Distant World: Universe Version 1.9.5.12 is out!
Distant World: Universe Version 1.9.5.12 is out!
“Humanity has the stars in its future” – Isaac Asimov
Hi guys!
A major new update is available for the critically acclaimed 4x space strategy game Distant Worlds: Universe, bringing the game to version 1.9.5.12 with many improvements, changes and bug fixes! For example, major improvements to the private sector freighter system, AI improvements, fixes to achievements that were not being retained, and bases will now launch fighters at attackers even when they have no other weapons!
You can download the patch from here
Here's the changelog!
1.9.5.12 Change List (since 1.9.5.10)
CRASH FIXES
- fixed crashes on some systems when drawing text in Hover Panel (the hover info for planets, ships, etc - this was incorrectly showing up from GDI+ as an Out of Memory exception)
- fixed crash when drawing empire colony summary (Empire Summary screen) and have no capital colony
- fixed rare crash when fighters checking for nearby threats
- fixed rare crash when ship performing escort mission
- fixed rare crash when fleet checks for next mission assignment
- fixed occasional crash in game editor when editing a planet with special ruins
- fixed crash when using custom mod with more than 256 components
BUG FIXES
- fixed bug when attempt to start new custom pirate game without any other empires
- fixed bug where loading premade designs allows premature building of colony ship (advisor suggestion)
- fixed bug where civilian pirate ships would not always get upgraded component values when researched
- civilian pirate ships will now properly retrofit as needed
- pirate civilian ship maintenance reduction bonuses from leaders, etc now properly applied
- fixed bug where victory condition progress sometimes shows NaN%
- fixed some Achievements for pirate factions (raiding)
- fixed 'Defeat Ancient Guardians' achievement
- further fixes for some achievements so that properly *retained* upon review: OwnOperationalPlanetDestroyer, JoinTheFreedomAlliance, JoinTheShakturi
- fixed bug where pirate factions would sometimes accept own attack missions
- further fixes to ensure pirate factions do not accept own attack missions
GENERAL AI AND GAME BALANCE
- AI more likely to offer trades of tech and maps when relations good between empires
- AI builds more construction ships in early game
- Freighters now less likely to be idle - when no transport orders to fulfill freighters are now more likely to bulk transport resources from mining stations and small colonies to spaceports
-reduced chance of newly conquered colonies switching empires, especially when have strong troop garrison present
-slightly reduced likelihood of empire splits and civil wars
USER INTERFACE
- fixed problem where could not respond to multiple simultaneous diplomatic messages, e.g. multiple requests to honor mutual defense pact in alliance. These are now presented sequentially so that player can respond to all messages
- fixed Enemy Target List closing when have target without empire
OTHER
- bases will now launch fighters at attackers even when have no other weapons
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)
- Achievements screen now shows your empire when playing as a pirate faction - thus can see pirate achievements (e.g. raiding)
Hi guys!
A major new update is available for the critically acclaimed 4x space strategy game Distant Worlds: Universe, bringing the game to version 1.9.5.12 with many improvements, changes and bug fixes! For example, major improvements to the private sector freighter system, AI improvements, fixes to achievements that were not being retained, and bases will now launch fighters at attackers even when they have no other weapons!
You can download the patch from here
Here's the changelog!
1.9.5.12 Change List (since 1.9.5.10)
CRASH FIXES
- fixed crashes on some systems when drawing text in Hover Panel (the hover info for planets, ships, etc - this was incorrectly showing up from GDI+ as an Out of Memory exception)
- fixed crash when drawing empire colony summary (Empire Summary screen) and have no capital colony
- fixed rare crash when fighters checking for nearby threats
- fixed rare crash when ship performing escort mission
- fixed rare crash when fleet checks for next mission assignment
- fixed occasional crash in game editor when editing a planet with special ruins
- fixed crash when using custom mod with more than 256 components
BUG FIXES
- fixed bug when attempt to start new custom pirate game without any other empires
- fixed bug where loading premade designs allows premature building of colony ship (advisor suggestion)
- fixed bug where civilian pirate ships would not always get upgraded component values when researched
- civilian pirate ships will now properly retrofit as needed
- pirate civilian ship maintenance reduction bonuses from leaders, etc now properly applied
- fixed bug where victory condition progress sometimes shows NaN%
- fixed some Achievements for pirate factions (raiding)
- fixed 'Defeat Ancient Guardians' achievement
- further fixes for some achievements so that properly *retained* upon review: OwnOperationalPlanetDestroyer, JoinTheFreedomAlliance, JoinTheShakturi
- fixed bug where pirate factions would sometimes accept own attack missions
- further fixes to ensure pirate factions do not accept own attack missions
GENERAL AI AND GAME BALANCE
- AI more likely to offer trades of tech and maps when relations good between empires
- AI builds more construction ships in early game
- Freighters now less likely to be idle - when no transport orders to fulfill freighters are now more likely to bulk transport resources from mining stations and small colonies to spaceports
-reduced chance of newly conquered colonies switching empires, especially when have strong troop garrison present
-slightly reduced likelihood of empire splits and civil wars
USER INTERFACE
- fixed problem where could not respond to multiple simultaneous diplomatic messages, e.g. multiple requests to honor mutual defense pact in alliance. These are now presented sequentially so that player can respond to all messages
- fixed Enemy Target List closing when have target without empire
OTHER
- bases will now launch fighters at attackers even when have no other weapons
- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million)
- Achievements screen now shows your empire when playing as a pirate faction - thus can see pirate achievements (e.g. raiding)
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- Posts: 62
- Joined: Thu Jun 26, 2014 1:49 pm
RE: Distant World: Universe Version 1.9.5.12 is out!
