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Avoiding the Turkeyshoot – Marianas Scen Justus2 (J) vs nardiajn (A)

 
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Avoiding the Turkeyshoot – Marianas Scen Justus2 (J) vs... - 5/27/2015 1:31:57 AM   
Justus2


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The orders from Imperial General Headquarters were clear – hold the Marianas at all costs. They were referred to as the ‘Final defensive positions of the homeland’. But for such critical positions, the tools at my disposal are pretty meager. My largest ship is the CL Oi, most of my airgroups only have about a third of their planes, and I have no veteran pilots in reserve. I do have several divisions and strong fortifications on the islands, but without control of the skies they will be isolated and destroyed. Ozawa is supposed to be bringing the Combined Fleet to intercept the allied fleet, but they are over two weeks away. How do I hold the line against the might of the American juggernaut in 1944?






Attachment (1)

< Message edited by Justus2 -- 5/31/2015 11:41:44 PM >


_____________________________



Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
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Post #: 1
RE: Avoiding the Turkeyshoot – Marianas Scenario Justus... - 5/27/2015 1:34:04 AM   
Justus2


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Joined: 11/12/2011
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This is my first AAR for WITP (I’ve done AARs for Civ games, years ago). I’ve been playing War in the Pacific off and on for almost 4 years, only against the AI until this year. I started as an Allied player, played through the Guadalcanal campaign a couple times, and started the Grand Campaign (several times, restarting after realizing my many mistakes. I made it to April of 42 once!). Then I switched over to the ‘dark side’ of the Empire of Japan. I’m not about to take on the beast of Japanese production yet, but I wanted to play some scenarios, and finally in January decided to take the plunge into PBEM. I found a great opponent in nardiajn who was looking for an opponent for Guadalcanal (DBB version) and we were off. We played it twice, at least a few months each time until we called it. He’s been a great opponent, and we wanted to try something different, so here we are.

The Marianas scenario sounds cool, and it’s a chance to play with some late-war toys we haven’t had before. We both read up on the awesome AARs from Chickenboy and Cap Mandrake from their tournament mirror games.

Chickenboy's AAR
Cap Mandrake's AAR

That let me know I was in for a real onslaught, reading about the Allied OOB. But hey, if I’m going to be a long-term Japanese fanboy, I guess I gotta get used to living through hell (hellcats, helldivers, and a helluva lot of everything else).

We actually started about a week ago, and decided over the weekend to do dueling AARs (nardiajn’s is called Jersey Boys vs Fighting Illini, based on our locations). So I will outline my initial strategy and run through the first few turns (not much action), then pick up with where we were this weekend, on 30 May.


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Post #: 2
Initial Strategy - 5/27/2015 2:05:34 AM   
Justus2


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After reading the AARs I mentioned, I realized there’s really not much hope in ‘winning’ in terms of holding the Marianas. They were playing mirror games, where each played one game as Japan and one as Allies, and compared the net scores. We are only playing once thru, so I have to measure my ‘success’ as how long I can hold at least one of the main islands, and how much of a price I can extract from Al in the process. The three primary objectives (Guam, Tinian, and Saipan) are worth more VPs than anything else on the map. If I can hold two of the three, I think that would be a great victory. Normally I would also focus on CVs sunk, but when he has over a dozen, I’m not sure that’s all that significant. Still, every ship is VPs, as are the aircraft and units, so they are worth something.

One lesson I learned from Chickenboy was to play a bit of a ‘shell game’ with my aircraft, massing them for occasional strikes and then trying to avoid the backlash of his CVs. Same with the KB when it arrives.

Looking at my initial forces, Saipan is heavily defended, nearly 1,000 AV w/Level 5 forts and CD guns. Guam is also well defended, 750+AV and level 4 forts. Tinian is the ‘weak link’ initially, level 3 forts and only 248 AV, so I am going to try to reinforce it. Cap Mandrake did a great map in the beginning of his AAR, so rather than plagiarize it I will cite it:
Cap Mandrake’s Map

If you notice, in the lower left, Peleliu has lots of AV for a ‘non-critical’ base. The 14th ID is over 400 AV, and unrestricted, so my initial focus will be to try to shuttle as much as I can to Tinian. I have no APs (or AMCs or even xAPs) to start with, so the initial run will be with a hodgepodge of 4-5 xAKs and xAKLs that start at Babeldaob, and a FT run of the CL Oi with my only DD to carry some engineers. I also take an engineer unit from Truk and head it back to build forts.

