Unfortunately I could only get back to this scenario in little dribs and drabs over the last few days, but I'll try and relate as much as I can remember...
First off, the B2 strike was not successful, about an hour after the strike, I started getting spikes from Tu22M contacts coming down from the north, a great many of them. I braced for an assault but none was forthcoming...for the moment.
Most of my air assets are being refuelled and re-armed, however the cat-and-mouse game of "can I tag that sub contact before they come get me" is continuing, it gets easier as my carrier group gets closer to the contact. I have a hard read on the sub now from shipboard sonar and eventually I am able to drop on him from S3 Vikings (periodically having to retreat them whilst a brace of F14s chase away any threat)although it takes more than one sortie to drop enough torps to sink him (an Oscar). I feel like the Oscar wanted to approach close enough for a radar contact for the orbitting Tu22s - I still have their spikes wandering around north of the enemy CVBG.
At this point my smaller fleet is converging on my own CVBG, I figure they are stronger together, especially since the smaller fleet is heavily depleted missile-wise after repelling those earlier ASM volleys, as the smaller fleet converges, it will also sweep the area ahead of my main fleet for subs. Lucky thing two as an Akula was lurking around and got pinged by the shipboard sonar, couple of Helo sorties later and he is gone.
As F14s and F16s come back on-line, I continue the offensive air war, depleting the enemy air force slowly but surely, my better AAMs and judicious use of Prowler ECM keep my kill/loss ratio high.
As the two main fleets converge, I pass through the range rings of several types of enemy ASM, weathering their volleys without a scratch. The more modern soviet missiles are a threat, but the ones they have left over now are easily handled by the Aegis system - even the supersonic, sea-skimming Sunburn missiles are not able to overwhelm my outer defenses.
It is during this series of volleys when the Tu22Ms finally make their play and launch - I assume because I crcossed into enemy surface radar coverage, it turns out they have been topping off from a nearby tanker and waiting me out. None of those missiles make it through either. I launch 4 F14s around the back of the enemy fleet to engage the Tu22 flock, they do not get there in time to stop any missiles from launching but they do down 8 or so bombers.
Another event is the launch of a large grouping of MiG29Ks from the enemy carrier, supported by Su33s and a coordinated grouping of land-based Su24 Fencers. These missiles do not pose much threat either, but I am unable to score very many kills against them as the Su33s keep what few air assets I currently have available busy.
The next event is my own Harpoon volleys. The main weakness of the enemy has so far been the lack of coordination in missile strikes. Even the more obsolescent weapons, if they all arrived in one group, could have posed a significant threat. My main fleet carries ~40 Harpoons and the smaller fleet ~25. I fire ~30 weapons from the main fleet and add ~15 to it as the salvo flies over the smaller fleet. Targetting the grouping of ships surrounding the Kuznetsov, mainly on BOL trajectories.
Several escorts are sunk, but several "heavies" remain. My smaller fleet had some Japanese IR-guided ASMs which were surprisingly effective, I think their more stealthy approach makes them less vulnerable to defenses and they also had an effective search pattern (BOLs). If I had forseen that I would have chosen heavier targets for them but as it was they were used to sink a small group out outer-picket ships.
I use the remaining ASMs I have to cause as much damage as possible to the remaining ships. Seveeral survive, but there is enough damage spread around that the enemy fleet is by now almost completely mission-killed. The carrier attempts to launch the odd aircraft, but they are too close now and are tagged by my SAMs or orbiting F14s very quickly.
I approach to gun range and finish a few small escorts and have a crack at sinking the Kuznetsov. He is still afloat after taking a stupid number of 127mm shells...
I disengage and set course for the vicinity of the land-based airbase. My own land-base sends a group of Orions to finish a few stragglers as well.
Approaching the enemy AB it is clear that they must have almost no aircraft left as the skies are suspiciously clear. With heavy jamming support I test the air with a few Tomahawks.
Mud-Spike! Their SAM emplacements are definitely still there, however the jamming at this range, unfettered by enemy air, appears to be effective as the missiles get all the way through to their targets.
At this point I remove the SAM threats with approx 10-20 more tomahawks (expensive, but effective) and just for kicks, send the rest up North to the still-intact bomber base.
Then it was simply a case of "What gound attack assets do I have?" and throwing them at the nearby AB. Once those aircraft have unloaded and RTBd and the Tomahawks have struck I foigure that I have air and sea superiority and that there is no more enemy threat. As it turns out, I did not need to engage any land based targetes with naval gunnery, however, if it came to that, it would have been effective at clearing the SAMs away as I originally intended. Scenario concludes.
Coordinating missile salvoes is easier with BOLs, as they do not apparently suffer from OODA-loop limitations, they fire immediately. Firing on a set target means that missiles can all have different OODA-delays, spreading out the launch timings and diluting the salvo.
Airbases can be robust! It appears to me that you must Identify a weak point (runway access points, ammo or runways?) and put everything you have into just destroying/damaging those as much as possible. Do not spread your weapons across any other targets (hardened aircraft shelters) unless your objective is to kill aircraft on the ground, rather than close down the AB.
Jam Jam Jam!!!