Yeahhh!! U are the Best Dev! [X(][:D]
RE: Distant World: Universe Version 1.9.5.12 is out!
Distant Worlds was released 5 years ago and we are still getting updates. Very few games out there have received the same level of support as this series has. That's why Distant Worlds is the gold standard for space 4x games. Hats off to the devs![&o][&o][&o]
apd1004
_______________
Jeff Leslie
Akron OH, USA
_______________
Jeff Leslie
Akron OH, USA
RE: Distant World: Universe Version 1.9.5.12 is out!
Nice to see [:)]
Ossipago, Barbatus, and Famulimus
RE: Distant World: Universe Version 1.9.5.12 is out!
Thanks again to the developers, it's been great firing up Distant Worlds again after a few months and wondering why I ever left!
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- Posts: 426
- Joined: Wed Jun 04, 2014 11:49 am
RE: Distant World: Universe Version 1.9.5.12 is out!
THX for all the updates!!!
The performance got better and better. The savetimes by long games over 100 MB are even faster. GREAT JOB!!!
The performance got better and better. The savetimes by long games over 100 MB are even faster. GREAT JOB!!!
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- Posts: 426
- Joined: Wed Jun 04, 2014 11:49 am
RE: Distant World: Universe Version 1.9.5.12 is out!
Will there be more updates? It's the best 4x game (THX) but not perfect.
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- Posts: 118
- Joined: Thu May 07, 2015 7:59 pm
RE: Distant World: Universe Version 1.9.5.12 is out!
All the pirate leader bonuses that aren't available to regular leaders are still broken and do not appear to be applied.
RE: Distant World: Universe Version 1.9.5.12 is out!
Wow! I completely missed 1.9.5.11... Yeah, I'm a little behind (still at 1.9.5.10) [:D]
RE: Distant World: Universe Version 1.9.5.12 is out!
Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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- Joined: Tue Sep 02, 2014 1:25 pm
RE: Distant World: Universe Version 1.9.5.12 is out!
"- now allow populations with colony population policy set to 'Exterminate' to be completely wiped out at colonies (do not stop at 1 million) "
Does not work for pirates.
Does not work for pirates.
RE: Distant World: Universe Version 1.9.5.12 is out!
Great game thanks!
- Hattori Hanzo
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- Joined: Mon Mar 21, 2011 12:40 pm
- Location: Okinawa
- Contact:
RE: Distant World: Universe Version 1.9.5.12 is out!
new version downloadeed: thanks for the overwhelming support to the game !!!
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- Posts: 286
- Joined: Fri Dec 05, 2014 10:21 am
RE: Distant World: Universe Version 1.9.5.12 is out!
what? are saying you guys just downloaded this patch now!??
- Hattori Hanzo
- Posts: 735
- Joined: Mon Mar 21, 2011 12:40 pm
- Location: Okinawa
- Contact:
RE: Distant World: Universe Version 1.9.5.12 is out!
yes, I downloaded the patch yesterday
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- Posts: 286
- Joined: Fri Dec 05, 2014 10:21 am
RE: Distant World: Universe Version 1.9.5.12 is out!
haha. ok so you just now are playing the 1.5.9.12 version that has been out since 5/18/2015..
well, welcome to the new.. uh.. 6month+ old - patch! (which still has bugs! ha)
You never used the updater or launcher to play Distant Worlds?
well, welcome to the new.. uh.. 6month+ old - patch! (which still has bugs! ha)
You never used the updater or launcher to play Distant Worlds?
- Hattori Hanzo
- Posts: 735
- Joined: Mon Mar 21, 2011 12:40 pm
- Location: Okinawa
- Contact:
RE: Distant World: Universe Version 1.9.5.12 is out!
by the way, I discovered the DW:U updater only this morning..
for me it is normal to play with not ever up-to-date wargames.
this month I'm playing DW-U and the original Master of Orion 1 (I do not know if patched to the last version or not), both on my 1 GB RAM laptop.
plus I'm playing the very old Windows 95 shareware version of VGA Planet PBEM against 7 friends (the younger is 53 years old) on my 29 yers old Pentium 1.
for me it is normal to play with not ever up-to-date wargames.
this month I'm playing DW-U and the original Master of Orion 1 (I do not know if patched to the last version or not), both on my 1 GB RAM laptop.
plus I'm playing the very old Windows 95 shareware version of VGA Planet PBEM against 7 friends (the younger is 53 years old) on my 29 yers old Pentium 1.
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- Posts: 286
- Joined: Fri Dec 05, 2014 10:21 am
RE: Distant World: Universe Version 1.9.5.12 is out!
That is really funny..
but I'll have you know, I have an Apple IIe Computer downstairs.. I really don't feel like turning it on and taking a picture of it.. if it even still turns on.. but I think it does.. ha.
but I'll have you know, I have an Apple IIe Computer downstairs.. I really don't feel like turning it on and taking a picture of it.. if it even still turns on.. but I think it does.. ha.
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- Joined: Fri Jun 06, 2014 5:18 pm
RE: Distant World: Universe Version 1.9.5.12 is out!
With this patch they've reintroduced the old bug. Mining stations yet again are detaching from planets when you try to upgrade them.
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- Posts: 88
- Joined: Sun Mar 28, 2010 1:56 pm
RE: Distant World: Universe Version 1.9.5.12 is out!
I just got a new 4.4 Mb patch on steam!?