I mentioned that the airgroups start out as a mess. Half my airgroups have a dozen or less aircraft out of 27 or 36, and I have no veteran pilots in the pools. Speaking of pools, I have no aircraft in the pools either, and a build rate of like 15 zeros a month (and not much else). Like Chickenboy, I am going to consolidate groups where I can to get full groups, and start training some pilots at the rear bases (Iwo and Peleliu). Truk is too exposed, so I am going to pull the bombers (and night fighters) back, but I will leave some Zeros on cap until it becomes too dangerous for them. I do want some intel, so I am going to try an early gambit, and use my 4 (only 4) Mavis’ to fly some AvSpt to Wake and stage NavSearch out of there.

While I don’t have a lot of surface ships, I do have nearly 2 dozen subs, including several Glen-equipped ones. My plan is to keep one Glen sub near PH, and one near Eniwetok and Kwajalein (his two early forward bases) and use them to spot for 2-3 regular subs. I am also using about 8 subs that start at Saipan to drop an initial minefield at Tinian (which doesn’t start with any).

That was my initial plan, anyway, but we all know what happens when the plan makes contact with the enemy…


_____________________________



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Post #: 3
RE: Initial Strategy - 5/27/2015 3:23:16 AM   
Justus2


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The first couple turns provided a rude awakening, and a lesson in the improved capabilities of Allied ASW and subs. I-8, my Glen boat near PH, got hammered for 18 hits by a group of 7 DDs and sinks in the opening animation of the scenario. Not a good omen, that never happened in 1942! Good news is one of his subs hits a mine at Saipan (he lost 2-3 subs from mines in the first few days, which becomes important later). The second day, the SS Cod puts two torps into my xAK, and they both explode! Another thing I’m not used to!!

I was right about Truk being exposed, a group of 13 PB4Y-1 Liberators attacks the airfield from Eniwetok the first day as well. My Zero group shoots down a couple and damages most of the rest, and he loses another to flak. This would be a recurring pattern, I put two zero groups (stacked, one at 10K and one at 20K) and shot up quite a few PB4Ys and B24s over the first week (until the CVs showed up).

The next few days were more of the same, I had a sub damaged by a mine at Eniwetok (ironically, it was there to lay mines…). The first transport groups get through to Tinian (except for the xAK hit by the sub). Because he hit several mines early, I noticed his subs patrolling outside the base hexes. So I use waypoints to route my convoys thru Yap to Guam, then follow the islands to Tinian, which seems to help.







Attachment (1)

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Post #: 4
RE: Initial Strategy - 5/27/2015 3:25:35 AM   
Justus2


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The 28th shows the first signs of action heating up. RO-64 engages a group including a BB and CA near Eni, and takes 15 hits total (but survives, still limping back to Truk almost a week later with 97 float). Another sub puts a torp into the CL Biloxi, and gets away with only 3 hits.

AFTER ACTION REPORTS FOR May 28, 44
--------------------------------------------------------------------------------
ASW attack near Eniwetok at 127,109

Japanese Ships
SS RO-64, hits 6

Allied Ships
DD Patterson
DD Miller
DD Aylwin
DD MacDonough
DD Hull
DD Dewey

SS RO-64 is sighted by escort
DD Aylwin fails to find sub and abandons search
DD MacDonough fails to find sub and abandons search
DD Hull attacking submerged sub ....
DD Dewey fails to find sub and abandons search
DD Hull attacking submerged sub ....
DD Hull cannot establish contact with SS RO-64
DD Hull fails to find sub, continues to search...
Escort abandons search for sub

--------------------------------------------------------------------------------
Sub attack near Eniwetok at 127,109

Japanese Ships
SS RO-64, hits 9, heavy damage

Allied Ships
DD Dyson
BB Indiana
CA San Francisco
DD Halford
DD Monssen II
DD Selfridge
DD Conyngham
DD Mugford

SS RO-64 launches 2 torpedoes at DD Dyson
DD Monssen II attacking submerged sub ....
DD Selfridge fails to find sub, continues to search...
DD Conyngham fails to find sub and abandons search
DD Mugford fails to find sub and abandons search
Escort abandons search for sub

--------------------------------------------------------------------------------
Sub attack near Eniwetok at 127,109

Japanese Ships
SS RO-68, hits 3

Allied Ships
CL Biloxi, Torpedo hits 1, on fire
DD Tingey
DD Marshall
DD Aylwin
DD MacDonough
DD Hull
DD Dewey

SS RO-68 launches 6 torpedoes at CL Biloxi
DD Aylwin fails to find sub and abandons search
DD MacDonough attacking submerged sub ....
DD Hull fails to find sub and abandons search
DD Dewey fails to find sub and abandons search
DD MacDonough fails to find sub, continues to search...
Escort abandons search for sub
========================================================

I also spot a CVTF west of Eni, possibly a raid on Truk? It might be time to move my fighters out of harm’s way.





