Patch 1.22 released. First post edited as well, to include the changes.
An extensive addition to the in game encyclopedia, with more information on each resource and race.
A revision of the tech tree, with colonization trimmed down to make sense in a human oriented galaxy. Now the you unlock 'exoplanet colonization' for desert, oceanic, continental and marshy swamps together- while 'Thermal insulation' unlocks arctic and volcanic together.
Each race now also has very specific bonuses to what planets they prefer, depending on their culture, which is detailed in their description along with their unique tech. Planets they prefer give a +33% production bonus, while planets they disdain get a -33%.
Not savegame compatible, as the tech tree is quite different. Requires the 1.21 installation, which you overwrite with this 1.22 patch.
< Message edited by Rosbjerg -- 1/18/2017 11:33:24 PM >