Wonderful news! Any hints about what the era might be? Just a hint... do any of the combatants speak Latin? Are any of them on a mission or, say, a 'crusade'? I won't tell anyone else....
But seriously, this is splendid. Although I am thrilled that there will be enhancement, to be honest I think the game is quite good as it is. As you can see, my main issue is in the skirmish generator. If I had to give any feedback for the game itself I would suggest a way to rally routing units. What the game lacks is a leader unit or something like that--a unit that can run after fleeing soldiers and shout, "Fools, did you want to live forever!?" (Paraphrasing Fred the Great). Alternately, you just just give an occasional rally point as is sometimes available in BAcad scenarios. This may end up being a more elegant solution and far easier to implement.
BTW, I have had a few more ideas. I really hope some of these are helpful. Here goes:
1. On the casualty feedback screen, would it be possible to give more info? There is a difference between soldiers in the process of routing and soldiers who have routed off screen. Also, some units run off screen only to return. It would be nice to know: how many troops are routing but are still on the map vs how many troops have routed and, well, gone home vs how many troops have evaded combat/pursued off the map but are likely to return.
2. Back to skirmish mode: what about a sandbox mode? Drop the points and basically enter whatever armies you want. I would LOVE to marry this game to a boardgame where I could operate strategically by board and fight battles on your game.
3. I know this would be a major undertaking, but it would be a truly astounding game if you were to marry this game, or other future games like it, to a strategic game. This would allow what I am describing in #2 to be done more elegantly. It would be so neat to fight out battles with armies you've built.
Okay, I think I am fresh out of ideas, which is probably good seeing as these would probably entail a lot of work. Despite my "vast" programming knowledge (this is programmed in COBOL, right?) I have to admit I don't really know how feasible most of these suggestions will be to implement in current or future
Out of curiosity is anyone else as interested in beefing up the skirmish mode as I am? Also, does anyone else want stuff like more info on the casualty screen or keep it minimal? Minimal would be far more in line with the time period. After all, these commanders really had little idea of some of the details we like to have in games, like number of men lost at any given moment.
< Message edited by AEWHistory -- 6/19/2015 5:43:11 AM >