Attachment (1)

< Message edited by Justus2 -- 5/27/2015 4:25:55 AM >


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Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
http://www.matrixgames.com/forums/tm.asp?m=3867657

(in reply to Justus2)
Post #: 5
Opening Salvos - 5/30/2015 4:05:23 PM   
Justus2


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May 30th marked the real opening salvos, with shore bombardments at Wake. Small group, based on the BB Idaho. My CD guns got a hit, but I’m sure it just scratched the paint. I don’t have much there, my base forces took some disablements but my 2 Mavises didn’t get hit. The I-5 commander was brave, and put a torp into a DD.

AFTER ACTION REPORTS FOR May 30, 44
Night Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!
42 Coastal gun shots fired in defense.

Allied Ships
BB Idaho, Shell hits 1
CA Salt Lake City
CL Honolulu

Japanese ground losses:
192 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 23 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 22 (2 destroyed, 20 disabled)

Wake Coastal Gun Battalion firing at BB Idaho
BB Idaho firing at Wake Coastal Gun Battalion
CA Salt Lake City firing at Wake Coastal Gun Battalion
Wake Coastal Gun Battalion firing at CL Honolulu
CL Honolulu firing at Wake Coastal Gun Battalion

--------------------------------------------------------------------------------
Sub attack near Taongi at 138,107

Japanese Ships
SS I-5

Allied Ships
DD Lewis Hancock, Torpedo hits 1, on fire, heavy damage

SS I-5 launches 2 torpedoes at DD Lewis Hancock
I-5 diving deep ....
Sub escapes detection

The real action was my first sighting of CVs in action. Hellcats sweep Truk (good thing I removed my fighters last turn, one straggler was left to face them), and his carriers strike Ponape (not much there). This was another eye opener for me, not used to Allied CV fighters with that kind of range.







Attachment (1)

< Message edited by Justus2 -- 5/30/2015 5:07:13 PM >


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Post #: 6
RE: Opening Salvos - 5/30/2015 4:08:52 PM   
Justus2


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On the 31st, one of his subs put a torp in one of my xAKs on the way back from ferrying troops to Tinian. Luckily it was empty, because the Kyusyu won’t make it.




I-10, One of my Glen subs, got overly agressive attacking a pair of DEs and got clobbered. Strangely, the I-10 is the one ID’d in the combat report (and was the actual sub involved), but the text when I heard the sinking sound said I-41 sank.

Sub attack near Ebadon at 130,114
Japanese Ships
SS I-10, hits 17, heavy damage
Allied Ships
DE Crowley
DE Eisele
SS I-10 launches 2 torpedoes at DE Crowley
DE Eisele attacking submerged sub ....
Debris floats to surface in area of attack!
Escort abandons search for sub


Some DDs bombarded Wake again, and the CV group raided Truk, but not much damage:

Afternoon Air attack on Truk , at 112,108
Weather in hex: Overcast
Raid spotted at 36 NM, estimated altitude 13,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
F6F-3 Hellcat x 28
SB2C-1C Helldiver x 34
TBM-1C Avenger x 14

Allied aircraft losses
SB2C-1C Helldiver: 1 damaged

Airbase hits 7
Airbase supply hits 4
Runway hits 8
Port hits 3
Port fuel hits 2

Aircraft Attacking:
28 x F6F-3 Hellcat sweeping at 10000 feet
11 x SB2C-1C Helldiver releasing from 2000'
Airfield Attack: 1 x 1000 lb GP Bomb
14 x TBM-1C Avenger bombing from 5000 feet
Port Attack: 2 x 500 lb GP Bomb
8 x SB2C-1C Helldiver releasing from 4000'
Airfield Attack: 1 x 1000 lb GP Bomb
15 x SB2C-1C Helldiver releasing from 3000'
Airfield Attack: 1 x 1000 lb GP Bomb

Attachment (1)

< Message edited by Justus2 -- 5/30/2015 5:13:51 PM >


_____________________________



Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
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Post #: 7
RE: Opening Salvos - 5/30/2015 4:20:01 PM   
Justus2


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So as we end the month of May, here’s a quick update on the air war so far. He paid a price for several turns of unescorted Liberator attacks (both types) at Truk, and I think I got my fighters out in the nick of time. That means, however, that Truk will be open to constant bombardment, but most of what’s there is stuck for the duration anyway. I also noticed a lot of PBY and PBM-3D Mariner Ops losses, but I’m sure he has a ton of them in this scenario, unlike my 4 (now 3) Mavises…






Attachment (1)

< Message edited by Justus2 -- 5/30/2015 5:20:20 PM >


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Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
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Post #: 8
RE: Opening Salvos - 5/31/2015 10:06:07 PM   
Justus2


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June starts off with a bang. As if there were any doubt about Kyusyu making port, the SS Bluefish puts 2 more torps in her to finish her off. A DD group bombards Wake again, destroying a couple guns. But the big news is at Truk, where Al brings in the big guns for a shore bombardment.

