Formation Facings?

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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Geredis
Posts: 29
Joined: Sun Jun 22, 2014 9:41 am

Formation Facings?

Post by Geredis »

One thing I'm somewhat unclear on while playing the game.

Do combat elements have a 'facing' in this game? If so, how is it determined and illustrated in the game? Is there a way to rotate a unit to face a specific direction, or is it based simply upon which side of a hex a unit entered into it from? Or it is one of those things that is automatically managed and dynamically changes based upon movements, enemy positions, and what each force does?
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CapnDarwin
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RE: Formation Facings?

Post by CapnDarwin »

Movement direction is shown by the red (combat) or black (road) triangles on the edge of the counter. Facing during combat is considered to be in the best interest of the vehicle based on the terrain/situation. The units can not be manually "faced" by the player.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Geredis
Posts: 29
Joined: Sun Jun 22, 2014 9:41 am

RE: Formation Facings?

Post by Geredis »

I thought as much; thanks for clarifying though!
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CapnDarwin
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RE: Formation Facings?

Post by CapnDarwin »

No problem, that's why we are here. [8D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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