Wanted: Allied player or team for validation test RHS 11A

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el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

Wanted: Allied player or team for validation test RHS 11A

Post by el cid again »

In order to monitor how things interact, the economy in particular,
I like to play on both sides. In RHS Test 10A I get to see the
Allies. In 10B I got to see the Japanese, but that test has ended
prematurely and I still need to see the Japanese side. As well,
there have been some additions to locations, aircraft and land units,
and these should also be monitored. The test should run until
mid 1943 - by which time the Allies should be fully on the offensive -
or longer if you wish. I want to have some Allied data (economic
and replacement squad consumption)and complete access to the Allied
file when the test ends for detailed analysis. If you want to leave
the test, it is fine if you provide the final Allied password either
to a replacement player or to Mifune or to me.

We use RHS Scenario 105 which is a Japan Enhanced Scenario. We do that
so all the planes, ships and LCU not present in strictly historical
scenarios 101-104 are also subject to test. This is a fully reworked
scenario where the orders of battle on both sides are fleshed out, and
virtually every aircraft that might have served in theater is available
in at least modest numbers. The game can run through the end of Monsoon,
1946 - permitting very late war aircraft, ships, missiles and radars to
appear. As with stock, there are no kamakaze's - we have a dedicated
(but not yet completed) Downfall full map mini-scenario using them, but
that is not yet ready to test. There are few enhancements to start with.
The only significant one is probably acceptance of Yamashita's 1941 proposal
for an armored corps (not implemented until late 1942) - creating nominal
(if small) "tank divisions" with four tank regiments (battalions), four
motorized infantry battalions (one of which is mechanized), four artillery
battalions (a regiment plus a medium battalion), and small two company "units"
of engineers, signals, etc.

RHS units have developed logistic trains increasing
their logistical cost to lift and feed - and making pack units more expensive
than draft units which in turn are more expensive than motor units (in terms
of lift and supply needs) - never mind that motor units have more artillery
firepower than draft which usually have more than pack units do. Major sources
of free supplies, resources, oil and fuel only exist at the map edge - everything
must be produced or moved on the map - with tiny technical exceptions for cause.
There are no "AK's to burn" in RHS - you need them to move things!

el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

RE: Wanted: Allied player or team for validation test RHS 10C

Post by el cid again »

Files are ready to begin this test - they include new air art and
completely reviewed aircraft data files integrated with air groups,
pilots, leaders and location files (re production matters).

7.30 comprehensive update
https://onedrive.live.com/redir?resid=3 ... file%2cmsi


el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

RE: Wanted: Allied player or team for validation test RHS 11A

Post by el cid again »

This test will be called 11A instead of 10C.
I am going through locations to insure starting inventories and industries
have correct data. Enough has changed to warrant a different test series name.
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