Will the map text ever get cleaned up?

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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FroBodine
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Will the map text ever get cleaned up?

Post by FroBodine »

The map text only looks clean and sharp at one zoom level, what I assume is the default zoom.

Any other zoom, in or out, and the text starts to break up and look very bad. On some zoom levels it is downright unreadable. I don't remember any game in recent history that has such poor map text.

Is there any work being put into sharpening up the text so it looks good at other zoom levels?
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RE: Will the map text ever get cleaned up?

Post by miller7219 »

Yeah, I agree. And the casualty numbers that stream above units during combat resolution often get jumbled and are unreadable. You'd think easily seen stuff like this would have gotten caught and polished up during pre-release beta.

Such a great game engine, but it gets my vote for Matrix's most unpolished release since Command Modern Air Naval Operations. CMANO was essentially released as a "beta" and it wasn't until a year and a half later when they released the "Wargame of the Year Edition" was it finally ready for prime time and the title of the defacto modern naval warfare sim. I feel like we're going down the same path here with BaB. I guess if BaB utimately fulfills it's destiny by polishing itself up a bunch and to allow it to claim the defacto brigade/regimental level Civil War sim its model is capable of then I can live with it. But honestly, I'd rather have waited 6-10 months longer and gotten an already polished version!

I think in the end it boils down to dollars and publishers/developers of niche products (like wargames are) don't have the dollars anymore to invest in proper pre-release beta work. As a 30-year, totally addicted wargamer, I guess I don't mind doing free beta testing and won't complain too much...so long as issues get fixed and progress is made towards providing a solid end result.
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Yogi the Great
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RE: Will the map text ever get cleaned up?

Post by Yogi the Great »

Well for me personally it is the game play that I value.

Graphics are always nice to see but do nothing toward a good game system.

Glitz is always fun, but doesn't improve a game system.

Clear map text is nice, a good game system is better.

People always complained about Tillers graphics and old system while others appreciated the board game style.

An old saying is Perception is more important than reality, so I understand how quickly people some times focus on glitz, graphics, sound etc. and make their decisions of if a game is good on that. I personally prefer to seek the reality which to me in this case is an innovative, ground breaking system presenting some of the real challenges of civil war battle in an impressive and perhaps a new standard for the genre. These are also among the best play maps around, I can live with a blurry text now and then.

I'm just an old war board game Grognard beyond my prime. I like glitz, I like graphics, I like sound effects, but I'll trade them all for a good game system. That said most game series I remember do advance in all those things as time goes on.
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SwampYankee68
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RE: Will the map text ever get cleaned up?

Post by SwampYankee68 »

We're not talking about glitz... At least I'm not... But the way in which information on attack resolution is transmitted to the player is in my opinio also early Beta, not release. I hope it gets cleaned up. The game engine looks like a real winner. The maps are gorgeous. However the way in which unit data is shown is poor, and the unit "chits" at present are very crude.
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RE: Will the map text ever get cleaned up?

Post by miller7219 »

The game engine is a gem, no question. I'm not one of those graphics before all else people either. We're talking about user friendliness of the UI and graphics/displays that are important for the player to understand what's going on and manage the great engine. These issues are why we're scratching our head and wondering did anyone ever play this thing before release day?

It will all get addressed in time. Western Civilization has always stood behind their products and improved them lovingly in the past. I'm comfortable at this time BaB will get the same love.

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Duck Doc
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RE: Will the map text ever get cleaned up?

Post by Duck Doc »

Well, I didn't put out the time and effort to beta test so, I can't complain too much about those that did. Glad all the time and effort got us this far for sure. Agreed this game engine is a gem. This is indeed the game of my day dreams. Spent years thinking about it. Hope I can be helpful in making it better even now. We are blessed with developers who are willing to keep working on it. Just sayin'...

ORIGINAL: miller7219

The game engine is a gem, no question. I'm not one of those graphics before all else people either. We're talking about user friendliness of the UI and graphics/displays that are important for the player to understand what's going on and manage the great engine. These issues are why we're scratching our head and wondering did anyone ever play this thing before release day?

It will all get addressed in time. Western Civilization has always stood behind their products and improved them lovingly in the past. I'm comfortable at this time BaB will get the same love.

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Yogi the Great
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RE: Will the map text ever get cleaned up?

Post by Yogi the Great »

The game engine looks like a real winner. The maps are gorgeous.
The game engine is a gem, no question.
Glad all the time and effort got us this far for sure. Agreed this game engine is a gem. This is indeed the game of my day dreams.

Thanks that's really all I was trying to point out. We can spend so much time looking for things to complain about we miss the most important thing.

Like all of you I look forward to many improvements including many of the things you have mentioned. There is time for that and I know the developers are determined to continue doing so. Hopefully future games in the series will create and be among the best civil war series of games ever and the 5+ years spent on it before release will have been worth all the effort and create a new standard for our hobby. If/when they do add more and better glitz, graphics, sounds etc. I will enjoy them as much as anybody. I just don't need them to appreciate it as a "gem".
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Gil R.
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RE: Will the map text ever get cleaned up?