Night Naval bombardment of Truk at 112,108 - Coastal Guns Fire Back!
808 Coastal gun shots fired in defense.

Allied Ships
BB New Jersey, Shell hits 28, on fire
BB Iowa, Shell hits 16, on fire
BB Alabama, Shell hits 8
BB Indiana, Shell hits 12
CA Wichita
CA Minneapolis, Shell hits 2
DD Monssen II
DD Selfridge, Shell hits 1
DD Bennett, Shell hits 4, on fire

Japanese ground losses:
89 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 3
Airbase supply hits 2
Runway hits 5
Port fuel hits 1

Truk Naval Fortress firing at BB New Jersey
BB New Jersey firing at Truk Naval Fortress
BB Iowa firing at Truk Naval Fortress
Truk Naval Fortress firing at BB Iowa
Truk Naval Fortress firing at BB Alabama
BB Alabama firing at Truk Naval Fortress
BB Indiana firing at Truk Naval Fortress
Truk Naval Fortress firing at BB Indiana
CA Wichita firing at Truk Naval Fortress
Truk Naval Fortress firing at CA Wichita
CA Minneapolis firing at Truk Naval Fortress
Truk Naval Fortress firing at CA Minneapolis
DD Monssen II firing at Truk
DD Selfridge firing at Truk Naval Fortress
Truk Naval Fortress firing at DD Selfridge
DD Bennett firing at Truk Naval Fortress
Truk Naval Fortress firing at DD Bennett

The shore batteries get a lot of hits, but I don’t know how much ‘real’ damage they will do to the BBs. I imagine it will just be some sys damage. I do have to say, it was cool to see the ship’s camo patterns, another ‘new sight’ playing a late-war scenario. And it was also satisfying to see the New Jersey burning, since that’s Al’s home state!





Attachment (1)

< Message edited by Justus2 -- 5/31/2015 11:10:14 PM >


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Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
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Post #: 9
Wake Falls - 5/31/2015 10:09:47 PM   
Justus2


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In other news on the 1st, Al lands at Wake. Lots of disabled squads (probably not prepped) but since I had next to nothing there, they shock attack and take the island. Unfortunately, I thought the DD groups were just bombarding, and didn’t expect a landing, so I didn’t evacuate my Mavises.

Ground combat at Wake Island (136,98)
Allied Shock attack
Attacking force 2903 troops, 57 guns, 42 vehicles, Assault Value = 86
Defending force 144 troops, 21 guns, 0 vehicles, Assault Value = 2
Allied adjusted assault: 54
Japanese adjusted defense: 1
Allied assault odds: 54 to 1 (fort level 1)

Allied forces CAPTURE Wake Island !!!

Japanese aircraft
no flights
Japanese aircraft losses
H6K4 Mavis: 2 destroyed

Combat modifiers
Defender: disruption(-), preparation(-), experience(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
197 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 18 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 21 (21 destroyed, 0 disabled)
Units destroyed 2
Allied ground losses:
109 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 3 disabled

Assaulting units:
25th Marine Regiment
Defending units:
Wake Coastal Gun Battalion
11th JNAF AF Unit /1






Attachment (1)

_____________________________



Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
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Post #: 10
RE: Wake Falls - 5/31/2015 10:28:10 PM   
Justus2


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My subs try to exact some revenge for the fall of Wake. RO-63 gets roughed up, but I-184 gets lucky and sinks the AGC Rocky Mount (If I remember, these are the Amphib HQ ships, so I don’t think he gets very many). I hear the sinking sound immediately afterward, so I think I got him.

AFTER ACTION REPORTS FOR Jun 02, 44
ASW attack near Wake Island at 136,100

Japanese Ships
SS RO-63, hits 10
Allied Ships
DD Charles Badger
DD Cony
DD Colahan

SS RO-63 is sighted by escort
DD Cony attacking submerged sub ....
DD Colahan attacking submerged sub ....
DD Cony fails to find sub, continues to search...
DD Colahan fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
Submarine attack near Wake Island at 136,98

Japanese Ships
SS I-184
Allied Ships
AGC Rocky Mount, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
Vehicles lost 1 (1 destroyed, 0 disabled)

AGC Rocky Mount is sighted by SS I-184
SS I-184 launches 2 torpedoes at AGC Rocky Mount





Attachment (1)

_____________________________



Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
http://www.matrixgames.com/forums/tm.asp?m=3867657

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Post #: 11
RE: Wake Falls - 5/31/2015 10:38:07 PM   
Justus2


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Over in the Marianas, I had spotted a task force coming in, and set my aircraft to naval attack. It looks like a bombardment group, without air cover, but I get a lesson in improved Allied flak after all the AA upgrades.

