantage, but each days land bombardment costs the Allies more casualties than the Japanese. We’ll see how the disruptive effect of daily air/sea bombardments effect this.

An Allied deliberate attack at Morotai bears fruit, as the Allies inflict 1,400 casualties (9 destroyed/133 disabled squads) at a cost of 490 casualties (8 destroyed/109 disabled squads). Although the squad count was pretty even, equal reduction works in the Allies favor. Plus, the supply shortage means those disabled Japanese squads are as good as destroyed.




Southern Pacific:
No IJN activity.




South-West Pacific:
The 3rd Marine regiment storms ashore at Ataipe (fully prepped) and Japanese resistance crumbles in the absence of supply. The shattered defenders retreat to Dagua as the noose tightens around this area of Japanese resistance.
B-24 Liberator squadrons on Manus and Mussau begin shifting to Talaud-Eilanden to support the Mindano offensive, although a few squadrons stay to keep the pressure on Truk.




DEI/Philippines:
The liberation of Mindano is in full swing. The northern force reached Cagayan, and preliminary attacks indicate the base may fall as early as next week. Cagayan has a nice airfield that will come in handy as the Allies move north through the Philippines.

In the DEI, no IJN activity noted.




SE Asia/China:
Enemy resistance at Chumphon proves to be brittle, as the lead elements of the Allied advance are able to dislodge them. The Japanese retreat towards Victoria Point, followed by a small detachment of 2 Allied brigades. The rest of the Allied force continues toward the important objective of Surat Thani.

In Thailand, the northern Allied force nears Hanoi/Haiphong. Near Bangkok, a sizeable Japanese force (21 support units) has been isolated north of Chanthaburi. In the South, Phnom Penh and Kompong Chhnang sees large air battles this week, with Allied air beginning to get the upper hand. Further south, Saigon is besieged by and advance group of Allied forces. A probing attack reveals the Allies already have a 363:61 raw AV advantage, and forts are only at 3. Next week, the Allies receive a sizeable reinforcement group, and it may be enough to secure Saigon. If this occurs, half of the force will be sent west to assist the Malaya campaign, while the rest will conduct mop up operations and then support the drive on Haiphong/Hanoi.

In China, the Chinese capture LangSon. Now the Japanese are holed up in the Haiphong/Hanoi area. In the eastern part of the country, a general advance is in process in the Nanchang/Wuchang area.




IJN Watch:
-No capital ship sightings this week.




Notable Base Captures:
- Bien Hoa [Indochina] captured by the Allies (12/15)
- LangSon [China] captured by the Allies (12/18)
- Tinian [Marianas] captured by the Allies (12/18)
- Chanthaburi [Thailand] captured by the Allies (12/18)
- Chumphon [Thailand] captured by the Allies (12/19)
- Kratie [Indochina] captured by the Allies (12/19)
- Soc Trang [Indochina] captured by the Allies (12/20)




Campaign Overview:
Aircraft Losses to date [change]:
Allies: 8,407 [+65]

Japanese: 24,473 [+532]


Ship Losses to date [change]:
Allies: 651 [+1]
Notables: CV Enterprise, CV Victorious, CVE Copahee, CVE Nassau, CVE Corregidor, CA Astoria, CA Portland, CA Adelaide, CL Durban, CL Sumatra, CL Java

Japanese: 1,398 [+9]
Notables: CV Soryu, CV Kaga, CV Junyo, CV Akagi, CVL Shoho , CV Shokaku, CV Hiyo, CVL Zuiho, CVL Ryuho, CVE Taiyo, CVE Hosho, BB Kongo, BB Fuso, BB Mutsu, BB Kirishima, BB Nagato, BB Haruna, BB Hiei, BB Yamato, CA Mogami, CA Mikuma, CA Suzya, CA Aoba.


Army Losses to date [change]:
Allies: 10,981 [+31]
Japanese: 10,625 [+172]
A/J Ratio: 1.03 to 1


VP Totals [change]:
Allies: 65,664 [+1,359]
Japanese: 33,538 [+44]
A/J Ratio: 1.96 to 1




Operation Aperture:
Phase 1:
-Assault & Capture Guam [COMPLETE]
-Assault & Capture Tinian [COMPLETE]
-Assault & Capture Saipan [IN PROGRESS. AV 819:435, Forts unknown]

Phase 2:
-Assault & Capture Marcus




Operation Chimera:
Phase 1A:
-Assault & Capture Cotabato [COMPLETE]
-Secure Mindano [IN PROGRESS - 33rd Inf. Division marching on Davao]

Phase 1B:
-Assault & Capture Balikpapan
-Assault & Capture Jolo [IN PROGRESS]
-Reinforce Brunei

Phase 1C:
-Assault & Capture Watampone
-Assault & Capture Kolaka
-Assault & Capture Makassar
-Assault & Capture Kendari




Other Notes:
-Lots of good progress this week, both on and behind the frontlines. So far the allied supply infrastructure is keeping pace with the increased operational tempo.




Attachment (1)

_____________________________

You say we're surrounded?
Excellent!
That means we can attack in any direction.

(in reply to jwolf)
Post #: 529
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