Post by Gil R. »

What is the problem with the map text? I spent five minutes or so looking at map text at various zoom levels, and see nothing but perfectly legible text. I'm using a Lenovo laptop that I bought about a year ago, so I doubt it is my system. Can you point me to specific map labels that become unreadable at some zoom levels, or take some screenshots? Is anyone else having this problem?
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RE: Will the map text ever get cleaned up?

Post by berto »

ORIGINAL: Gil R.

What is the problem with the map text? I spent five minutes or so looking at map text at various zoom levels, and see nothing but perfectly legible text.
+1
Is anyone else having this problem?
Not really. Looks acceptably fine to me, at all levels of zoom.
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RE: Will the map text ever get cleaned up?

Post by gwgardner »

looks good at all zoom levels for me. I'm using 1680x1050 res. Screenshot shows zoomed way in and way out.

The only map where I've seen any odd text is Wilson's Creek, where the creek name is offset, making it look blurred, but that has nothing to do with zoom level.

My suggestion is for OP to post his resolution and which map he's referring to, to see if correction is needed.

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ericbabe
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RE: Will the map text ever get cleaned up?

Post by ericbabe »

Put it on the wish list! I presume you mean the unit text, which is the stuff that looks the worst when it scales. I will have to write my own font manager for this since the text code in the graphics libraries I'm using won't do this sort of thing.
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RE: Will the map text ever get cleaned up?

Post by FroBodine »

Yes, I am talking about unit text. It obviously looks bad at most zoom levels except the default one. I apologize if I said map text and folks thought I was crazy.

I also don't need fancy graphics and glitz, but I do want readable unit text when I zoom the map in and out a bit.

Thank you for putting it on your wish list, Eric.

This screenshot is only two levels zoomed out from the default, and the text is all broken up. I am at 1920x1200 resolution


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Gil R.
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RE: Will the map text ever get cleaned up?

Post by Gil R. »

ORIGINAL: jglazier

Yes, I am talking about unit text. It obviously looks bad at most zoom levels except the default one. I apologize if I said map text and folks thought I was crazy.

Oh, so it is the unit labels, and not the map text. I was wondering about that.

Fortunately, those five minutes I spent investigating were not in vain, since 1) I never tire of looking at our maps, and 2) I used most of that time to plan out the newest scenario I'm working on, a Williamsburg 2-player scenario that makes maximum use of the the map and may well prove to be the best scenario for PBEM games in BAB. Expect an early beta version of it to be posted soon for feedback.

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berto
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RE: Will the map text ever get cleaned up?

Post by berto »


It's to be expected that at extreme levels of zoom out, the unit text will be less legible. You can only fit so many (rather, so few!) pixels into an ever shrinking space. It's futile to think that when most zoomed out, you have enough pixels to form all letters "properly".

If it bothers people so much, maybe the answer is to drop unit text altogether at the more extreme zoom out levels. Or maybe drop the text "shadow"?

For myself, I'm okay with it as is. So long as the unit text is reasonably legible at most levels of zoom, I'm satisfied.
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RE: Will the map text ever get cleaned up?

Post by FroBodine »

Again, I only zoomed out two levels, which is not much at all. For a $50 game, in my opinion, the unit text is not good enough.
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RE: Will the map text ever get cleaned up?

Post by berto »

ORIGINAL: berto

If it bothers people so much, maybe the answer is to drop unit text altogether at the more extreme zoom out levels.
Unit Drawing Options > Toggle Names (OFF)

With that toggled OFF, a less cluttered map display. Ah, that's better! [8D]
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RE: Will the map text ever get cleaned up?

Post by FroBodine »

Once again, the fonts get messed up way before any extreme zoom levels.
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Yogi the Great
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RE: Will the map text ever get cleaned up?

Post by Yogi the Great »

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Maybe you need to get prescription lenses in those goggles.

Just some fun from an old guy. I have trouble reading and seeing even good graphics and texts and have to keep my trusty reader +2.75 glasses next to my computer to do anything. Seems like every year the magnification factor of my glasses gets higher. All kidding aside though, it is nice when graphics and print on games are nice and clear.
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Erik Rutins
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RE: Will the map text ever get cleaned up?

Post by Erik Rutins »

Regarding the unit text, we've discussed what we could do to change how it works. This is purely an issue due to how the game engine zooms and the zoom capability was added after the graphics and text capability. It's not worth explaining the details, but changing how the unit text scales would be a fair amount of work and require redoing part of the engine. We may yet embark on this, but only after we make all the easier improvements. It's also possible this may have to wait for a future release.

Regards,

- Erik
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RE: Will the map text ever get cleaned up?

Post by FroBodine »

I'll have you know, Yogi, that ol' Pappy shot down many Japanese planes with those goggles. I think the prescription was just fine! [;)]
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