Morning Air attack on TF, near Saipan at 112,97
Weather in hex: Severe storms
Raid detected at 79 NM, estimated altitude 19,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
A6M5 Zero x 17
D4Y1 Judy x 22

Japanese aircraft losses
D4Y1 Judy: 6 damaged
D4Y1 Judy: 8 destroyed by flak

Allied Ships
BB South Dakota
BB Washington
BB North Carolina
DD Mugford

Morning Air attack on TF, near Saipan at 112,97
Weather in hex: Severe storms
Raid detected at 120 NM, estimated altitude 20,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
A6M5 Zero x 19
B6N1 Jill x 9

Japanese aircraft losses
B6N1 Jill: 5 damaged
B6N1 Jill: 3 destroyed by flak

Allied Ships
BB North Carolina
BB Washington, Torpedo hits 1

Aircraft Attacking:
8 x B6N1 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

Lost a lot of aircraft (see inset for the day’s total), and only got 1 hit.






Attachment (1)

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Post #: 12
RE: Wake Falls - 5/31/2015 10:50:44 PM   
obvert


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You got a hit though too, which is great with so few attackers. Nice!

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Post #: 13
RE: Wake Falls - 5/31/2015 10:54:34 PM   
Justus2


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I thought between all the hits that my CD guns scored at Truk, and the torp hit on the Washington, that Al might pull back his bombardment group until he had air cover in place. So I decided to gamble and let a TF continue unloading at Tinian. I can only imagine the commander of the Tama Maru looking up to see BBs incoming… Caught unloading, with 92% moonlight, they were sitting ducks... Three of the four were 1-shot kills.

Night Time Surface Combat, near Tinian at 108,94, Range 12,000 Yards

Japanese Ships
E Tsubame, Shell hits 1, and is sunk
E Maeshima, Shell hits 1, and is sunk
PB Tama Maru #8, Shell hits 1, and is sunk
xAK Daihachikyo Maru, Shell hits 24, and is sunk

Allied Ships
BB North Carolina
BB South Dakota
CA New Orleans
CA San Francisco
DD Dyson
DD Fullam
DD Guest
DD Halford
DD Hudson
DD Conyngham

Allied Ships Reported to be Approaching!
Japanese TF suspends unloading operations and begins to get underway
Improved night sighting under 92% moonlight
Maximum visibility in Clear Conditions and 92% moonlight: 12,000 yards




They followed up by bombarding the island. (The Bettys here are my primary search squadron)
Night Naval bombardment of Tinian at 108,94

Japanese aircraft
no flights
Japanese aircraft losses
A6M5 Zero: 19 damaged
A6M5 Zero: 4 destroyed on ground
G4M1 Betty: 13 damaged

Allied Ships
BB South Dakota
BB North Carolina
CA San Francisco
CA New Orleans

Japanese ground losses:
186 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 7 destroyed, 5 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Airbase hits 5
Airbase supply hits 2
Runway hits 15
Port hits 12
Port fuel hits 1

Attachment (1)

< Message edited by Justus2 -- 6/1/2015 12:04:30 AM >


_____________________________



Check out my AAR - Avoiding the Turkeyshoot! (Marianas Scenario, as Japan):
http://www.matrixgames.com/forums/tm.asp?m=3867657

(in reply to obvert)
Post #: 14
RE: Wake Falls - 5/31/2015 11:07:46 PM   
Justus2


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Joined: 11/12/2011
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In other news, subs continue to fight it out with his landing forces at Wake. I put a torp into an LST, but the I-184 takes 7 hits. Unfortunately, I have nowhere to repair any major damage in this scenario, so I am leaving anything below about 40 damage on station to see if they can drag some ships down with them.

I had an ARD at Truk, but after 10 days of continuous bombing, the Liberators finally hit the mark today:

Morning Air attack on Truk , at 112,108
Weather in hex: Severe storms
Raid spotted at 39 NM, estimated altitude 20,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-24J Liberator x 9
PB4Y-1 Liberator x 6
Allied aircraft losses
PB4Y-1 Liberator: 1 damaged

Japanese Ships
ARD Dublon ARD, Bomb hits 1, and is sunk

Overall, though, in spite of the naval battle, I have succeeded in getting a lot of AV into Tinian. You can see below that 14th Div has landed almost 300 AV worth so far, and I have another convoy inbound near Yap. I want to make sure that he pays a price for each of the islands.







