It really depends on your tolerance level for bugs and UI issues. If you're looking for a completely bug free experience with a UI that is intuitive and consistent, then save your money. If you're looking for the only computer adaptation of what is probably the best strategic level global scale WW2 game and you're willing to learn not just the rules but also the bug work arounds, the rules that aren't coded, the supply issues in minor theaters, the regression bugs, the slow progress of fixes (only one programmer working on the project), QA being done by an insufficient number of (very dedicated) volunteers, poor communication from Matrix, a UI that is at best clunky in some areas and that provides incomplete information in others, and a lack of a UI or multiplayer capabilities, then welcome to WiF.
And your tolerance level is very low right
1-Best strategic level global war game around: zar has that right no argument there.
2-Rules that aren't coded: more than enough rules that are coded that lets the game play fine unless you are a fanatic Grognard that believes everything should be perfect in computer war games.
3-UI that is clunky : IMO the UI works fine, I have not one iota of problem with it, could it be tweaked to perfection, of course don't we see that with all of Matrix's computer war games
4-UI incomplete information: I have played many war games and have never seen a wealth of information provided by Steve and Matrix in the UI. It works fine.
5-insufficient numbers of dedicated unpaid testers: no argument there.
6-No multi-player possibilities: true for the moment, but I personally and many others I have talked to could care less about netplay.
7-Poor communication from Matrix: It could be a lot better, agreed!
8-Slow progress of fixes: As a general poster several years ago I have felt this way to, but since becoming a beta tester I have changed quite a bit about this. My feelings are just maybe this complex ruled game should never have been attempted, Steve decided to take it on some 9 years ago.
9-The AI: Has to be done without question and IMO should have been done first.
10-Lone programmer: Maybe, but just a guess Matrix went to some programming outfits with multiple programmers 9 years ago and found out these people have to know how to play the game and know all the rules before programming the game, either the money they asked was too high or they did not want to tackle a game that had to be done exactly as the board game with no leeway, that could scare a lot of programmers IMO.
My humble conclusion, Steve has done a masterful job with the most complex game ever made for the computer, without Steve there would be no MWIF to be arguing about and wouldn't that be sad.
I am an unpaid spokesman for Matrix as are all the beta testers through the years but all are still dedicated to see this very complex game be completed, but one last remark if I may go read all the posts on other Matrix games being sold and show me the perfect ones. That is the games you might like
< Message edited by bo -- 5/12/2015 8:35:34 PM >