Attachment (1)

< Message edited by Justus2 -- 6/1/2015 12:08:18 AM >


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Post #: 15
RE: Wake Falls - 5/31/2015 11:13:54 PM   
Justus2


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June 4th is relatively quiet, compared to the last couple turns. Probably the calm before the storm. Some sub action, with the wounded I-184 getting 2 hits on an xAK at Wake. But I also had the strange encounter below, with a strong escort group – I’m assuming there’s a CV group here as well, or maybe a landing group, but I am only seeing the escorts.






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RE: Wake Falls - 5/31/2015 11:15:07 PM   
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quote:

ORIGINAL: obvert

You got a hit though too, which is great with so few attackers. Nice!


Thanks, always good to see the silver lining! I wish I had more planes to throw at a juicy target like that.

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RE: Wake Falls - 5/31/2015 11:29:38 PM   
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June 5th - Finally caught up to where we are in the game!

Another shore bombardment, this time at Saipan. I had moved most of the aircraft off, so not much damage. CD guns got some shots off, but either superstructure hits or bounced off the armor.






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The Coming Storm - 5/31/2015 11:40:08 PM   
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I think the storm is coming in. The map below shows 2 different carrier groups approaching the Marianas. There’s also a bombardment group, it says its moving East, so it may be the Saipan group retreating, but that could also be FOW. Not sure if he is just going to hit the airfields, or if this is the lead-in to an actual landing already. The two groups in the north make me think he is aiming at Pagan. I shifted some planes around, to clear the northern airfields. I don’t have enough attack planes to do anything at the moment. I did shift two Zero squadrons back to Truk, so I can get a CAP ambush on his Liberators while the Carriers are north.




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RE: The Coming Storm - 5/31/2015 11:42:50 PM   
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The Combined Fleet arrives in another turn, so I’m going to have to figure out how to organize and use them. My general plan is to build the main KB as a strike force to try and hit his TFs on the way in/out from the Marianas, but use some of the CVLs to create a mobile force that can raid his rear area, to at least keep him honest. The heavy SCTFs will be held back to interfere with his landing forces. I know they will likely be one-way missions, but if I can disrupt one of the landings enough to keep him from taking one of the islands, it will be worth it.

If anyone has any better words of wisdom, I am definitely open to suggestions!





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RE: The Coming Storm - 6/4/2015 4:58:18 PM   
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Lost another Glen boat (I-5) near Pearl. This one was MAULED, 51 hits! But the commander’s dying report identified 4 APAs in the convoy, another amphib wave enroute. Another sub takes 11 hits near Saipan, shouldn’t have attacked 7 DDs.

As I am working my turns, and looking at the dates, it struck me again that the Marianas operation was going on simultaneously to D-Day in Europe. It is simply amazing to consider the industrial might, the manpower, and the level of staff effort to plan and launch the largest amphibious operation in the history of mankind, AND another massive naval/air/amphibious operation on the opposite side of the globe, at the same time!

AFTER ACTION REPORTS FOR Jun 06, 44
Submarine attack near Lihue at 177,107
Japanese Ships
SS I-5, hits 51, and is sunk
Allied Ships
DD Newcomb
APA George Clymer
APA Crescent City
APA Neville
APA J. Franklin Bell
DD Clark
DD Phelps
DD Prichett
DD Philip

SS I-5 is sighted by escort
DD Clark attacking submerged sub ....
DD Phelps attacking submerged sub ....
DD Prichett attacking submerged sub ....
SS I-5 forced to surface!
DD Prichett firing on surfaced sub ....
DD Philip firing on surfaced sub ....
DD Clark firing on surfaced sub ....
DD Phelps firing on surfaced sub ....
Sub slips beneath the waves

ASW attack near Saipan at 112,95
Japanese Ships
SS RO-112, hits 11
Allied Ships
DD Twining
DD Sigourney
DD Halsey Powell
DD Yarnall
DD Waller
DD Wadsworth
DD Wadleigh





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RE: The Coming Storm - 6/4/2015 5:22:36 PM   
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The big event at the end of the 6 June turn is the arrival of my Combined Fleet. They arrive about 9 hexes north of Babeldaob, in one large CVTF and one large SCTF. I carefully reorganize them into 3 CVTFs, and two SCTFs, with a couple DDs to do ASW patrols. (see below)

My ‘Kido Butai’ comprises my three full-size CVs with a strong escort group. I hope to use them to disrupt one of his landing forces. I created a second CarDiv with the two slower CVs (Junyo and Hiyo) and a CVL, they will escort my reinforcing convoys, and combine w/KB if I see an opportunity for a strike, if he splits up his CVs. The third group, three fast CVLs, is paired with some longer-ranged escorts, and will head north to Iwo, then east to try and raid the shipping between Pearl and Eniwetok. He has taken Wake, but I don’t think he has dedicated a lot of search there yet.

The SCTFs are divided into one group of the slower, heavier BBs, and the 2 fast BBs. I am going to send the slower group to Ulithi to await an opportunity to hit a landing group, the fast BBs will head toward Iwo to potentially hit any landing at Pagan. The problem with the BBs is they are all basically one-shot weapons, the only base large enough to rearm them is Truk, and it will be difficult for me to get there (safely) and rearm.






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RE: The Coming Storm - 6/4/2015 11:10:42 PM   
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The 7th opens with more Sub action, including RO-62 getting two hits on the South Dakota. One of Al’s subs sinks one of my PBs on ASW duty (an example of the hunter becoming the hunted). I also had a sub attack at the hex with all my reinforcement TFs, but luckily the ASW TF took the fight, and it appears he did not spot the other TFs. The fighters at Truk fight a couple rounds vs his Liberators, we each lose one based on the animations, but several of his were damaged and hopefully not all made it back to Eniwetok.

Morning Air attack on Truk , at 112,108
Weather in hex: Heavy rain
Raid spotted at 34 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Sen Baku x 3
A6M5 Zero x 23
Allied aircraft
B-24J Liberator x 21
PB4Y-1 Liberator x 2

No Japanese losses

Allied aircraft losses
B-24J Liberator: 1 damaged
PB4Y-1 Liberator: 2 damaged

Airbase hits 1
Runway hits 2

Aircraft Attacking:
2 x PB4Y-1 Liberator bombing from 15000 feet *
Port Attack: 5 x 500 lb GP Bomb
9 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb
6 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb

CAP engaged:
263 Ku S-4 with A6M5 Zero (2 airborne, 5 on standby, 16 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 20000
Time for all group planes to reach interception is 39 minutes
501 Ku K-351 with A6M2 Sen Baku (1 airborne, 2 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 8 minutes

Morning Air attack on Truk , at 112,108
Weather in hex: Heavy rain
Raid spotted at 26 NM, estimated altitude 20,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Sen Baku x 1
A6M5 Zero x 16
Allied aircraft
B-24J Liberator x 6

Japanese aircraft losses
A6M5 Zero: 1 destroyed

Allied aircraft losses
B-24J Liberator: 2 damaged
B-24J Liberator: 1 destroyed by flak

Runway hits 2

Aircraft Attacking:
6 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb

CAP engaged:
263 Ku S-4 with A6M5 Zero (6 airborne, 3 on standby, 7 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 15000 and 20000.
Time for all group planes to reach interception is 31 minutes
501 Ku K-351 with A6M2 Sen Baku (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 14 minutes






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Post #: 23
RE: The Coming Storm - 6/4/2015 11:12:05 PM   
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We also see a CV strike at Pagan, from a group to the north. After the turn, looks like he has two groups north of Pagan, and another CV group approaching from the SE. Not sure if this is prep for an invasion there, or if he has the CVs going around Pagan to work his way south along the chain, and isolate them from reinforcements. When I saw one group last turn, I thought there might be an opportunity to take on a small element, since the KB and the raiding CVLs are both headed north toward Iwo. But with three groups, I am taking a wide berth and trying to avoid contact.

Afternoon Air attack on Pagan , at 110,89
Weather in hex: Heavy rain
Raid detected at 63 NM, estimated altitude 17,000 feet.
Estimated time to target is 27 minutes

Allied aircraft
F6F-3 Hellcat x 80
SB2C-1C Helldiver x 24
TBF-1 Avenger x 15
TBM-1C Avenger x 15

Allied aircraft losses
SB2C-1C Helldiver: 2 damaged

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 9
Airbase supply hits 2
Runway hits 20

Aircraft Attacking:
7 x SB2C-1C Helldiver releasing from 3000'
Airfield Attack: 1 x 1000 lb GP Bomb
15 x TBM-1C Avenger bombing from 7000 feet
Airfield Attack: 2 x 500 lb GP Bomb
15 x TBF-1 Avenger bombing from 11000 feet
Airfield Attack: 2 x 500 lb GP Bomb
13 x SB2C-1C Helldiver releasing from 2000'
Airfield Attack: 1 x 1000 lb GP Bomb
4 x SB2C-1C Helldiver releasing from 4000'
Airfield Attack: 1 x 1000 lb GP Bomb





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RE: The Coming Storm - 6/4/2015 11:59:12 PM   
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The Allies bombard Ponape with a group of DDs, I have little there except some CD guns, and get 6 hits on a DD, causing fires. The CV groups remain around Pagan, and one of the groups now shows some BBs and APDs, which I’m assuming is the landing group, but no strikes and they don’t move any closer.

Night Naval bombardment of Ponape at 119,113 - Coastal Guns Fire Back!
305 Coastal gun shots fired in defense.

Allied Ships
DD Schroeder, Shell hits 6, on fire
DD Saufley
DD Rowe

Japanese ground losses:
73 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)

Runway hits 1

Ponape Naval Fortress firing at DD Schroeder
DD Schroeder firing at Ponape Naval Fortress
Ponape Naval Fortress firing at DD Saufley
DD Saufley firing at Ponape Naval Fortress
DD Rowe firing at Ponape

I’ve just realized that I can’t reload my subs at Guam. I looked up the rearm cost in the manual – most of my subs carry 53cm Type 95 torps, which requires 298 NavSpt at a Port 5, or 350 at a Port 3. I might be able to load torps at Pelieu, it is P3 and has 320 NavSpt, and the base unit at Babel has 120, so I am using some AVs and an xAK to move that base unit over. Otherwise Truk is the only rearm base (and hardly secure). My older RO boats use the 53cm Type 89, those aren't listed in the manual chart for rearm costs, so I hope they will work at the same port.

One thing I am concerned about, the Ship Availability screen shows several ships scheduled for arrival at Kwajalein, in 2 days (they’ve said 2 days for several turns now). It’s in red, because Kwaj is an allied base, I thought when that happened they would revert to my ‘national’ base? I don’t know where that is in this scenario, Iwo is the only base that generates supply/fuel (500 each per day). If those ships aren’t coming in, that’s a problem. That is my only AO and AS, I was hoping the AS would alleviate the problem and give me more options.







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RE: The Coming Storm - 6/7/2015 11:41:23 AM   
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Does anyone know what the problem is with the ships scheduled to arrive at Kwajalein? Is that a scenario bug? It starts in Allied hands, and I can't imagine the Japanese were expected to retake the island in this scenario.

Any ideas on how to free these ships from stasis would be helpful!

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RE: The Coming Storm - 6/7/2015 9:28:48 PM   
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On the 9th, Al bombards Ponape again, this time with BB New Mexico. CD guns get some hits, but all superstructure or tower armor. The DDs yesterday just seemed like a recon by fire, but now I wonder if he is prepping for an invasion, to get a fighter base closer to Truk? I’m sure my CAP ambushes are annoying his Liberators, but I would be surprised if he would divert so much effort from the main Marianas group to attack Ponape (or Truk itself).

Naval bombardment of Ponape at 119,113 - Coastal Guns Fire Back!
24 Coastal gun shots fired in defense.

Allied Ships
BB New Mexico, Shell hits 8
Japanese ground losses:
41 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 14 (2 destroyed, 12 disabled)

BB New Mexico firing at Ponape Naval Fortress
Ponape Naval Fortress firing at BB New Mexico




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< Message edited by Justus2 -- 6/7/2015 10:29:57 PM >


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RE: The Coming Storm - 6/7/2015 9:36:26 PM   
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Other than the usual exchange of ASW (mostly misses, this turn), a flight of CV aircraft attack one of my destroyers trying to sneak into his shipping lanes. The Shimakaze was the fastest DD in the group of reinforcements (top speed of 38!), and good endurance, so I am sending it on a solo recon/raiding mission. Luckily, his torpedoes all miss.

Plan is to swing by Truk and refuel, and then see what I can run into, and hopefully throw Al a little off balance. I also have the CA Takao doing a similar raid. I love that class, one of the only CAs with an ASW value so it can (partially) protect itself from subs. Had some luck finding tankers when we played the Guadalcanal scenario doing this, but also found a CV group the hard way…

Afternoon Air attack on TF, near Saipan at 113,99
Weather in hex: Light cloud
Raid detected at 51 NM, estimated altitude 11,000 feet.
Estimated time to target is 22 minutes

Allied aircraft
F6F-3 Hellcat x 17
TBM-1C Avenger x 8
No Allied losses

Japanese Ships
DD Shimakaze

Aircraft Attacking:
8 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo





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Slippin on by on LSD - 6/7/2015 10:55:30 PM   
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The sub/ASW duel on the 10th doesn’t turn out well for RO-67, but it reveals some interesting intel: Several amhip assault ships just north of Eniwetok – is this a main landing force? If so, which island is it headed toward?

After taking the screenshot, though, I couldn’t help hearing the lyrics from Lake Shore drive in my head
“Slipping on by on LSD, Friday night trouble bound”… I’m sure they are trouble-bound, but where?

Lake Shore Drive - the Song





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RE: Slippin on by on LSD - 6/7/2015 10:56:03 PM   
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Meanwhile, his CVs seem to have backed off, I’m guessing they are hanging back to cover the new landing forces. Strange that they didn’t hit any of my airfields, I stacked extra CAP at Guam and Saipan, in case they did.






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